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test/intern/ghost/SConscript
Nathan Letwory 5a3791ab5b Apply patch [#20145] Ghost Win32 roundup patch: Minimum Window Size, Continuous Grab and Drag And Drop
This nice patch by Matt D. (matd in #blendercoders) adds three nice features that can be seen already in the other supported OSes:

* minimum window size: to prevent some bugs with the window manager of Blender, system windows cannot be resized smaller than the minimum size.

* Continuous Grab is finally in Windows! Default settings since alpha 0 already have the feature enabled by default, so grab a new build and enjoy :)

* GHOST support for drag and drop added. This prepares Blender for drag and drop from OS -> Blender. Currently not very useful, since wm needs to be readied for that. But it does work (do BF_GHOST_DEBUG=1 build and drag a file onto a Blender window).

Thanks Matt D.!
2009-12-02 00:57:12 +00:00

49 lines
1.5 KiB
Python

#!/usr/bin/python
import sys
import os
Import ('env')
window_system = env['OURPLATFORM']
sources = env.Glob('intern/*.cpp')
if window_system == 'darwin':
sources += env.Glob('intern/*.mm')
pf = ['GHOST_DisplayManager', 'GHOST_System', 'GHOST_Window']
if window_system in ('linux2', 'openbsd3', 'sunos5', 'freebsd6', 'irix6'):
for f in pf:
sources.remove('intern' + os.sep + f + 'Win32.cpp')
sources.remove('intern' + os.sep + f + 'Carbon.cpp')
elif window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross', 'win64-vc'):
for f in pf:
sources.remove('intern' + os.sep + f + 'X11.cpp')
sources.remove('intern' + os.sep + f + 'Carbon.cpp')
elif window_system == 'darwin':
if env['WITH_GHOST_COCOA']:
for f in pf:
sources.remove('intern' + os.sep + f + 'Win32.cpp')
sources.remove('intern' + os.sep + f + 'X11.cpp')
sources.remove('intern' + os.sep + f + 'Carbon.cpp')
else:
for f in pf:
sources.remove('intern' + os.sep + f + 'Win32.cpp')
sources.remove('intern' + os.sep + f + 'X11.cpp')
sources.remove('intern' + os.sep + f + 'Cocoa.mm')
else:
print "Unknown window system specified."
Exit()
defs=['_USE_MATH_DEFINES']
if env['BF_GHOST_DEBUG']:
defs.append('BF_GHOST_DEBUG')
incs = '. ../string ' + env['BF_OPENGL_INC']
if window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross', 'win64-vc'):
incs = env['BF_WINTAB_INC'] + ' ' + incs
env.BlenderLib ('bf_ghost', sources, Split(incs), defines=defs, libtype=['intern','player'], priority = [40,15] )