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test/source
IRIE Shinsuke 54e054cce4 Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior.
Using layer visibility in active render layer makes more accurate
preview but can cause problems in some cases:

https://developer.blender.org/rB1973b17fce65a4dfececb45b19abec37898c1ab5#comment-1

GLSL lamps now ignore layer visibility if lock_camera_and_layers is
OFF or game engine is running. The material lamp group still works
unconditionally though.
2014-05-30 08:22:44 +09:00
..
2012-12-17 08:01:43 +00:00
2014-05-08 04:53:05 +10:00
2012-12-17 08:01:43 +00:00