This allow to use types closer to GLSL in resource declaration. These are aliased for clarity in the GPU module (i.e. `isampler2D` is shortened to `Int2D`). Rel #137446 Pull Request: https://projects.blender.org/blender/blender/pulls/137954
This allow to use types closer to GLSL in resource declaration. These are aliased for clarity in the GPU module (i.e. `isampler2D` is shortened to `Int2D`). Rel #137446 Pull Request: https://projects.blender.org/blender/blender/pulls/137954