Files
test/source/blender/nodes
Clément Foucault 62ea911e1a GPUMaterial: Making material node tree compatible with new drawmanager.
- code_generate_fragment : Making sure that shaders uses the new uniforms.
- code_generate_vertex_new : create require attribute based on their names and not their id (see draw_cache_impl_mesh.c).
- add support for ramp textures.
2017-05-01 18:11:21 +02:00
..
2017-03-02 17:09:24 +01:00
2015-04-06 10:40:12 -03:00
2017-04-18 11:43:09 +02:00