Files
test/source/blender/sequencer/intern/modifier.cc
Aras Pranckevicius f4b1e169aa Fix: VSE white balance modifier undefined results for HDR colors
Commit 073ce98231 back in 2016 changed white balance math to do
a pow based pixel operation instead of multiplication. However
pow on negative numbers (which would happen on any HDR input) is
undefined. Until some better math is decided upon, at least ensure
the input is not negative.
2024-12-10 10:21:24 +02:00

1742 lines
54 KiB
C++

/* SPDX-FileCopyrightText: 2012-2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <cstddef>
#include <cstring>
#include "MEM_guardedalloc.h"
#include "BLI_array.hh"
#include "BLI_listbase.h"
#include "BLI_math_geom.h"
#include "BLI_math_vector.hh"
#include "BLI_string.h"
#include "BLI_string_utils.hh"
#include "BLI_task.hh"
#include "BLI_utildefines.h"
#include "BLT_translation.hh"
#include "DNA_mask_types.h"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "BKE_colortools.hh"
#include "IMB_colormanagement.hh"
#include "IMB_imbuf.hh"
#include "IMB_imbuf_types.hh"
#include "SEQ_modifier.hh"
#include "SEQ_render.hh"
#include "SEQ_sound.hh"
#include "SEQ_time.hh"
#include "SEQ_utils.hh"
#include "BLO_read_write.hh"
#include "render.hh"
using namespace blender;
static SequenceModifierTypeInfo *modifiersTypes[NUM_SEQUENCE_MODIFIER_TYPES];
static bool modifierTypesInit = false;
/* -------------------------------------------------------------------- */
/** \name Modifier Multi-Threading Utilities
* \{ */
using modifier_apply_threaded_cb = void (*)(int width,
int height,
uchar *rect,
float *rect_float,
uchar *mask_rect,
const float *mask_rect_float,
void *data_v);
struct ModifierInitData {
ImBuf *ibuf;
ImBuf *mask;
void *user_data;
modifier_apply_threaded_cb apply_callback;
};
struct ModifierThread {
int width, height;
uchar *rect, *mask_rect;
float *rect_float, *mask_rect_float;
void *user_data;
modifier_apply_threaded_cb apply_callback;
};
/**
* \a timeline_frame is offset by \a fra_offset only in case we are using a real mask.
*/
static ImBuf *modifier_render_mask_input(const SeqRenderData *context,
int mask_input_type,
Sequence *mask_sequence,
Mask *mask_id,
int timeline_frame,
int fra_offset)
{
ImBuf *mask_input = nullptr;
if (mask_input_type == SEQUENCE_MASK_INPUT_STRIP) {
if (mask_sequence) {
SeqRenderState state;
mask_input = seq_render_strip(context, &state, mask_sequence, timeline_frame);
}
}
else if (mask_input_type == SEQUENCE_MASK_INPUT_ID) {
/* Note that we do not request mask to be float image: if it is that is
* fine, but if it is a byte image then we also just take that without
* extra memory allocations or conversions. All modifiers are expected
* to handle mask being either type. */
mask_input = seq_render_mask(context, mask_id, timeline_frame - fra_offset, false);
}
return mask_input;
}
static ImBuf *modifier_mask_get(SequenceModifierData *smd,
const SeqRenderData *context,
int timeline_frame,
int fra_offset)
{
return modifier_render_mask_input(
context, smd->mask_input_type, smd->mask_sequence, smd->mask_id, timeline_frame, fra_offset);
}
static void modifier_init_handle(void *handle_v, int start_line, int tot_line, void *init_data_v)
{
ModifierThread *handle = (ModifierThread *)handle_v;
ModifierInitData *init_data = (ModifierInitData *)init_data_v;
ImBuf *ibuf = init_data->ibuf;
ImBuf *mask = init_data->mask;
int offset = 4 * start_line * ibuf->x;
memset(handle, 0, sizeof(ModifierThread));
handle->width = ibuf->x;
handle->height = tot_line;
handle->apply_callback = init_data->apply_callback;
handle->user_data = init_data->user_data;
if (ibuf->byte_buffer.data) {
handle->rect = ibuf->byte_buffer.data + offset;
}
if (ibuf->float_buffer.data) {
handle->rect_float = ibuf->float_buffer.data + offset;
}
handle->mask_rect = nullptr;
handle->mask_rect_float = nullptr;
if (mask) {
if (mask->byte_buffer.data) {
handle->mask_rect = mask->byte_buffer.data + offset;
}
if (mask->float_buffer.data) {
handle->mask_rect_float = mask->float_buffer.data + offset;
}
}
}
static void *modifier_do_thread(void *thread_data_v)
{
ModifierThread *td = (ModifierThread *)thread_data_v;
td->apply_callback(td->width,
td->height,
td->rect,
td->rect_float,
td->mask_rect,
td->mask_rect_float,
td->user_data);
return nullptr;
}
static void modifier_apply_threaded(ImBuf *ibuf,
ImBuf *mask,
modifier_apply_threaded_cb apply_callback,
void *user_data)
{
ModifierInitData init_data;
init_data.ibuf = ibuf;
init_data.mask = mask;
init_data.user_data = user_data;
init_data.apply_callback = apply_callback;
IMB_processor_apply_threaded(
ibuf->y, sizeof(ModifierThread), &init_data, modifier_init_handle, modifier_do_thread);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Color Balance Modifier
* \{ */
static StripColorBalance calc_cb_lgg(const StripColorBalance *cb_)
{
StripColorBalance cb = *cb_;
int c;
for (c = 0; c < 3; c++) {
cb.lift[c] = 2.0f - cb.lift[c];
}
if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_LIFT) {
for (c = 0; c < 3; c++) {
/* tweak to give more subtle results
* values above 1.0 are scaled */
if (cb.lift[c] > 1.0f) {
cb.lift[c] = pow(cb.lift[c] - 1.0f, 2.0) + 1.0;
}
cb.lift[c] = 2.0f - cb.lift[c];
}
}
if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAIN) {
for (c = 0; c < 3; c++) {
if (cb.gain[c] != 0.0f) {
cb.gain[c] = 1.0f / cb.gain[c];
}
else {
cb.gain[c] = 1000000; /* should be enough :) */
}
}
}
if (!(cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAMMA)) {
for (c = 0; c < 3; c++) {
if (cb.gamma[c] != 0.0f) {
cb.gamma[c] = 1.0f / cb.gamma[c];
}
else {
cb.gamma[c] = 1000000; /* should be enough :) */
}
}
}
return cb;
}
static StripColorBalance calc_cb_sop(const StripColorBalance *cb_)
{
StripColorBalance cb = *cb_;
int c;
for (c = 0; c < 3; c++) {
if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_SLOPE) {
if (cb.slope[c] != 0.0f) {
cb.slope[c] = 1.0f / cb.slope[c];
}
else {
cb.slope[c] = 1000000;
}
}
if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_OFFSET) {
cb.offset[c] = -1.0f * (cb.offset[c] - 1.0f);
}
else {
cb.offset[c] = cb.offset[c] - 1.0f;
}
if (!(cb.flag & SEQ_COLOR_BALANCE_INVERSE_POWER)) {
if (cb.power[c] != 0.0f) {
cb.power[c] = 1.0f / cb.power[c];
}
else {
cb.power[c] = 1000000;
}
}
}
return cb;
}
static StripColorBalance calc_cb(const StripColorBalance *cb_)
{
if (cb_->method == SEQ_COLOR_BALANCE_METHOD_LIFTGAMMAGAIN) {
return calc_cb_lgg(cb_);
}
/* `cb_->method == SEQ_COLOR_BALANCE_METHOD_SLOPEOFFSETPOWER`. */
return calc_cb_sop(cb_);
}
/* Lift-Gamma-Gain math. NOTE: lift is actually (2-lift). */
static float color_balance_lgg(
float in, const float lift, const float gain, const float gamma, const float mul)
{
float x = (((in - 1.0f) * lift) + 1.0f) * gain;
/* prevent NaN */
if (x < 0.0f) {
x = 0.0f;
}
x = powf(x, gamma) * mul;
CLAMP(x, FLT_MIN, FLT_MAX);
return x;
}
/* Slope-Offset-Power (ASC CDL) math, see https://en.wikipedia.org/wiki/ASC_CDL */
static float color_balance_sop(
float in, const float slope, const float offset, const float power, float mul)
{
float x = in * slope + offset;
/* prevent NaN */
if (x < 0.0f) {
x = 0.0f;
}
x = powf(x, power);
x *= mul;
CLAMP(x, FLT_MIN, FLT_MAX);
return x;
}
/**
* Use a larger lookup table than 256 possible byte values: due to alpha
* pre-multiplication, dark values with low alphas might need more precision.
*/
static constexpr int CB_TABLE_SIZE = 1024;
static void make_cb_table_lgg(
float lift, float gain, float gamma, float mul, float r_table[CB_TABLE_SIZE])
{
for (int i = 0; i < CB_TABLE_SIZE; i++) {
float x = float(i) * (1.0f / (CB_TABLE_SIZE - 1.0f));
r_table[i] = color_balance_lgg(x, lift, gain, gamma, mul);
}
}
static void make_cb_table_sop(
float slope, float offset, float power, float mul, float r_table[CB_TABLE_SIZE])
{
for (int i = 0; i < CB_TABLE_SIZE; i++) {
float x = float(i) * (1.0f / (CB_TABLE_SIZE - 1.0f));
r_table[i] = color_balance_sop(x, slope, offset, power, mul);
}
}
static void color_balance_byte(const float cb_tab[3][CB_TABLE_SIZE],
uchar *rect,
const uchar *mask_rect,
const float *mask_rect_float,
int width,
int height)
{
uchar *ptr = rect;
const uchar *ptr_end = ptr + int64_t(width) * height * 4;
const uchar *mask_ptr = mask_rect;
const float *mask_ptr_float = mask_rect_float;
if (mask_ptr != nullptr) {
/* Byte mask is used. */
while (ptr < ptr_end) {
float pix[4];
straight_uchar_to_premul_float(pix, ptr);
int p0 = int(pix[0] * (CB_TABLE_SIZE - 1.0f) + 0.5f);
int p1 = int(pix[1] * (CB_TABLE_SIZE - 1.0f) + 0.5f);
int p2 = int(pix[2] * (CB_TABLE_SIZE - 1.0f) + 0.5f);
const float t[3] = {mask_ptr[0] / 255.0f, mask_ptr[1] / 255.0f, mask_ptr[2] / 255.0f};
pix[0] = pix[0] * (1.0f - t[0]) + t[0] * cb_tab[0][p0];
pix[1] = pix[1] * (1.0f - t[1]) + t[1] * cb_tab[1][p1];
pix[2] = pix[2] * (1.0f - t[2]) + t[2] * cb_tab[2][p2];
premul_float_to_straight_uchar(ptr, pix);
ptr += 4;
mask_ptr += 4;
}
}
else if (mask_ptr_float != nullptr) {
/* Float mask is used. */
while (ptr < ptr_end) {
float pix[4];
straight_uchar_to_premul_float(pix, ptr);
int p0 = int(pix[0] * (CB_TABLE_SIZE - 1.0f) + 0.5f);
int p1 = int(pix[1] * (CB_TABLE_SIZE - 1.0f) + 0.5f);
int p2 = int(pix[2] * (CB_TABLE_SIZE - 1.0f) + 0.5f);
const float t[3] = {mask_ptr_float[0], mask_ptr_float[1], mask_ptr_float[2]};
pix[0] = pix[0] * (1.0f - t[0]) + t[0] * cb_tab[0][p0];
pix[1] = pix[1] * (1.0f - t[1]) + t[1] * cb_tab[1][p1];
pix[2] = pix[2] * (1.0f - t[2]) + t[2] * cb_tab[2][p2];
premul_float_to_straight_uchar(ptr, pix);
ptr += 4;
mask_ptr_float += 4;
}
}
else {
/* No mask. */
while (ptr < ptr_end) {
float pix[4];
straight_uchar_to_premul_float(pix, ptr);
int p0 = int(pix[0] * (CB_TABLE_SIZE - 1.0f) + 0.5f);
int p1 = int(pix[1] * (CB_TABLE_SIZE - 1.0f) + 0.5f);
int p2 = int(pix[2] * (CB_TABLE_SIZE - 1.0f) + 0.5f);
pix[0] = cb_tab[0][p0];
pix[1] = cb_tab[1][p1];
pix[2] = cb_tab[2][p2];
premul_float_to_straight_uchar(ptr, pix);
ptr += 4;
}
}
}
static void color_balance_float(const StripColorBalance *cb,
float *rect_float,
const uchar *mask_rect,
const float *mask_rect_float,
int width,
int height,
float mul)
{
float *ptr = rect_float;
const float *ptr_end = rect_float + int64_t(width) * height * 4;
const uchar *mask_ptr = mask_rect;
const float *mask_ptr_float = mask_rect_float;
if (cb->method == SEQ_COLOR_BALANCE_METHOD_LIFTGAMMAGAIN) {
/* Lift/Gamma/Gain */
const float3 lift = cb->lift;
const float3 gain = cb->gain;
const float3 gamma = cb->gamma;
while (ptr < ptr_end) {
float t0 = color_balance_lgg(ptr[0], lift.x, gain.x, gamma.x, mul);
float t1 = color_balance_lgg(ptr[1], lift.y, gain.y, gamma.y, mul);
float t2 = color_balance_lgg(ptr[2], lift.z, gain.z, gamma.z, mul);
if (mask_ptr) {
float mask0 = mask_ptr[0] * (1.0f / 255.0f);
float mask1 = mask_ptr[1] * (1.0f / 255.0f);
float mask2 = mask_ptr[2] * (1.0f / 255.0f);
ptr[0] = ptr[0] * (1.0f - mask0) + t0 * mask0;
ptr[1] = ptr[1] * (1.0f - mask1) + t1 * mask1;
ptr[2] = ptr[2] * (1.0f - mask2) + t2 * mask2;
}
else if (mask_ptr_float) {
ptr[0] = ptr[0] * (1.0f - mask_ptr_float[0]) + t0 * mask_ptr_float[0];
ptr[1] = ptr[1] * (1.0f - mask_ptr_float[1]) + t1 * mask_ptr_float[1];
ptr[2] = ptr[2] * (1.0f - mask_ptr_float[2]) + t2 * mask_ptr_float[2];
}
else {
ptr[0] = t0;
ptr[1] = t1;
ptr[2] = t2;
}
ptr += 4;
if (mask_ptr) {
mask_ptr += 4;
}
if (mask_ptr_float) {
mask_ptr_float += 4;
}
}
}
else {
/* Slope/Offset/Power */
const float3 slope = cb->slope;
const float3 offset = cb->offset;
const float3 power = cb->power;
while (ptr < ptr_end) {
float t0 = color_balance_sop(ptr[0], slope.x, offset.x, power.x, mul);
float t1 = color_balance_sop(ptr[1], slope.y, offset.y, power.y, mul);
float t2 = color_balance_sop(ptr[2], slope.z, offset.z, power.z, mul);
if (mask_ptr) {
float mask0 = mask_ptr[0] * (1.0f / 255.0f);
float mask1 = mask_ptr[1] * (1.0f / 255.0f);
float mask2 = mask_ptr[2] * (1.0f / 255.0f);
ptr[0] = ptr[0] * (1.0f - mask0) + t0 * mask0;
ptr[1] = ptr[1] * (1.0f - mask1) + t1 * mask1;
ptr[2] = ptr[2] * (1.0f - mask2) + t2 * mask2;
}
else if (mask_ptr_float) {
ptr[0] = ptr[0] * (1.0f - mask_ptr_float[0]) + t0 * mask_ptr_float[0];
ptr[1] = ptr[1] * (1.0f - mask_ptr_float[1]) + t1 * mask_ptr_float[1];
ptr[2] = ptr[2] * (1.0f - mask_ptr_float[2]) + t2 * mask_ptr_float[2];
}
else {
ptr[0] = t0;
ptr[1] = t1;
ptr[2] = t2;
}
ptr += 4;
if (mask_ptr) {
mask_ptr += 4;
}
if (mask_ptr_float) {
mask_ptr_float += 4;
}
}
}
}
static void colorBalance_init_data(SequenceModifierData *smd)
{
ColorBalanceModifierData *cbmd = (ColorBalanceModifierData *)smd;
cbmd->color_multiply = 1.0f;
cbmd->color_balance.method = 0;
for (int c = 0; c < 3; c++) {
cbmd->color_balance.lift[c] = 1.0f;
cbmd->color_balance.gamma[c] = 1.0f;
cbmd->color_balance.gain[c] = 1.0f;
cbmd->color_balance.slope[c] = 1.0f;
cbmd->color_balance.offset[c] = 1.0f;
cbmd->color_balance.power[c] = 1.0f;
}
}
static void colorBalance_apply(const StripScreenQuad & /*quad*/,
SequenceModifierData *smd,
ImBuf *ibuf,
ImBuf *mask)
{
const ColorBalanceModifierData *cbmd = (const ColorBalanceModifierData *)smd;
const StripColorBalance cb = calc_cb(&cbmd->color_balance);
const float mul = cbmd->color_multiply;
/* When working on non-float image, precalculate CB LUTs. */
float cb_tab[3][CB_TABLE_SIZE];
if (ibuf->float_buffer.data == nullptr) {
for (int c = 0; c < 3; c++) {
if (cb.method == SEQ_COLOR_BALANCE_METHOD_LIFTGAMMAGAIN) {
make_cb_table_lgg(cb.lift[c], cb.gain[c], cb.gamma[c], mul, cb_tab[c]);
}
else {
make_cb_table_sop(cb.slope[c], cb.offset[c], cb.power[c], mul, cb_tab[c]);
}
}
}
threading::parallel_for(IndexRange(ibuf->y), 32, [&](const IndexRange y_range) {
const int64_t offset = y_range.first() * ibuf->x * 4;
const int y_size = int(y_range.size());
const uchar *mask_byte = mask && mask->byte_buffer.data ? mask->byte_buffer.data + offset :
nullptr;
const float *mask_float = mask && mask->float_buffer.data ? mask->float_buffer.data + offset :
nullptr;
if (ibuf->float_buffer.data != nullptr) {
/* Float pixels. */
color_balance_float(
&cb, ibuf->float_buffer.data + offset, mask_byte, mask_float, ibuf->x, y_size, mul);
}
else {
/* Byte pixels. */
color_balance_byte(
cb_tab, ibuf->byte_buffer.data + offset, mask_byte, mask_float, ibuf->x, y_size);
}
});
}
static SequenceModifierTypeInfo seqModifier_ColorBalance = {
/*name*/ CTX_N_(BLT_I18NCONTEXT_ID_SEQUENCE, "Color Balance"),
/*struct_name*/ "ColorBalanceModifierData",
/*struct_size*/ sizeof(ColorBalanceModifierData),
/*init_data*/ colorBalance_init_data,
/*free_data*/ nullptr,
/*copy_data*/ nullptr,
/*apply*/ colorBalance_apply,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name White Balance Modifier
* \{ */
static void whiteBalance_init_data(SequenceModifierData *smd)
{
WhiteBalanceModifierData *cbmd = (WhiteBalanceModifierData *)smd;
copy_v3_fl(cbmd->white_value, 1.0f);
}
struct WhiteBalanceThreadData {
float white[3];
};
static void whiteBalance_apply_threaded(int width,
int height,
uchar *rect,
float *rect_float,
uchar *mask_rect,
const float *mask_rect_float,
void *data_v)
{
int x, y;
float multiplier[3];
WhiteBalanceThreadData *data = (WhiteBalanceThreadData *)data_v;
multiplier[0] = (data->white[0] != 0.0f) ? 1.0f / data->white[0] : FLT_MAX;
multiplier[1] = (data->white[1] != 0.0f) ? 1.0f / data->white[1] : FLT_MAX;
multiplier[2] = (data->white[2] != 0.0f) ? 1.0f / data->white[2] : FLT_MAX;
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
int pixel_index = (y * width + x) * 4;
float rgba[4], result[4], mask[3] = {1.0f, 1.0f, 1.0f};
if (rect_float) {
copy_v3_v3(rgba, rect_float + pixel_index);
}
else {
straight_uchar_to_premul_float(rgba, rect + pixel_index);
}
copy_v4_v4(result, rgba);
#if 0
mul_v3_v3(result, multiplier);
#else
/* similar to division without the clipping */
for (int i = 0; i < 3; i++) {
/* Prevent pow argument from being negative. This whole math
* breaks down overall with any HDR colors; would be good to
* revisit and do something more proper. */
float f = max_ff(1.0f - rgba[i], 0.0f);
result[i] = 1.0f - powf(f, multiplier[i]);
}
#endif
if (mask_rect) {
rgb_uchar_to_float(mask, mask_rect + pixel_index);
}
else if (mask_rect_float) {
copy_v3_v3(mask, mask_rect_float + pixel_index);
}
result[0] = rgba[0] * (1.0f - mask[0]) + result[0] * mask[0];
result[1] = rgba[1] * (1.0f - mask[1]) + result[1] * mask[1];
result[2] = rgba[2] * (1.0f - mask[2]) + result[2] * mask[2];
if (rect_float) {
copy_v3_v3(rect_float + pixel_index, result);
}
else {
premul_float_to_straight_uchar(rect + pixel_index, result);
}
}
}
}
static void whiteBalance_apply(const StripScreenQuad & /*quad*/,
SequenceModifierData *smd,
ImBuf *ibuf,
ImBuf *mask)
{
WhiteBalanceThreadData data;
WhiteBalanceModifierData *wbmd = (WhiteBalanceModifierData *)smd;
copy_v3_v3(data.white, wbmd->white_value);
modifier_apply_threaded(ibuf, mask, whiteBalance_apply_threaded, &data);
}
static SequenceModifierTypeInfo seqModifier_WhiteBalance = {
/*name*/ CTX_N_(BLT_I18NCONTEXT_ID_SEQUENCE, "White Balance"),
/*struct_name*/ "WhiteBalanceModifierData",
/*struct_size*/ sizeof(WhiteBalanceModifierData),
/*init_data*/ whiteBalance_init_data,
/*free_data*/ nullptr,
/*copy_data*/ nullptr,
/*apply*/ whiteBalance_apply,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Curves Modifier
* \{ */
static void curves_init_data(SequenceModifierData *smd)
{
CurvesModifierData *cmd = (CurvesModifierData *)smd;
BKE_curvemapping_set_defaults(&cmd->curve_mapping, 4, 0.0f, 0.0f, 1.0f, 1.0f, HD_AUTO);
}
static void curves_free_data(SequenceModifierData *smd)
{
CurvesModifierData *cmd = (CurvesModifierData *)smd;
BKE_curvemapping_free_data(&cmd->curve_mapping);
}
static void curves_copy_data(SequenceModifierData *target, SequenceModifierData *smd)
{
CurvesModifierData *cmd = (CurvesModifierData *)smd;
CurvesModifierData *cmd_target = (CurvesModifierData *)target;
BKE_curvemapping_copy_data(&cmd_target->curve_mapping, &cmd->curve_mapping);
}
static void curves_apply_threaded(int width,
int height,
uchar *rect,
float *rect_float,
uchar *mask_rect,
const float *mask_rect_float,
void *data_v)
{
CurveMapping *curve_mapping = (CurveMapping *)data_v;
int x, y;
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
int pixel_index = (y * width + x) * 4;
if (rect_float) {
float *pixel = rect_float + pixel_index;
float result[3];
BKE_curvemapping_evaluate_premulRGBF(curve_mapping, result, pixel);
if (mask_rect) {
float t[3];
rgb_uchar_to_float(t, mask_rect + pixel_index);
pixel[0] = pixel[0] * (1.0f - t[0]) + result[0] * t[0];
pixel[1] = pixel[1] * (1.0f - t[1]) + result[1] * t[1];
pixel[2] = pixel[2] * (1.0f - t[2]) + result[2] * t[2];
}
else if (mask_rect_float) {
const float *m = mask_rect_float + pixel_index;
pixel[0] = pixel[0] * (1.0f - m[0]) + result[0] * m[0];
pixel[1] = pixel[1] * (1.0f - m[1]) + result[1] * m[1];
pixel[2] = pixel[2] * (1.0f - m[2]) + result[2] * m[2];
}
else {
pixel[0] = result[0];
pixel[1] = result[1];
pixel[2] = result[2];
}
}
if (rect) {
uchar *pixel = rect + pixel_index;
float result[3], tempc[4];
straight_uchar_to_premul_float(tempc, pixel);
BKE_curvemapping_evaluate_premulRGBF(curve_mapping, result, tempc);
if (mask_rect) {
float t[3];
rgb_uchar_to_float(t, mask_rect + pixel_index);
tempc[0] = tempc[0] * (1.0f - t[0]) + result[0] * t[0];
tempc[1] = tempc[1] * (1.0f - t[1]) + result[1] * t[1];
tempc[2] = tempc[2] * (1.0f - t[2]) + result[2] * t[2];
}
else if (mask_rect_float) {
const float *m = mask_rect_float + pixel_index;
pixel[0] = pixel[0] * (1.0f - m[0]) + result[0] * m[0];
pixel[1] = pixel[1] * (1.0f - m[1]) + result[1] * m[1];
pixel[2] = pixel[2] * (1.0f - m[2]) + result[2] * m[2];
}
else {
tempc[0] = result[0];
tempc[1] = result[1];
tempc[2] = result[2];
}
premul_float_to_straight_uchar(pixel, tempc);
}
}
}
}
static void curves_apply(const StripScreenQuad & /*quad*/,
SequenceModifierData *smd,
ImBuf *ibuf,
ImBuf *mask)
{
CurvesModifierData *cmd = (CurvesModifierData *)smd;
const float black[3] = {0.0f, 0.0f, 0.0f};
const float white[3] = {1.0f, 1.0f, 1.0f};
BKE_curvemapping_init(&cmd->curve_mapping);
BKE_curvemapping_premultiply(&cmd->curve_mapping, false);
BKE_curvemapping_set_black_white(&cmd->curve_mapping, black, white);
modifier_apply_threaded(ibuf, mask, curves_apply_threaded, &cmd->curve_mapping);
BKE_curvemapping_premultiply(&cmd->curve_mapping, true);
}
static SequenceModifierTypeInfo seqModifier_Curves = {
/*name*/ CTX_N_(BLT_I18NCONTEXT_ID_SEQUENCE, "Curves"),
/*struct_name*/ "CurvesModifierData",
/*struct_size*/ sizeof(CurvesModifierData),
/*init_data*/ curves_init_data,
/*free_data*/ curves_free_data,
/*copy_data*/ curves_copy_data,
/*apply*/ curves_apply,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Hue Correct Modifier
* \{ */
static void hue_correct_init_data(SequenceModifierData *smd)
{
HueCorrectModifierData *hcmd = (HueCorrectModifierData *)smd;
int c;
BKE_curvemapping_set_defaults(&hcmd->curve_mapping, 1, 0.0f, 0.0f, 1.0f, 1.0f, HD_AUTO);
hcmd->curve_mapping.preset = CURVE_PRESET_MID8;
for (c = 0; c < 3; c++) {
CurveMap *cuma = &hcmd->curve_mapping.cm[c];
BKE_curvemap_reset(
cuma, &hcmd->curve_mapping.clipr, hcmd->curve_mapping.preset, CURVEMAP_SLOPE_POSITIVE);
}
/* use wrapping for all hue correct modifiers */
hcmd->curve_mapping.flag |= CUMA_USE_WRAPPING;
/* default to showing Saturation */
hcmd->curve_mapping.cur = 1;
}
static void hue_correct_free_data(SequenceModifierData *smd)
{
HueCorrectModifierData *hcmd = (HueCorrectModifierData *)smd;
BKE_curvemapping_free_data(&hcmd->curve_mapping);
}
static void hue_correct_copy_data(SequenceModifierData *target, SequenceModifierData *smd)
{
HueCorrectModifierData *hcmd = (HueCorrectModifierData *)smd;
HueCorrectModifierData *hcmd_target = (HueCorrectModifierData *)target;
BKE_curvemapping_copy_data(&hcmd_target->curve_mapping, &hcmd->curve_mapping);
}
static void hue_correct_apply_threaded(int width,
int height,
uchar *rect,
float *rect_float,
uchar *mask_rect,
const float *mask_rect_float,
void *data_v)
{
CurveMapping *curve_mapping = (CurveMapping *)data_v;
int x, y;
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
int pixel_index = (y * width + x) * 4;
float pixel[3], result[3], mask[3] = {1.0f, 1.0f, 1.0f};
float hsv[3], f;
if (rect_float) {
copy_v3_v3(pixel, rect_float + pixel_index);
}
else {
rgb_uchar_to_float(pixel, rect + pixel_index);
}
rgb_to_hsv(pixel[0], pixel[1], pixel[2], hsv, hsv + 1, hsv + 2);
/* adjust hue, scaling returned default 0.5 up to 1 */
f = BKE_curvemapping_evaluateF(curve_mapping, 0, hsv[0]);
hsv[0] += f - 0.5f;
/* adjust saturation, scaling returned default 0.5 up to 1 */
f = BKE_curvemapping_evaluateF(curve_mapping, 1, hsv[0]);
hsv[1] *= (f * 2.0f);
/* adjust value, scaling returned default 0.5 up to 1 */
f = BKE_curvemapping_evaluateF(curve_mapping, 2, hsv[0]);
hsv[2] *= (f * 2.0f);
hsv[0] = hsv[0] - floorf(hsv[0]); /* mod 1.0 */
CLAMP(hsv[1], 0.0f, 1.0f);
/* convert back to rgb */
hsv_to_rgb(hsv[0], hsv[1], hsv[2], result, result + 1, result + 2);
if (mask_rect) {
rgb_uchar_to_float(mask, mask_rect + pixel_index);
}
else if (mask_rect_float) {
copy_v3_v3(mask, mask_rect_float + pixel_index);
}
result[0] = pixel[0] * (1.0f - mask[0]) + result[0] * mask[0];
result[1] = pixel[1] * (1.0f - mask[1]) + result[1] * mask[1];
result[2] = pixel[2] * (1.0f - mask[2]) + result[2] * mask[2];
if (rect_float) {
copy_v3_v3(rect_float + pixel_index, result);
}
else {
rgb_float_to_uchar(rect + pixel_index, result);
}
}
}
}
static void hue_correct_apply(const StripScreenQuad & /*quad*/,
SequenceModifierData *smd,
ImBuf *ibuf,
ImBuf *mask)
{
HueCorrectModifierData *hcmd = (HueCorrectModifierData *)smd;
BKE_curvemapping_init(&hcmd->curve_mapping);
modifier_apply_threaded(ibuf, mask, hue_correct_apply_threaded, &hcmd->curve_mapping);
}
static SequenceModifierTypeInfo seqModifier_HueCorrect = {
/*name*/ CTX_N_(BLT_I18NCONTEXT_ID_SEQUENCE, "Hue Correct"),
/*struct_name*/ "HueCorrectModifierData",
/*struct_size*/ sizeof(HueCorrectModifierData),
/*init_data*/ hue_correct_init_data,
/*free_data*/ hue_correct_free_data,
/*copy_data*/ hue_correct_copy_data,
/*apply*/ hue_correct_apply,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Brightness/Contrast Modifier
* \{ */
struct BrightContrastThreadData {
float bright;
float contrast;
};
static void brightcontrast_apply_threaded(int width,
int height,
uchar *rect,
float *rect_float,
uchar *mask_rect,
const float *mask_rect_float,
void *data_v)
{
BrightContrastThreadData *data = (BrightContrastThreadData *)data_v;
int x, y;
float i;
int c;
float a, b, v;
const float brightness = data->bright / 100.0f;
const float contrast = data->contrast;
float delta = contrast / 200.0f;
/*
* The algorithm is by Werner D. Streidt
* (http://visca.com/ffactory/archives/5-99/msg00021.html)
* Extracted of OpenCV `demhist.c`.
*/
if (contrast > 0) {
a = 1.0f - delta * 2.0f;
a = 1.0f / max_ff(a, FLT_EPSILON);
b = a * (brightness - delta);
}
else {
delta *= -1;
a = max_ff(1.0f - delta * 2.0f, 0.0f);
b = a * brightness + delta;
}
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
int pixel_index = (y * width + x) * 4;
if (rect) {
uchar *pixel = rect + pixel_index;
for (c = 0; c < 3; c++) {
i = float(pixel[c]) / 255.0f;
v = a * i + b;
if (mask_rect) {
const uchar *m = mask_rect + pixel_index;
const float t = float(m[c]) / 255.0f;
v = i * (1.0f - t) + v * t;
}
else if (mask_rect_float) {
const float *m = mask_rect_float + pixel_index;
const float t = m[c];
v = i * (1.0f - t) + v * t;
}
pixel[c] = unit_float_to_uchar_clamp(v);
}
}
else if (rect_float) {
float *pixel = rect_float + pixel_index;
for (c = 0; c < 3; c++) {
i = pixel[c];
v = a * i + b;
if (mask_rect) {
const uchar *m = mask_rect + pixel_index;
const float t = float(m[c]) / 255.0f;
pixel[c] = pixel[c] * (1.0f - t) + v * t;
}
else if (mask_rect_float) {
const float *m = mask_rect_float + pixel_index;
pixel[c] = pixel[c] * (1.0f - m[c]) + v * m[c];
}
else {
pixel[c] = v;
}
}
}
}
}
}
static void brightcontrast_apply(const StripScreenQuad & /*quad*/,
SequenceModifierData *smd,
ImBuf *ibuf,
ImBuf *mask)
{
const BrightContrastModifierData *bcmd = (BrightContrastModifierData *)smd;
BrightContrastThreadData data;
data.bright = bcmd->bright;
data.contrast = bcmd->contrast;
modifier_apply_threaded(ibuf, mask, brightcontrast_apply_threaded, &data);
}
static SequenceModifierTypeInfo seqModifier_BrightContrast = {
/*name*/ CTX_N_(BLT_I18NCONTEXT_ID_SEQUENCE, "Brightness/Contrast"),
/*struct_name*/ "BrightContrastModifierData",
/*struct_size*/ sizeof(BrightContrastModifierData),
/*init_data*/ nullptr,
/*free_data*/ nullptr,
/*copy_data*/ nullptr,
/*apply*/ brightcontrast_apply,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mask Modifier
* \{ */
static void maskmodifier_apply_threaded(int width,
int height,
uchar *rect,
float *rect_float,
uchar *mask_rect,
const float *mask_rect_float,
void * /*data_v*/)
{
int x, y;
if (!mask_rect && !mask_rect_float) {
return;
}
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
const int pixel_index = (y * width + x) * 4;
if (rect) {
uchar *pixel = rect + pixel_index;
float m = 1.0f;
if (mask_rect) {
const uchar *mask_pixel = mask_rect + pixel_index;
m = float(min_iii(mask_pixel[0], mask_pixel[1], mask_pixel[2])) * (1.0f / 255.0f);
}
else if (mask_rect_float) {
const float *mask_pixel = mask_rect_float + pixel_index;
m = min_fff(mask_pixel[0], mask_pixel[1], mask_pixel[2]);
}
/* Byte buffer is straight, so only affect on alpha itself,
* this is the only way to alpha-over byte strip after
* applying mask modifier. */
pixel[3] = uchar(pixel[3] * m);
}
else if (rect_float) {
float *pixel = rect_float + pixel_index;
float m = 1.0f;
if (mask_rect) {
const uchar *mask_pixel = mask_rect + pixel_index;
m = float(min_iii(mask_pixel[0], mask_pixel[1], mask_pixel[2])) * (1.0f / 255.0f);
}
else if (mask_rect_float) {
const float *mask_pixel = mask_rect_float + pixel_index;
m = min_fff(mask_pixel[0], mask_pixel[1], mask_pixel[2]);
}
/* Float buffers are premultiplied, so need to premul color as well to make it
* easy to alpha-over masked strip. */
for (int c = 0; c < 4; c++) {
pixel[c] = pixel[c] * m;
}
}
}
}
}
static void maskmodifier_apply(const StripScreenQuad & /*quad*/,
SequenceModifierData * /*smd*/,
ImBuf *ibuf,
ImBuf *mask)
{
// SequencerMaskModifierData *bcmd = (SequencerMaskModifierData *)smd;
modifier_apply_threaded(ibuf, mask, maskmodifier_apply_threaded, nullptr);
ibuf->planes = R_IMF_PLANES_RGBA;
}
static SequenceModifierTypeInfo seqModifier_Mask = {
/*name*/ CTX_N_(BLT_I18NCONTEXT_ID_SEQUENCE, "Mask"),
/*struct_name*/ "SequencerMaskModifierData",
/*struct_size*/ sizeof(SequencerMaskModifierData),
/*init_data*/ nullptr,
/*free_data*/ nullptr,
/*copy_data*/ nullptr,
/*apply*/ maskmodifier_apply,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Tonemap Modifier
* \{ */
struct AvgLogLum {
const SequencerTonemapModifierData *tmmd;
float al;
float auto_key;
float lav;
float3 cav;
float igm;
};
static void tonemapmodifier_init_data(SequenceModifierData *smd)
{
SequencerTonemapModifierData *tmmd = (SequencerTonemapModifierData *)smd;
/* Same as tone-map compositor node. */
tmmd->type = SEQ_TONEMAP_RD_PHOTORECEPTOR;
tmmd->key = 0.18f;
tmmd->offset = 1.0f;
tmmd->gamma = 1.0f;
tmmd->intensity = 0.0f;
tmmd->contrast = 0.0f;
tmmd->adaptation = 1.0f;
tmmd->correction = 0.0f;
}
/* Convert chunk of float image pixels to scene linear space, in-place. */
static void pixels_to_scene_linear_float(ColorSpace *colorspace, float4 *pixels, int64_t count)
{
IMB_colormanagement_colorspace_to_scene_linear(
(float *)(pixels), int(count), 1, 4, colorspace, false);
}
/* Convert chunk of byte image pixels to scene linear space, into a destination array. */
static void pixels_to_scene_linear_byte(ColorSpace *colorspace,
const uchar *pixels,
float4 *dst,
int64_t count)
{
const uchar *bptr = pixels;
float4 *dst_ptr = dst;
for (int64_t i = 0; i < count; i++) {
straight_uchar_to_premul_float(*dst_ptr, bptr);
bptr += 4;
dst_ptr++;
}
IMB_colormanagement_colorspace_to_scene_linear(
(float *)dst, int(count), 1, 4, colorspace, false);
}
static void scene_linear_to_image_chunk_float(ImBuf *ibuf, IndexRange range)
{
ColorSpace *colorspace = ibuf->float_buffer.colorspace;
float4 *fptr = reinterpret_cast<float4 *>(ibuf->float_buffer.data);
IMB_colormanagement_scene_linear_to_colorspace(
(float *)(fptr + range.first()), int(range.size()), 1, 4, colorspace);
}
static void scene_linear_to_image_chunk_byte(float4 *src, ImBuf *ibuf, IndexRange range)
{
ColorSpace *colorspace = ibuf->byte_buffer.colorspace;
IMB_colormanagement_scene_linear_to_colorspace(
(float *)src, int(range.size()), 1, 4, colorspace);
const float4 *src_ptr = src;
uchar *bptr = ibuf->byte_buffer.data;
for (const int64_t idx : range) {
premul_float_to_straight_uchar(bptr + idx * 4, *src_ptr);
src_ptr++;
}
}
static void tonemap_simple(float4 *scene_linear,
ImBuf *mask,
IndexRange range,
const AvgLogLum &avg)
{
const float4 *mask_float = mask != nullptr ? (const float4 *)mask->float_buffer.data : nullptr;
const uchar4 *mask_byte = mask != nullptr ? (const uchar4 *)mask->byte_buffer.data : nullptr;
int64_t index = 0;
for (const int64_t pixel_index : range) {
float4 input = scene_linear[index];
/* Apply correction. */
float3 pixel = input.xyz() * avg.al;
float3 d = pixel + avg.tmmd->offset;
pixel.x /= (d.x == 0.0f) ? 1.0f : d.x;
pixel.y /= (d.y == 0.0f) ? 1.0f : d.y;
pixel.z /= (d.z == 0.0f) ? 1.0f : d.z;
const float igm = avg.igm;
if (igm != 0.0f) {
pixel.x = powf(math::max(pixel.x, 0.0f), igm);
pixel.y = powf(math::max(pixel.y, 0.0f), igm);
pixel.z = powf(math::max(pixel.z, 0.0f), igm);
}
/* Apply mask. */
if (mask != nullptr) {
float3 msk(1.0f);
if (mask_byte != nullptr) {
rgb_uchar_to_float(msk, mask_byte[pixel_index]);
}
else if (mask_float != nullptr) {
msk = mask_float[pixel_index].xyz();
}
pixel = math::interpolate(input.xyz(), pixel, msk);
}
scene_linear[index] = float4(pixel.x, pixel.y, pixel.z, input.w);
index++;
}
}
static void tonemap_rd_photoreceptor(float4 *scene_linear,
ImBuf *mask,
IndexRange range,
const AvgLogLum &avg)
{
const float4 *mask_float = mask != nullptr ? (const float4 *)mask->float_buffer.data : nullptr;
const uchar4 *mask_byte = mask != nullptr ? (const uchar4 *)mask->byte_buffer.data : nullptr;
const float f = expf(-avg.tmmd->intensity);
const float m = (avg.tmmd->contrast > 0.0f) ? avg.tmmd->contrast :
(0.3f + 0.7f * powf(avg.auto_key, 1.4f));
const float ic = 1.0f - avg.tmmd->correction, ia = 1.0f - avg.tmmd->adaptation;
int64_t index = 0;
for (const int64_t pixel_index : range) {
float4 input = scene_linear[index];
/* Apply correction. */
float3 pixel = input.xyz();
const float L = IMB_colormanagement_get_luminance(pixel);
float I_l = pixel.x + ic * (L - pixel.x);
float I_g = avg.cav.x + ic * (avg.lav - avg.cav.x);
float I_a = I_l + ia * (I_g - I_l);
pixel.x /= std::max(pixel.x + powf(f * I_a, m), 1.0e-30f);
I_l = pixel.y + ic * (L - pixel.y);
I_g = avg.cav.y + ic * (avg.lav - avg.cav.y);
I_a = I_l + ia * (I_g - I_l);
pixel.y /= std::max(pixel.y + powf(f * I_a, m), 1.0e-30f);
I_l = pixel.z + ic * (L - pixel.z);
I_g = avg.cav.z + ic * (avg.lav - avg.cav.z);
I_a = I_l + ia * (I_g - I_l);
pixel.z /= std::max(pixel.z + powf(f * I_a, m), 1.0e-30f);
/* Apply mask. */
if (mask != nullptr) {
float3 msk(1.0f);
if (mask_byte != nullptr) {
rgb_uchar_to_float(msk, mask_byte[pixel_index]);
}
else if (mask_float != nullptr) {
msk = mask_float[pixel_index].xyz();
}
pixel = math::interpolate(input.xyz(), pixel, msk);
}
scene_linear[index] = float4(pixel.x, pixel.y, pixel.z, input.w);
index++;
}
}
static bool is_point_inside_quad(const StripScreenQuad &quad, int x, int y)
{
float2 pt(x + 0.5f, y + 0.5f);
return isect_point_quad_v2(pt, quad.v0, quad.v1, quad.v2, quad.v3);
}
struct AreaLuminance {
int64_t pixel_count = 0;
double sum = 0.0f;
float3 color_sum = {0, 0, 0};
double log_sum = 0.0;
float min = FLT_MAX;
float max = -FLT_MAX;
};
static void tonemap_calc_chunk_luminance(const StripScreenQuad &quad,
const bool all_pixels_inside_quad,
const int width,
const IndexRange y_range,
const float4 *scene_linear,
AreaLuminance &r_lum)
{
for (const int y : y_range) {
for (int x = 0; x < width; x++) {
if (all_pixels_inside_quad || is_point_inside_quad(quad, x, y)) {
float4 pixel = *scene_linear;
r_lum.pixel_count++;
float L = IMB_colormanagement_get_luminance(pixel);
r_lum.sum += L;
r_lum.color_sum.x += pixel.x;
r_lum.color_sum.y += pixel.y;
r_lum.color_sum.z += pixel.z;
r_lum.log_sum += logf(math::max(L, 0.0f) + 1e-5f);
r_lum.max = math::max(r_lum.max, L);
r_lum.min = math::min(r_lum.min, L);
}
scene_linear++;
}
}
}
static AreaLuminance tonemap_calc_input_luminance(const StripScreenQuad &quad, const ImBuf *ibuf)
{
/* Pixels outside the pre-transform strip area are ignored for luminance calculations.
* If strip area covers whole image, we can trivially accept all pixels. */
const bool all_pixels_inside_quad = is_point_inside_quad(quad, 0, 0) &&
is_point_inside_quad(quad, ibuf->x - 1, 0) &&
is_point_inside_quad(quad, 0, ibuf->y - 1) &&
is_point_inside_quad(quad, ibuf->x - 1, ibuf->y - 1);
AreaLuminance lum;
lum = threading::parallel_reduce(
IndexRange(ibuf->y),
32,
lum,
/* Calculate luminance for a chunk. */
[&](const IndexRange y_range, const AreaLuminance &init) {
AreaLuminance lum = init;
const int64_t chunk_size = y_range.size() * ibuf->x;
/* For float images, convert to scene-linear in place. The rest
* of tone-mapper can then continue with scene-linear values. */
if (ibuf->float_buffer.data != nullptr) {
float4 *fptr = reinterpret_cast<float4 *>(ibuf->float_buffer.data);
fptr += y_range.first() * ibuf->x;
pixels_to_scene_linear_float(ibuf->float_buffer.colorspace, fptr, chunk_size);
tonemap_calc_chunk_luminance(quad, all_pixels_inside_quad, ibuf->x, y_range, fptr, lum);
}
else {
const uchar *bptr = ibuf->byte_buffer.data + y_range.first() * ibuf->x * 4;
Array<float4> scene_linear(chunk_size);
pixels_to_scene_linear_byte(
ibuf->byte_buffer.colorspace, bptr, scene_linear.data(), chunk_size);
tonemap_calc_chunk_luminance(
quad, all_pixels_inside_quad, ibuf->x, y_range, scene_linear.data(), lum);
}
return lum;
},
/* Reduce luminance results. */
[&](const AreaLuminance &a, const AreaLuminance &b) {
AreaLuminance res;
res.pixel_count = a.pixel_count + b.pixel_count;
res.sum = a.sum + b.sum;
res.color_sum = a.color_sum + b.color_sum;
res.log_sum = a.log_sum + b.log_sum;
res.min = math::min(a.min, b.min);
res.max = math::max(a.max, b.max);
return res;
});
return lum;
}
static void tonemapmodifier_apply(const StripScreenQuad &quad,
SequenceModifierData *smd,
ImBuf *ibuf,
ImBuf *mask)
{
const SequencerTonemapModifierData *tmmd = (const SequencerTonemapModifierData *)smd;
AreaLuminance lum = tonemap_calc_input_luminance(quad, ibuf);
if (lum.pixel_count == 0) {
return; /* Strip is zero size or off-screen. */
}
AvgLogLum data;
data.tmmd = tmmd;
data.lav = lum.sum / lum.pixel_count;
data.cav.x = lum.color_sum.x / lum.pixel_count;
data.cav.y = lum.color_sum.y / lum.pixel_count;
data.cav.z = lum.color_sum.z / lum.pixel_count;
float maxl = log(double(lum.max) + 1e-5f);
float minl = log(double(lum.min) + 1e-5f);
float avl = lum.log_sum / lum.pixel_count;
data.auto_key = (maxl > minl) ? ((maxl - avl) / (maxl - minl)) : 1.0f;
float al = exp(double(avl));
data.al = (al == 0.0f) ? 0.0f : (tmmd->key / al);
data.igm = (tmmd->gamma == 0.0f) ? 1.0f : (1.0f / tmmd->gamma);
threading::parallel_for(
IndexRange(int64_t(ibuf->x) * ibuf->y), 64 * 1024, [&](IndexRange range) {
if (ibuf->float_buffer.data != nullptr) {
/* Float pixels: no need for temporary storage. Luminance calculation already converted
* data to scene linear. */
float4 *pixels = (float4 *)(ibuf->float_buffer.data) + range.first();
if (tmmd->type == SEQ_TONEMAP_RD_PHOTORECEPTOR) {
tonemap_rd_photoreceptor(pixels, mask, range, data);
}
else {
BLI_assert(tmmd->type == SEQ_TONEMAP_RH_SIMPLE);
tonemap_simple(pixels, mask, range, data);
}
scene_linear_to_image_chunk_float(ibuf, range);
}
else {
/* Byte pixels: temporary storage for scene linear pixel values. */
Array<float4> scene_linear(range.size());
pixels_to_scene_linear_byte(ibuf->byte_buffer.colorspace,
ibuf->byte_buffer.data + range.first() * 4,
scene_linear.data(),
range.size());
if (tmmd->type == SEQ_TONEMAP_RD_PHOTORECEPTOR) {
tonemap_rd_photoreceptor(scene_linear.data(), mask, range, data);
}
else {
BLI_assert(tmmd->type == SEQ_TONEMAP_RH_SIMPLE);
tonemap_simple(scene_linear.data(), mask, range, data);
}
scene_linear_to_image_chunk_byte(scene_linear.data(), ibuf, range);
}
});
}
static SequenceModifierTypeInfo seqModifier_Tonemap = {
/*name*/ CTX_N_(BLT_I18NCONTEXT_ID_SEQUENCE, "Tonemap"),
/*struct_name*/ "SequencerTonemapModifierData",
/*struct_size*/ sizeof(SequencerTonemapModifierData),
/*init_data*/ tonemapmodifier_init_data,
/*free_data*/ nullptr,
/*copy_data*/ nullptr,
/*apply*/ tonemapmodifier_apply,
};
static SequenceModifierTypeInfo seqModifier_SoundEqualizer = {
/*name*/ CTX_N_(BLT_I18NCONTEXT_ID_SEQUENCE, "Equalizer"),
/*struct_name*/ "SoundEqualizerModifierData",
/*struct_size*/ sizeof(SoundEqualizerModifierData),
/*init_data*/ SEQ_sound_equalizermodifier_init_data,
/*free_data*/ SEQ_sound_equalizermodifier_free,
/*copy_data*/ SEQ_sound_equalizermodifier_copy_data,
/*apply*/ nullptr,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Public Modifier Functions
* \{ */
static void sequence_modifier_type_info_init()
{
#define INIT_TYPE(typeName) (modifiersTypes[seqModifierType_##typeName] = &seqModifier_##typeName)
INIT_TYPE(ColorBalance);
INIT_TYPE(Curves);
INIT_TYPE(HueCorrect);
INIT_TYPE(BrightContrast);
INIT_TYPE(Mask);
INIT_TYPE(WhiteBalance);
INIT_TYPE(Tonemap);
INIT_TYPE(SoundEqualizer);
#undef INIT_TYPE
}
const SequenceModifierTypeInfo *SEQ_modifier_type_info_get(int type)
{
if (!modifierTypesInit) {
sequence_modifier_type_info_init();
modifierTypesInit = true;
}
return modifiersTypes[type];
}
SequenceModifierData *SEQ_modifier_new(Sequence *seq, const char *name, int type)
{
SequenceModifierData *smd;
const SequenceModifierTypeInfo *smti = SEQ_modifier_type_info_get(type);
smd = static_cast<SequenceModifierData *>(MEM_callocN(smti->struct_size, "sequence modifier"));
smd->type = type;
smd->flag |= SEQUENCE_MODIFIER_EXPANDED;
if (!name || !name[0]) {
STRNCPY(smd->name, smti->name);
}
else {
STRNCPY(smd->name, name);
}
BLI_addtail(&seq->modifiers, smd);
SEQ_modifier_unique_name(seq, smd);
if (smti->init_data) {
smti->init_data(smd);
}
return smd;
}
bool SEQ_modifier_remove(Sequence *seq, SequenceModifierData *smd)
{
if (BLI_findindex(&seq->modifiers, smd) == -1) {
return false;
}
BLI_remlink(&seq->modifiers, smd);
SEQ_modifier_free(smd);
return true;
}
void SEQ_modifier_clear(Sequence *seq)
{
SequenceModifierData *smd, *smd_next;
for (smd = static_cast<SequenceModifierData *>(seq->modifiers.first); smd; smd = smd_next) {
smd_next = smd->next;
SEQ_modifier_free(smd);
}
BLI_listbase_clear(&seq->modifiers);
}
void SEQ_modifier_free(SequenceModifierData *smd)
{
const SequenceModifierTypeInfo *smti = SEQ_modifier_type_info_get(smd->type);
if (smti && smti->free_data) {
smti->free_data(smd);
}
MEM_freeN(smd);
}
void SEQ_modifier_unique_name(Sequence *seq, SequenceModifierData *smd)
{
const SequenceModifierTypeInfo *smti = SEQ_modifier_type_info_get(smd->type);
BLI_uniquename(&seq->modifiers,
smd,
CTX_DATA_(BLT_I18NCONTEXT_ID_SEQUENCE, smti->name),
'.',
offsetof(SequenceModifierData, name),
sizeof(smd->name));
}
SequenceModifierData *SEQ_modifier_find_by_name(Sequence *seq, const char *name)
{
return static_cast<SequenceModifierData *>(
BLI_findstring(&(seq->modifiers), name, offsetof(SequenceModifierData, name)));
}
static bool skip_modifier(Scene *scene, const SequenceModifierData *smd, int timeline_frame)
{
using namespace blender::seq;
if (smd->mask_sequence == nullptr) {
return false;
}
const bool strip_has_ended_skip = smd->mask_input_type == SEQUENCE_MASK_INPUT_STRIP &&
smd->mask_time == SEQUENCE_MASK_TIME_RELATIVE &&
!SEQ_time_strip_intersects_frame(
scene, smd->mask_sequence, timeline_frame);
const bool missing_data_skip = !SEQ_sequence_has_valid_data(smd->mask_sequence) ||
media_presence_is_missing(scene, smd->mask_sequence);
return strip_has_ended_skip || missing_data_skip;
}
void SEQ_modifier_apply_stack(const SeqRenderData *context,
const Sequence *seq,
ImBuf *ibuf,
int timeline_frame)
{
const StripScreenQuad quad = get_strip_screen_quad(context, seq);
if (seq->modifiers.first && (seq->flag & SEQ_USE_LINEAR_MODIFIERS)) {
SEQ_render_imbuf_from_sequencer_space(context->scene, ibuf);
}
LISTBASE_FOREACH (SequenceModifierData *, smd, &seq->modifiers) {
const SequenceModifierTypeInfo *smti = SEQ_modifier_type_info_get(smd->type);
/* could happen if modifier is being removed or not exists in current version of blender */
if (!smti) {
continue;
}
/* modifier is muted, do nothing */
if (smd->flag & SEQUENCE_MODIFIER_MUTE) {
continue;
}
if (smti->apply && !skip_modifier(context->scene, smd, timeline_frame)) {
int frame_offset;
if (smd->mask_time == SEQUENCE_MASK_TIME_RELATIVE) {
frame_offset = seq->start;
}
else /* if (smd->mask_time == SEQUENCE_MASK_TIME_ABSOLUTE) */ {
frame_offset = smd->mask_id ? ((Mask *)smd->mask_id)->sfra : 0;
}
ImBuf *mask = modifier_mask_get(smd, context, timeline_frame, frame_offset);
smti->apply(quad, smd, ibuf, mask);
if (mask) {
IMB_freeImBuf(mask);
}
}
}
if (seq->modifiers.first && (seq->flag & SEQ_USE_LINEAR_MODIFIERS)) {
seq_imbuf_to_sequencer_space(context->scene, ibuf, false);
}
}
void SEQ_modifier_list_copy(Sequence *seqn, Sequence *seq)
{
LISTBASE_FOREACH (SequenceModifierData *, smd, &seq->modifiers) {
SequenceModifierData *smdn;
const SequenceModifierTypeInfo *smti = SEQ_modifier_type_info_get(smd->type);
smdn = static_cast<SequenceModifierData *>(MEM_dupallocN(smd));
if (smti && smti->copy_data) {
smti->copy_data(smdn, smd);
}
BLI_addtail(&seqn->modifiers, smdn);
BLI_uniquename(&seqn->modifiers,
smdn,
"Strip Modifier",
'.',
offsetof(SequenceModifierData, name),
sizeof(SequenceModifierData::name));
}
}
int SEQ_sequence_supports_modifiers(Sequence *seq)
{
return (seq->type != SEQ_TYPE_SOUND_RAM);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name .blend File I/O
* \{ */
void SEQ_modifier_blend_write(BlendWriter *writer, ListBase *modbase)
{
LISTBASE_FOREACH (SequenceModifierData *, smd, modbase) {
const SequenceModifierTypeInfo *smti = SEQ_modifier_type_info_get(smd->type);
if (smti) {
BLO_write_struct_by_name(writer, smti->struct_name, smd);
if (smd->type == seqModifierType_Curves) {
CurvesModifierData *cmd = (CurvesModifierData *)smd;
BKE_curvemapping_blend_write(writer, &cmd->curve_mapping);
}
else if (smd->type == seqModifierType_HueCorrect) {
HueCorrectModifierData *hcmd = (HueCorrectModifierData *)smd;
BKE_curvemapping_blend_write(writer, &hcmd->curve_mapping);
}
else if (smd->type == seqModifierType_SoundEqualizer) {
SoundEqualizerModifierData *semd = (SoundEqualizerModifierData *)smd;
LISTBASE_FOREACH (EQCurveMappingData *, eqcmd, &semd->graphics) {
BLO_write_struct_by_name(writer, "EQCurveMappingData", eqcmd);
BKE_curvemapping_blend_write(writer, &eqcmd->curve_mapping);
}
}
}
else {
BLO_write_struct(writer, SequenceModifierData, smd);
}
}
}
void SEQ_modifier_blend_read_data(BlendDataReader *reader, ListBase *lb)
{
BLO_read_struct_list(reader, SequenceModifierData, lb);
LISTBASE_FOREACH (SequenceModifierData *, smd, lb) {
if (smd->mask_sequence) {
BLO_read_struct(reader, Sequence, &smd->mask_sequence);
}
if (smd->type == seqModifierType_Curves) {
CurvesModifierData *cmd = (CurvesModifierData *)smd;
BKE_curvemapping_blend_read(reader, &cmd->curve_mapping);
}
else if (smd->type == seqModifierType_HueCorrect) {
HueCorrectModifierData *hcmd = (HueCorrectModifierData *)smd;
BKE_curvemapping_blend_read(reader, &hcmd->curve_mapping);
}
else if (smd->type == seqModifierType_SoundEqualizer) {
SoundEqualizerModifierData *semd = (SoundEqualizerModifierData *)smd;
BLO_read_struct_list(reader, EQCurveMappingData, &semd->graphics);
LISTBASE_FOREACH (EQCurveMappingData *, eqcmd, &semd->graphics) {
BKE_curvemapping_blend_read(reader, &eqcmd->curve_mapping);
}
}
}
}
/** \} */