Files
test/source/gameengine
Mitchell Stokes 315609ec0c Fix T40257: Frustum culling not working properly
This is mostly the same fix as before, but now code depending on culling
checks is executed after KX_Scene->CalculateVisibleMeshes(). As a
side-effect, LoD checks and animation culling now use the current
frame's culling information rather than the previous frame's.
2014-07-10 22:14:30 -07:00
..
2014-07-02 22:55:39 -07:00
2014-07-01 09:36:28 +10:00