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Jacques Lucke 5358d1b09a Depsgraph: avoid checking for evaluated object in draw code
This increases playback performance from 2.9fps to 3.2fps in the test file from #126391.

The check is unnecessary in draw code, because we know that the depsgraph
finished evaluation before. These checks were introduced to handle dependency
cycles during depsgraph evaluation.

At some point it may be nice to look into making these checks cheaper to avoid having
to use the unchecked version for performance reasons.
2024-08-17 00:41:31 +02:00
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