Ton Roosendaal
58a6f07649
Bug fix #34213 (2)
...
Adding non-RGBA float buffers as texture crashes MipMap code.
Images with less than 4 channels not supported (yet). Not sure
if we ever should even... normals, Z, vectors, UV, Index, all
don't like downsampling.
2013-02-12 15:51:05 +00:00
..
2013-01-27 12:03:20 +00:00
2013-01-23 16:01:35 +00:00
2013-02-12 11:45:16 +00:00
2013-02-12 00:35:31 +00:00
2013-02-10 12:20:10 +00:00
2013-02-11 00:49:00 +00:00
2013-02-11 22:45:48 +00:00
2013-02-10 13:14:51 +00:00
2012-12-15 07:57:16 +00:00
2013-02-12 15:49:48 +00:00
2013-02-07 15:36:59 +00:00
2012-12-29 19:43:08 +00:00
2013-02-12 15:51:05 +00:00
2013-02-12 01:52:55 +00:00
2013-02-12 14:45:59 +00:00
2013-02-12 05:09:35 +00:00
2013-02-10 12:20:10 +00:00
2013-02-12 11:04:52 +00:00
2013-01-27 07:23:58 +00:00
2013-02-12 15:51:05 +00:00
2013-02-12 10:33:04 +00:00
2013-02-01 06:24:49 +00:00
2013-02-01 06:24:49 +00:00