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56d37e80a321c48e6ea7748e73aca7553dab2bf4
test
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source
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blender
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bmesh
History
Joseph Eagar
db017a3b42
rewrote edge split modifier to be simpler and hopefully faster. and of course it handles ngons properly now.
2009-09-11 10:21:54 +00:00
..
intern
coded implemented for create faces from edgenet. note this is automatically executed from fkey now where appropriate, without popping up an annoying menu. also forgot to commit some ui scripts related to the pinning commit.
2009-09-10 11:23:34 +00:00
operators
rewrote edge split modifier to be simpler and hopefully faster. and of course it handles ngons properly now.
2009-09-11 10:21:54 +00:00
tools
move back new api code
2009-01-07 15:17:58 +00:00
bmesh_error.h
bmeshafied edge rotate.
2009-07-26 14:58:31 +00:00
bmesh_filters.h
move back new api code
2009-01-07 15:17:58 +00:00
bmesh_iterators.h
more optimization stuff. transformed a few functions into macro that profiling showed were taking a bunch of time. also have some work-in-progress (if disabled) stuff related to inlining, which I'm trying to get working but may be too much trouble.
2009-09-06 02:43:36 +00:00
bmesh_marking.h
commit of transform pinning patch by Fabian Fricke (frigi). wip hotkey is enter/alt-enter to pin/unpin verts. pinned verts aren't affected by transform, e.g. grab, rotate, etc. this could probably work nicer for proportional editing, but that can be done later. also the UI for this probably needs reviewing and feedback. still, very nice patch by Fabian, something I for one will probably find very useful :)
2009-09-10 03:59:12 +00:00
bmesh_operator_api.h
finished removedoubles, and inlined a bunch of functions.
2009-09-09 06:28:58 +00:00
bmesh_operators.h
commit of patch 19268, rotate uvs by wael oraiby
2009-09-02 20:26:12 +00:00
bmesh_queries.h
first pass at the uv code. uv editor now mostly uses new bmesh structures for uvs.
2009-07-21 08:39:58 +00:00
bmesh_walkers.h
fixed some problems in weld, collapse, and collapse uvs
2009-08-12 03:51:28 +00:00
bmesh.h
commit of transform pinning patch by Fabian Fricke (frigi). wip hotkey is enter/alt-enter to pin/unpin verts. pinned verts aren't affected by transform, e.g. grab, rotate, etc. this could probably work nicer for proportional editing, but that can be done later. also the UI for this probably needs reviewing and feedback. still, very nice patch by Fabian, something I for one will probably find very useful :)
2009-09-10 03:59:12 +00:00
CMakeLists.txt
BMesh/CMake:
2009-08-25 19:50:33 +00:00
editmesh_tools.c
bmeshafied the hide/reveal code. created a set of API functions for hiding/revealing elements in bmesh_marking.c. main function is BM_Hide, which can hide or reveal an element (vert/edge/face, NOT loops, obviously), and will handle any flushing necassary. also renamed BM_Is_Selected to BM_Selected, though I may get rid of that function altogether.
2009-08-05 06:06:58 +00:00
SConscript
merge with 2.5 at revision 18432, made bmesh compile, and also made msvc use incremental linking under scons
2009-01-09 18:32:33 +00:00