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test/source/blender/blenkernel
Ton Roosendaal 5387532526 Bugfix #4923
Particle distribution error when using Vertex Weights.
In the unlucky case the last face in a Mesh has no weight (zero), the code
that tries to distribute particles evenly accidentally could assign it
still a particle, because of the 'remainder' calculus.

Also only happens in cases where the remainder has a value.
So a workaround is also to increase/decrease amount of particles.
2006-08-27 11:55:32 +00:00
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