The Cycles render engine switches between two triangle light sampling methods depending on the distance to the triangle, and the size of the triangle. In a earlier version of Blender, one of the sampling methods was broken during a refactor. This commit adds a test scene that clearly shows off both sampling systems so if it breaks again, it will easily and clearly be shown in the test results. References: Original bug report: blender/blender#117771 Fix commit: blender/blender@583af2a6e5 Test repository PR: blender/blender-test-data!42