Files
test/intern/cycles/kernel/kernels/opencl/kernel_split.cl
Hristo Gueorguiev 06c051363b Cycles: split kernel_shadow_blocked to AO & DL parts
Reduces memory allocation for split kernel.

This allows for faster rendering due to bigger global size,
specially when GPU memory is limited.

Perfromance results:

                         R9 290 total render time
                        Before    After   Change
BMW                      4:37      4:34   -1.1 %
Classroom               14:43     14:30   -1.5 %
Fishy Cat               11:20     11:04   -2.4 %
Koro                    12:11     12:04   -1.0 %
Pabellon Barcelona      22:01     20:44   -5.8 %
Pabellon Barcelona(*)   15:32     15:09   -2.5 %

(*) without glossy connected to volume
2017-03-09 17:09:37 +01:00

36 lines
1.2 KiB
Common Lisp

/*
* Copyright 2011-2017 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "kernel_state_buffer_size.cl"
#include "kernel_data_init.cl"
#include "kernel_path_init.cl"
#include "kernel_scene_intersect.cl"
#include "kernel_lamp_emission.cl"
#include "kernel_do_volume.cl"
#include "kernel_indirect_background.cl"
#include "kernel_queue_enqueue.cl"
#include "kernel_shader_eval.cl"
#include "kernel_holdout_emission_blurring_pathtermination_ao.cl"
#include "kernel_subsurface_scatter.cl"
#include "kernel_direct_lighting.cl"
#include "kernel_shadow_blocked_ao.cl"
#include "kernel_shadow_blocked_dl.cl"
#include "kernel_next_iteration_setup.cl"
#include "kernel_indirect_subsurface.cl"
#include "kernel_buffer_update.cl"