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55ad8623864ab90588ebd4a1d1ade0a273fbdfda
test
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Sergey Sharybin
5fb6c942b7
Fix
#24485
: Applying scale to multires object end up in a blender crash
...
Fixed multires_apply_smat to work properly with different current and total subdivision levels.
2010-11-02 10:55:49 +00:00
..
blender
Fix
#24485
: Applying scale to multires object end up in a blender crash
2010-11-02 10:55:49 +00:00
blenderplayer
rename definition for enabling the game engine GAMEBLENDER==1 --> WITH_GAMEENGINE
2010-10-31 03:20:33 +00:00
creator
rename and negate DISABLE_PYTHON --> WITH_PYTHON
2010-10-31 04:11:39 +00:00
darwin
darwin Makefiles: copy release scripts and python modules to where blender looks for them,
2010-10-14 19:30:55 +00:00
gameengine
A couple of changes to 2D filters to make adding new built-in ones nicer:
2010-11-01 00:15:12 +00:00
icons
Windows Icons:
2010-09-05 07:08:21 +00:00
kernel
use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
2010-10-23 04:05:55 +00:00
CMakeLists.txt
dont build blender/kernel if the game engines disabled.
2010-10-31 00:56:46 +00:00
Makefile
Fully disable AUD's FFTW3 usage.
2010-10-24 00:09:23 +00:00
SConscript
dont build blender/kernel if the game engines disabled.
2010-10-31 00:56:46 +00:00