Files
test/source/blender/gpu/shaders
Clément Foucault 3035fd1c36 GPencil: Port geometry shader to primitive expansion API
This removes the need for the geometry shader and the
workaround path for Metal.

Note that creating 2 batches for each stroke might become
a bottleneck in bigger scenes. But currently the bottleneck
is always be the fill algorithm. It can be optimized further
if needed.

Rel #127493

Pull Request: https://projects.blender.org/blender/blender/pulls/129274
2024-10-21 16:25:24 +02:00
..
2024-10-07 12:54:10 +02:00
2024-10-16 21:10:49 +11:00