Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
44 lines
968 B
C
44 lines
968 B
C
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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*/
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#pragma once
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extern "C" {
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#include <Python.h>
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}
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#include "../scene_graph/FrsMaterial.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////
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extern PyTypeObject FrsMaterial_Type;
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#define BPy_FrsMaterial_Check(v) \
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(PyObject_IsInstance((PyObject *)v, (PyObject *)&FrsMaterial_Type))
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/*---------------------------Python BPy_FrsMaterial structure definition----------*/
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typedef struct {
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PyObject_HEAD
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Freestyle::FrsMaterial *m;
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} BPy_FrsMaterial;
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/*---------------------------Python BPy_FrsMaterial visible prototypes-----------*/
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int FrsMaterial_Init(PyObject *module);
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void FrsMaterial_mathutils_register_callback();
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///////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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