Files
test/source/blender/io/wavefront_obj/IO_wavefront_obj.hh
Laurynas Duburas b13e085109 OBJ Import: Improved NURBS curve support
Adds support of NURBS weights or "rat bspline" in OBJ terms.
Tries to guess Blender knot mode better:

- Detects and closes loops. This decision is based on geometry only. No metadata is provided in OBJ for this, so importer has checkbox to disable this feature.
- Bezier knot mode allows to import circles and circular arcs.

Pull Request: https://projects.blender.org/blender/blender/pulls/131169
2024-12-03 13:16:16 +01:00

107 lines
2.7 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup obj
*/
#pragma once
#include "BLI_path_utils.hh"
#include "BKE_geometry_set.hh"
#include "DEG_depsgraph.hh"
#include "IO_orientation.hh"
#include "IO_path_util_types.hh"
struct bContext;
struct ReportList;
struct OBJExportParams {
/** Full path to the destination `.OBJ` file. */
char filepath[FILE_MAX];
/** Pretend that destination file folder is this, if non-empty. Used only for tests. */
char file_base_for_tests[FILE_MAX];
char collection[MAX_IDPROP_NAME] = "";
/** Full path to current blender file (used for comments in output). */
const char *blen_filepath;
/** Whether multiple frames should be exported. */
bool export_animation;
/** The first frame to be exported. */
int start_frame;
/** The last frame to be exported. */
int end_frame;
/* Geometry Transform options. */
eIOAxis forward_axis;
eIOAxis up_axis;
float global_scale;
/* File Write Options. */
bool export_selected_objects;
bool apply_modifiers;
eEvaluationMode export_eval_mode;
bool export_uv;
bool export_normals;
bool export_colors;
bool export_materials;
bool export_triangulated_mesh;
bool export_curves_as_nurbs;
ePathReferenceMode path_mode;
bool export_pbr_extensions;
/* Grouping options. */
bool export_object_groups;
bool export_material_groups;
bool export_vertex_groups;
/* Calculate smooth groups from sharp edges. */
bool export_smooth_groups;
/* Create bitflags instead of the default "0"/"1" group IDs. */
bool smooth_groups_bitflags;
ReportList *reports = nullptr;
};
struct OBJImportParams {
/** Full path to the source OBJ file to import. */
char filepath[FILE_MAX];
/** Value 0 disables clamping. */
float clamp_size = 0.0f;
float global_scale = 1.0f;
eIOAxis forward_axis = IO_AXIS_NEGATIVE_Z;
eIOAxis up_axis = IO_AXIS_Y;
char collection_separator = 0;
bool use_split_objects = true;
bool use_split_groups = false;
bool import_vertex_groups = false;
bool validate_meshes = true;
bool close_spline_loops = true;
bool relative_paths = true;
bool clear_selection = true;
ReportList *reports = nullptr;
};
/**
* Reads and returns just the meshes in the obj file
*/
void OBJ_import_geometries(const OBJImportParams *import_params,
blender::Vector<blender::bke::GeometrySet> &geometries);
/**
* Perform the full import process.
* Import also changes the selection & the active object; callers
* need to update the UI bits if needed.
*/
void OBJ_import(bContext *C, const OBJImportParams *import_params);
/**
* Perform the full export process.
*/
void OBJ_export(bContext *C, const OBJExportParams *export_params);