Files
test/source/blender/gpu/shaders/gpu_shader_instance_vert.glsl

14 lines
247 B
GLSL

uniform mat4 ViewProjectionMatrix;
/* ---- Instantiated Attribs ---- */
in vec3 pos;
/* ---- Per instance Attribs ---- */
in mat4 InstanceModelMatrix;
void main()
{
gl_Position = ViewProjectionMatrix * InstanceModelMatrix * vec4(pos, 1.0);
}