This behavior makes more sense for sculpt, less so for painting. Restores non PBVH behavior, adding `BKE_pbvh_find_nearest_to_ray` - similar to ray-cast except it finds the closest point on the surface.
This behavior makes more sense for sculpt, less so for painting. Restores non PBVH behavior, adding `BKE_pbvh_find_nearest_to_ray` - similar to ray-cast except it finds the closest point on the surface.