- all known image types are supported - BpyAPI for studiolights added - added open user pref operator in shading menu - possible to add multiple files in a single run For now refreshing studio lights will free all studiolights and reinit the whole mechanism. This can be improved by only freeing deleted, reset updated and add new custom studiolights. details to show currently only shows the path we perhaps want to add other information also
108 lines
4.0 KiB
C
108 lines
4.0 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006-2007 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_STUDIOLIGHT_H__
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#define __BKE_STUDIOLIGHT_H__
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/** \file BKE_studiolight.h
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* \ingroup bke
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*
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* Studio lighting for the 3dview
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*/
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#include "BLI_sys_types.h"
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#include "DNA_space_types.h"
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#include "IMB_imbuf_types.h"
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/*
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* These defines are the indexes in the StudioLight.diffuse_light
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* X_POS means the light that is traveling towards the positive X
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* So Light direction.
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*/
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#define STUDIOLIGHT_X_POS 0
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#define STUDIOLIGHT_X_NEG 1
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#define STUDIOLIGHT_Y_POS 2
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#define STUDIOLIGHT_Y_NEG 3
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#define STUDIOLIGHT_Z_POS 4
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#define STUDIOLIGHT_Z_NEG 5
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#define STUDIOLIGHT_ICON_ID_TYPE_RADIANCE 0
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#define STUDIOLIGHT_ICON_ID_TYPE_IRRADIANCE 1
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struct GPUTexture;
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enum StudioLightFlag {
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STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED = (1 << 0),
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STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED = (1 << 1),
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STUDIOLIGHT_INTERNAL = (1 << 2),
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STUDIOLIGHT_EXTERNAL_FILE = (1 << 3),
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STUDIOLIGHT_USER_DEFINED = (1 << 12),
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STUDIOLIGHT_ORIENTATION_CAMERA = (1 << 4),
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STUDIOLIGHT_ORIENTATION_WORLD = (1 << 5),
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STUDIOLIGHT_ORIENTATION_VIEWNORMAL = (1 << 6),
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STUDIOLIGHT_EXTERNAL_IMAGE_LOADED = (1 << 7),
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STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED = (1 << 8),
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STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE = (1 << 9),
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STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE = (1 << 10),
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STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED = (1 << 11),
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STUDIOLIGHT_UI_EXPANDED = (1 << 13),
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} StudioLightFlag;
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#define STUDIOLIGHT_FLAG_ALL (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_EXTERNAL_FILE)
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#define STUDIOLIGHT_FLAG_ORIENTATIONS (STUDIOLIGHT_ORIENTATION_CAMERA | STUDIOLIGHT_ORIENTATION_WORLD | STUDIOLIGHT_ORIENTATION_VIEWNORMAL)
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#define STUDIOLIGHT_ORIENTATIONS_MATERIAL_MODE (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_ORIENTATION_WORLD)
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#define STUDIOLIGHT_ORIENTATIONS_SOLID (STUDIOLIGHT_ORIENTATION_CAMERA | STUDIOLIGHT_ORIENTATION_WORLD)
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typedef struct StudioLight {
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struct StudioLight *next, *prev;
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int flag;
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char name[FILE_MAXFILE];
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char path[FILE_MAX];
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int irradiance_icon_id;
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int radiance_icon_id;
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int index;
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float diffuse_light[6][3];
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float light_direction[3];
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ImBuf *equirectangular_radiance_buffer;
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ImBuf *equirectangular_irradiance_buffer;
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ImBuf *radiance_cubemap_buffers[6];
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struct GPUTexture *equirectangular_radiance_gputexture;
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struct GPUTexture *equirectangular_irradiance_gputexture;
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} StudioLight;
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void BKE_studiolight_init(void);
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void BKE_studiolight_free(void);
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struct StudioLight *BKE_studiolight_find(const char *name, int flag);
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struct StudioLight *BKE_studiolight_findindex(int index, int flag);
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struct StudioLight *BKE_studiolight_find_first(int flag);
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unsigned int *BKE_studiolight_preview(StudioLight *sl, int icon_size, int icon_id_type);
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struct ListBase *BKE_studiolight_listbase(void);
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void BKE_studiolight_ensure_flag(StudioLight *sl, int flag);
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void BKE_studiolight_refresh(void);
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#endif /* __BKE_STUDIOLIGHT_H__ */
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