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test/source/blender/gpu/opengl
Miguel Pozo 7655784981 Fix #128388: GPU: Always forward viewport/layer from geometry shader
Ensure `gl_ViewportIndex` and `gl_Layer` are properly forwarded from the
geometry shader, and don't write to them from the vertex shader if
there's a geometry shader stage.

Fixes the Displacement "dicing" render tests on Nvidia OpenGL.

Pull Request: https://projects.blender.org/blender/blender/pulls/131875
2024-12-19 20:22:06 +01:00
..
2024-10-01 09:59:33 +10:00
2023-10-13 19:15:05 +02:00
2024-12-09 09:14:44 +11:00