Files
test/scripts/addons_core/pose_library/gui.py
George Mavroeidis 8fc617d8e2 Cleanup: Animation: Remove pose library UI hint about the new asset shelf UI
Remove the 'Pose Library' panel from the Animation tab, which showed
the UI hint and toggle for the new asset shelf.

Reporting issue: blender/blender#121779

Co-authored-by: George Mavroeidis <gdmavroeidis@hotmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/124839
2024-07-22 12:33:28 +02:00

211 lines
6.4 KiB
Python

# SPDX-FileCopyrightText: 2021-2023 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
"""
Pose Library - GUI definition.
"""
import bpy
from bpy.types import (
AssetHandle,
AssetRepresentation,
Context,
Menu,
Panel,
UILayout,
UIList,
WindowManager,
WorkSpace,
)
from bl_ui_utils.layout import operator_context
class PoseLibraryPanel:
@classmethod
def pose_library_panel_poll(cls, context: Context) -> bool:
return context.mode == 'POSE'
@classmethod
def poll(cls, context: Context) -> bool:
return cls.pose_library_panel_poll(context)
class VIEW3D_AST_pose_library(bpy.types.AssetShelf):
bl_space_type = "VIEW_3D"
# We have own keymap items to add custom drag behavior (pose blending), disable the default
# asset dragging.
bl_options = {'NO_ASSET_DRAG'}
@classmethod
def poll(cls, context: Context) -> bool:
return PoseLibraryPanel.poll(context)
@classmethod
def asset_poll(cls, asset: AssetRepresentation) -> bool:
return asset.id_type == 'ACTION'
@classmethod
def draw_context_menu(cls, _context: Context, _asset: AssetRepresentation, layout: UILayout):
layout.operator("poselib.apply_pose_asset", text="Apply Pose").flipped = False
layout.operator("poselib.apply_pose_asset", text="Apply Pose Flipped").flipped = True
with operator_context(layout, 'INVOKE_DEFAULT'):
layout.operator("poselib.blend_pose_asset", text="Blend Pose").flipped = False
layout.operator("poselib.blend_pose_asset", text="Blend Pose Flipped").flipped = True
layout.separator()
props = layout.operator("poselib.pose_asset_select_bones", text="Select Pose Bones")
props.select = True
props = layout.operator("poselib.pose_asset_select_bones", text="Deselect Pose Bones")
props.select = False
layout.separator()
layout.operator("asset.open_containing_blend_file")
def pose_library_asset_browser_context_menu(self: UIList, context: Context) -> None:
def is_pose_library_asset_browser() -> bool:
asset_library_ref = getattr(context, "asset_library_reference", None)
if not asset_library_ref:
return False
asset = getattr(context, "asset", None)
if not asset:
return False
return bool(asset.id_type == 'ACTION')
if not is_pose_library_asset_browser():
return
layout = self.layout
layout.separator()
layout.operator("poselib.apply_pose_asset", text="Apply Pose").flipped = False
layout.operator("poselib.apply_pose_asset", text="Apply Pose Flipped").flipped = True
with operator_context(layout, 'INVOKE_DEFAULT'):
layout.operator("poselib.blend_pose_asset", text="Blend Pose").flipped = False
layout.operator("poselib.blend_pose_asset", text="Blend Pose Flipped").flipped = True
layout.separator()
props = layout.operator("poselib.pose_asset_select_bones", text="Select Pose Bones")
props.select = True
props = layout.operator("poselib.pose_asset_select_bones", text="Deselect Pose Bones")
props.select = False
layout.separator()
layout.operator("asset.assign_action")
layout.separator()
class DOPESHEET_PT_asset_panel(PoseLibraryPanel, Panel):
bl_space_type = "DOPESHEET_EDITOR"
bl_region_type = "UI"
bl_label = "Create Pose Asset"
bl_category = "Action"
def draw(self, context: Context) -> None:
layout = self.layout
col = layout.column(align=True)
row = col.row(align=True)
row.operator("poselib.create_pose_asset").activate_new_action = True
if bpy.types.POSELIB_OT_restore_previous_action.poll(context):
row.operator("poselib.restore_previous_action", text="", icon='LOOP_BACK')
col.operator("poselib.copy_as_asset", icon="COPYDOWN")
layout.operator("poselib.convert_old_poselib")
def pose_library_list_item_asset_menu(self: UIList, context: Context) -> None:
layout = self.layout
layout.menu("ASSETBROWSER_MT_asset")
class ASSETBROWSER_MT_asset(Menu):
bl_label = "Asset"
@classmethod
def poll(cls, context):
from bpy_extras.asset_utils import SpaceAssetInfo
return SpaceAssetInfo.is_asset_browser_poll(context)
def draw(self, context: Context) -> None:
layout = self.layout
layout.operator("poselib.paste_asset", icon='PASTEDOWN')
layout.separator()
layout.operator("poselib.create_pose_asset").activate_new_action = False
# Messagebus subscription to monitor asset library changes.
_msgbus_owner = object()
def _on_asset_library_changed() -> None:
"""Update areas when a different asset library is selected."""
refresh_area_types = {'DOPESHEET_EDITOR', 'VIEW_3D'}
for win in bpy.context.window_manager.windows:
for area in win.screen.areas:
if area.type not in refresh_area_types:
continue
area.tag_redraw()
def register_message_bus() -> None:
bpy.msgbus.subscribe_rna(
key=(bpy.types.FileAssetSelectParams, "asset_library_reference"),
owner=_msgbus_owner,
args=(),
notify=_on_asset_library_changed,
options={'PERSISTENT'},
)
def unregister_message_bus() -> None:
bpy.msgbus.clear_by_owner(_msgbus_owner)
@bpy.app.handlers.persistent
def _on_blendfile_load_pre(none, other_none) -> None:
# The parameters are required, but both are None.
unregister_message_bus()
@bpy.app.handlers.persistent
def _on_blendfile_load_post(none, other_none) -> None:
# The parameters are required, but both are None.
register_message_bus()
classes = (
DOPESHEET_PT_asset_panel,
ASSETBROWSER_MT_asset,
VIEW3D_AST_pose_library,
)
_register, _unregister = bpy.utils.register_classes_factory(classes)
def register() -> None:
_register()
bpy.types.ASSETBROWSER_MT_context_menu.prepend(pose_library_asset_browser_context_menu)
bpy.types.ASSETBROWSER_MT_editor_menus.append(pose_library_list_item_asset_menu)
register_message_bus()
bpy.app.handlers.load_pre.append(_on_blendfile_load_pre)
bpy.app.handlers.load_post.append(_on_blendfile_load_post)
def unregister() -> None:
_unregister()
unregister_message_bus()
bpy.types.ASSETBROWSER_MT_context_menu.remove(pose_library_asset_browser_context_menu)
bpy.types.ASSETBROWSER_MT_editor_menus.remove(pose_library_list_item_asset_menu)