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58005e135b32cecedfe832b0a67ba7fb4942d4ab
test/source/blender/gpu/shaders
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Antony Riakiotakis 8152a6c66c Do not use mipmapping on envmaps, can cause discontinuities on
environmental mapping when crossing the seam boundary.

Also output our favourite magenda on missing texture.
2014-11-26 19:19:25 +01:00
..
gpu_shader_material.glsl
Do not use mipmapping on envmaps, can cause discontinuities on
2014-11-26 19:19:25 +01:00
gpu_shader_sep_gaussian_blur_frag.glsl
GPU framebuffer API:
2014-11-18 11:56:37 +01:00
gpu_shader_sep_gaussian_blur_vert.glsl
Merging phase 1 of the BGE Harmony branch:
2012-05-01 02:50:17 +00:00
gpu_shader_simple_frag.glsl
style cleanup
2013-03-31 03:28:46 +00:00
gpu_shader_simple_vert.glsl
Disable clipping on ATI cards not supporting the clipping workaround to
2014-08-27 11:23:28 +02:00
gpu_shader_vertex_world.glsl
World background working on cycle nodes.
2014-11-26 15:07:26 +01:00
gpu_shader_vertex.glsl
Disable clipping on ATI cards not supporting the clipping workaround to
2014-08-27 11:23:28 +02:00
gpu_shader_vsm_store_frag.glsl
Merging phase 1 of the BGE Harmony branch:
2012-05-01 02:50:17 +00:00
gpu_shader_vsm_store_vert.glsl
Merging phase 1 of the BGE Harmony branch:
2012-05-01 02:50:17 +00:00
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