Files
test/release/scripts/startup/bl_ui/space_time.py
Joshua Leung cc06e0fbe8 Dopesheet-Timeline: First steps towards making the Timeline a mode of the DopeSheet Editor
For many years, animators have been requesting the ability to edit keyframes in the
timeline. However, implementing such tools in the timeline quickly becomes a slippery
slope, where we'll eventually end up having to duplicate all the functionality from the
dopesheet editor.

Discussing with William and Pablo this morning, we realised that perhaps it might be possible
to just make the Timeline a mode of the Dopesheet Editor (and kill off the old standalone
Timeline), meaning that we essentially get all the Dopesheet Editor goodness for free!
Also, with some proposed UI updates (i.e. allowing "submodes" of editors to be part of the
the main editors selector), it might not even matter that there isn't an "actual" timeline
editor anymore.

This commit implements the following changes (which are actually sufficient for supporting
most basic workflows):
* Timeline mode in Dopesheet Editor
* Tweaks to UI code to make the Timeline header/menus show up in Dopesheet editor

TODO:
* Hide channels list when switching to timeline mode
* Port over cache-file indicators
* Add missing timeline-only settings that need a new home in the dopesheet
* Go through fixing all timeline editor operators (e.g. Bind to camera)
* Port over start/end frame shading (and adjust preview range rendering to make the
  distinction between these clear)
* Remove old timeline editor, and transfer over any leftover code
2018-04-20 18:54:40 +02:00

303 lines
9.3 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu
class TIME_HT_header(Header):
bl_space_type = 'TIMELINE'
def draw(self, context):
layout = self.layout
row = layout.row(align=True)
row.template_header()
TIME_MT_editor_menus.draw_collapsible(context, layout)
TIME_HT_editor_buttons.draw_header(context, layout)
# Header buttons for actual timeline editor header
# XXX: Temporary, until we have editor submodes in the actual editors menu
class TIME_HT_editor_buttons(Header):
bl_idname = "TIME_HT_editor_buttons"
bl_space_type = 'TIMELINE' # XXX: Change this to 'DOPESHEET_EDITOR'
bl_label = ""
def draw(self, context):
pass
@staticmethod
def draw_header(context, layout):
scene = context.scene
toolsettings = context.tool_settings
screen = context.screen
userprefs = context.user_preferences
row = layout.row(align=True)
row.prop(scene, "use_preview_range", text="", toggle=True)
row.prop(scene, "lock_frame_selection_to_range", text="", toggle=True)
row = layout.row(align=True)
if not scene.use_preview_range:
row.prop(scene, "frame_start", text="Start")
row.prop(scene, "frame_end", text="End")
else:
row.prop(scene, "frame_preview_start", text="Start")
row.prop(scene, "frame_preview_end", text="End")
if scene.show_subframe:
layout.prop(scene, "frame_float", text="")
else:
layout.prop(scene, "frame_current", text="")
layout.separator()
row = layout.row(align=True)
row.operator("screen.frame_jump", text="", icon='REW').end = False
row.operator("screen.keyframe_jump", text="", icon='PREV_KEYFRAME').next = False
if not screen.is_animation_playing:
# if using JACK and A/V sync:
# hide the play-reversed button
# since JACK transport doesn't support reversed playback
if scene.sync_mode == 'AUDIO_SYNC' and context.user_preferences.system.audio_device == 'JACK':
sub = row.row(align=True)
sub.scale_x = 2.0
sub.operator("screen.animation_play", text="", icon='PLAY')
else:
row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True
row.operator("screen.animation_play", text="", icon='PLAY')
else:
sub = row.row(align=True)
sub.scale_x = 2.0
sub.operator("screen.animation_play", text="", icon='PAUSE')
row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True
row.operator("screen.frame_jump", text="", icon='FF').end = True
layout.prop(scene, "sync_mode", text="")
layout.separator()
row = layout.row(align=True)
row.prop(toolsettings, "use_keyframe_insert_auto", text="", toggle=True)
if toolsettings.use_keyframe_insert_auto:
row.prop(toolsettings, "use_keyframe_insert_keyingset", text="", toggle=True)
if screen.is_animation_playing and not userprefs.edit.use_keyframe_insert_available:
subsub = row.row(align=True)
subsub.prop(toolsettings, "use_record_with_nla", toggle=True)
layout.prop(toolsettings, "keyframe_type", text="", icon_only=True)
row = layout.row(align=True)
row.prop_search(scene.keying_sets_all, "active", scene, "keying_sets_all", text="")
row.operator("anim.keyframe_insert", text="", icon='KEY_HLT')
row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
class TIME_MT_editor_menus(Menu):
bl_idname = "TIME_MT_editor_menus"
bl_label = ""
def draw(self, context):
self.draw_menus(self.layout, context)
@staticmethod
def draw_menus(layout, context):
layout.menu("TIME_MT_view")
layout.menu("TIME_MT_marker")
layout.menu("TIME_MT_frame")
layout.menu("TIME_MT_playback")
class TIME_MT_marker(Menu):
bl_label = "Marker"
def draw(self, context):
layout = self.layout
marker_menu_generic(layout)
class TIME_MT_view(Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
scene = context.scene
st = context.space_data
layout.prop(st, "show_seconds")
layout.prop(st, "show_locked_time")
layout.separator()
layout.prop(st, "show_frame_indicator")
layout.prop(scene, "show_keys_from_selected_only")
layout.prop(scene, "show_subframe")
layout.separator()
layout.menu("TIME_MT_cache")
layout.separator()
layout.operator("time.view_all")
layout.operator("time.view_frame")
layout.separator()
layout.operator("marker.camera_bind")
layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area")
layout.operator("screen.screen_full_area", text="Toggle Fullscreen Area").use_hide_panels = True
class TIME_MT_cache(Menu):
bl_label = "Cache"
def draw(self, context):
layout = self.layout
st = context.space_data
layout.prop(st, "show_cache")
layout.separator()
col = layout.column()
col.enabled = st.show_cache
col.prop(st, "cache_softbody")
col.prop(st, "cache_particles")
col.prop(st, "cache_cloth")
col.prop(st, "cache_smoke")
col.prop(st, "cache_dynamicpaint")
col.prop(st, "cache_rigidbody")
class TIME_MT_frame(Menu):
bl_label = "Frame"
def draw(self, context):
layout = self.layout
layout.operator("anim.previewrange_clear")
layout.operator("anim.previewrange_set")
layout.separator()
layout.operator("time.end_frame_set")
layout.operator("time.start_frame_set")
layout.separator()
layout.menu("TIME_MT_autokey")
class TIME_MT_playback(Menu):
bl_label = "Playback"
def draw(self, context):
layout = self.layout
screen = context.screen
scene = context.scene
layout.prop(screen, "use_play_top_left_3d_editor")
layout.prop(screen, "use_play_3d_editors")
layout.prop(screen, "use_play_animation_editors")
layout.prop(screen, "use_play_properties_editors")
layout.prop(screen, "use_play_image_editors")
layout.prop(screen, "use_play_sequence_editors")
layout.prop(screen, "use_play_node_editors")
layout.prop(screen, "use_play_clip_editors")
layout.separator()
layout.prop(screen, "use_follow")
layout.separator()
layout.prop(scene, "use_frame_drop", text="Frame Dropping")
layout.prop(scene, "use_audio_sync", text="AV-sync", icon='SPEAKER')
layout.prop(scene, "use_audio")
layout.prop(scene, "use_audio_scrub")
class TIME_MT_autokey(Menu):
bl_label = "Auto-Keyframing Mode"
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
layout.prop_enum(toolsettings, "auto_keying_mode", 'ADD_REPLACE_KEYS')
layout.prop_enum(toolsettings, "auto_keying_mode", 'REPLACE_KEYS')
def marker_menu_generic(layout):
from bpy import context
# layout.operator_context = 'EXEC_REGION_WIN'
layout.column()
layout.operator("marker.add", "Add Marker")
layout.operator("marker.duplicate", text="Duplicate Marker")
if len(bpy.data.scenes) > 10:
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("marker.make_links_scene", text="Duplicate Marker to Scene...", icon='OUTLINER_OB_EMPTY')
else:
layout.operator_menu_enum("marker.make_links_scene", "scene", text="Duplicate Marker to Scene")
layout.operator("marker.delete", text="Delete Marker")
layout.separator()
layout.operator("marker.rename", text="Rename Marker")
layout.operator("marker.move", text="Grab/Move Marker")
layout.separator()
layout.operator("screen.marker_jump", text="Jump to Next Marker").next = True
layout.operator("screen.marker_jump", text="Jump to Previous Marker").next = False
layout.separator()
ts = context.tool_settings
layout.prop(ts, "lock_markers")
classes = (
TIME_HT_header,
TIME_HT_editor_buttons,
TIME_MT_editor_menus,
TIME_MT_marker,
TIME_MT_view,
TIME_MT_cache,
TIME_MT_frame,
TIME_MT_playback,
TIME_MT_autokey,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)