* Split render/ into scene/ and session/. The scene/ folder now contains the scene and its nodes. The session/ folder contains the render session and associated data structures like drivers and render buffers. * Move top level kernel headers into new folders kernel/camera/, kernel/film/, kernel/light/, kernel/sample/, kernel/util/ * Move integrator related kernel headers into kernel/integrator/ * Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/ For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
49 lines
1022 B
CMake
49 lines
1022 B
CMake
# Copyright 2011-2021 Blender Foundation
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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set(INC
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..
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)
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set(SRC
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buffers.cpp
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denoising.cpp
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merge.cpp
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session.cpp
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tile.cpp
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)
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set(SRC_HEADERS
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buffers.h
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display_driver.h
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denoising.h
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merge.h
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output_driver.h
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session.h
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tile.h
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)
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set(LIB
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cycles_device
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cycles_integrator
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cycles_util
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)
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include_directories(${INC})
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include_directories(SYSTEM ${INC_SYS})
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add_definitions(${GL_DEFINITIONS})
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cycles_add_library(cycles_session "${LIB}" ${SRC} ${SRC_HEADERS})
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