Happens when device runs out of memory and Cycles is moving some textures to the host memory. The delayed memory free for OptiX BVH was moving data from one device_memory to another, leaving the original device memory in an invalid state. This was ruining the allocation map in the CUDA device which is using pointer to the device_memory. This change makes it so the memory pointer is stolen from BVH into the delayed memory free list. Additionally, forbid copying and moving instances of device_memory and added sanity checks in the device implementation. Differential Revision: https://developer.blender.org/D13316
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/*
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* Copyright 2019, NVIDIA Corporation.
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* Copyright 2019, Blender Foundation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifdef WITH_OPTIX
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# include "device/device.h"
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# include "bvh/optix.h"
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CCL_NAMESPACE_BEGIN
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BVHOptiX::BVHOptiX(const BVHParams ¶ms_,
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const vector<Geometry *> &geometry_,
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const vector<Object *> &objects_,
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Device *device)
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: BVH(params_, geometry_, objects_),
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device(device),
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traversable_handle(0),
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as_data(make_unique<device_only_memory<char>>(
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device, params.top_level ? "optix tlas" : "optix blas", false)),
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motion_transform_data(
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make_unique<device_only_memory<char>>(device, "optix motion transform", false))
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{
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}
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BVHOptiX::~BVHOptiX()
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{
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/* Acceleration structure memory is delayed freed on device, since deleting the
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* BVH may happen while still being used for rendering. */
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device->release_optix_bvh(this);
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}
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CCL_NAMESPACE_END
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#endif /* WITH_OPTIX */
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