Files
test/intern/cycles/kernel/osl/globals.h
Brecht Van Lommel fd25e883e2 Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:37:04 +02:00

110 lines
2.5 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __OSL_GLOBALS_H__
#define __OSL_GLOBALS_H__
#ifdef WITH_OSL
# include <OSL/oslexec.h>
# include <OpenImageIO/refcnt.h>
# include <OpenImageIO/unordered_map_concurrent.h>
# include "util/map.h"
# include "util/param.h"
# include "util/thread.h"
# include "util/unique_ptr.h"
# include "util/vector.h"
# ifndef WIN32
using std::isfinite;
# endif
CCL_NAMESPACE_BEGIN
class OSLRenderServices;
class ColorSpaceProcessor;
/* OSL Globals
*
* Data needed by OSL render services, that is global to a rendering session.
* This includes all OSL shaders, name to attribute mapping and texture handles.
*/
struct OSLGlobals {
OSLGlobals()
{
ss = NULL;
ts = NULL;
services = NULL;
use = false;
}
bool use;
/* shading system */
OSL::ShadingSystem *ss;
OSL::TextureSystem *ts;
OSLRenderServices *services;
/* shader states */
vector<OSL::ShaderGroupRef> surface_state;
vector<OSL::ShaderGroupRef> volume_state;
vector<OSL::ShaderGroupRef> displacement_state;
vector<OSL::ShaderGroupRef> bump_state;
OSL::ShaderGroupRef background_state;
/* attributes */
struct Attribute {
TypeDesc type;
AttributeDescriptor desc;
ParamValue value;
};
typedef unordered_map<ustring, Attribute, ustringHash> AttributeMap;
typedef unordered_map<ustring, int, ustringHash> ObjectNameMap;
vector<AttributeMap> attribute_map;
ObjectNameMap object_name_map;
vector<ustring> object_names;
};
/* trace() call result */
struct OSLTraceData {
Ray ray;
Intersection isect;
ShaderData sd;
bool setup;
bool init;
bool hit;
};
/* thread key for thread specific data lookup */
struct OSLThreadData {
OSL::ShaderGlobals globals;
OSL::PerThreadInfo *osl_thread_info;
OSLTraceData tracedata;
OSL::ShadingContext *context;
OIIO::TextureSystem::Perthread *oiio_thread_info;
};
CCL_NAMESPACE_END
#endif
#endif /* __OSL_GLOBALS_H__ */