Files
test/intern/cycles/blender/addon/engine.py
Raimund Klink 30fd6537b9 Cycles: Disable the render time pass for GPU
Also, extend the description in the UI.

Pull Request: https://projects.blender.org/blender/blender/pulls/147054
2025-10-13 15:09:40 +02:00

275 lines
9.3 KiB
Python

# SPDX-FileCopyrightText: 2011-2022 Blender Foundation
#
# SPDX-License-Identifier: Apache-2.0
from __future__ import annotations
def _configure_argument_parser():
import argparse
# No help because it conflicts with general Python scripts argument parsing
parser = argparse.ArgumentParser(description="Cycles Addon argument parser",
add_help=False)
parser.add_argument("--cycles-print-stats",
help="Print rendering statistics to stderr",
action='store_true')
parser.add_argument("--cycles-device",
help="Set the device to use for Cycles, overriding user preferences and the scene setting."
"Valid options are 'CPU', 'CUDA', 'OPTIX', 'HIP', 'ONEAPI', or 'METAL'."
"Additionally, you can append '+CPU' to any GPU type for hybrid rendering.",
default=None)
return parser
def _parse_command_line():
import sys
argv = sys.argv
if "--" not in argv:
return
parser = _configure_argument_parser()
args, _ = parser.parse_known_args(argv[argv.index("--") + 1:])
if args.cycles_print_stats:
import _cycles
_cycles.enable_print_stats()
if args.cycles_device:
import _cycles
if not _cycles.set_device_override(args.cycles_device):
sys.exit(1)
def init():
import bpy
import _cycles
import os.path
path = os.path.dirname(__file__)
user_path = os.path.dirname(os.path.abspath(bpy.utils.user_resource('CONFIG', path='')))
_cycles.init(path, user_path, bpy.app.background)
_parse_command_line()
def exit():
import _cycles
_cycles.exit()
def create(engine, data, region=None, v3d=None, rv3d=None, preview_osl=False):
import _cycles
import bpy
data = data.as_pointer()
prefs = bpy.context.preferences.as_pointer()
screen = 0
if region:
screen = region.id_data.as_pointer()
region = region.as_pointer()
if v3d:
screen = screen or v3d.id_data.as_pointer()
v3d = v3d.as_pointer()
if rv3d:
screen = screen or rv3d.id_data.as_pointer()
rv3d = rv3d.as_pointer()
engine.session = _cycles.create(engine.as_pointer(), prefs, data, screen, region, v3d, rv3d, preview_osl)
def free(engine):
if hasattr(engine, "session"):
if engine.session:
import _cycles
_cycles.free(engine.session)
del engine.session
def render(engine, depsgraph):
import _cycles
if hasattr(engine, "session"):
_cycles.render(engine.session, depsgraph.as_pointer())
def render_frame_finish(engine):
if not engine.session:
return
import _cycles
_cycles.render_frame_finish(engine.session)
def draw(engine, depsgraph, space_image):
if not engine.session:
return
depsgraph_ptr = depsgraph.as_pointer()
space_image_ptr = space_image.as_pointer()
screen_ptr = space_image.id_data.as_pointer()
import _cycles
_cycles.draw(engine.session, depsgraph_ptr, screen_ptr, space_image_ptr)
def bake(engine, depsgraph, obj, pass_type, pass_filter, width, height):
import _cycles
session = getattr(engine, "session", None)
if session is not None:
_cycles.bake(engine.session, depsgraph.as_pointer(), obj.as_pointer(), pass_type, pass_filter, width, height)
def reset(engine, data, depsgraph):
import _cycles
import bpy
prefs = bpy.context.preferences
if prefs.experimental.use_cycles_debug and prefs.view.show_developer_ui:
_cycles.debug_flags_update(depsgraph.scene.as_pointer())
else:
_cycles.debug_flags_reset()
data = data.as_pointer()
depsgraph = depsgraph.as_pointer()
_cycles.reset(engine.session, data, depsgraph)
def sync(engine, depsgraph, data):
import _cycles
_cycles.sync(engine.session, depsgraph.as_pointer())
def view_draw(engine, depsgraph, region, v3d, rv3d):
import _cycles
depsgraph = depsgraph.as_pointer()
v3d = v3d.as_pointer()
rv3d = rv3d.as_pointer()
# draw render image
_cycles.view_draw(engine.session, depsgraph, v3d, rv3d)
def available_devices():
import _cycles
return _cycles.available_devices()
def with_osl():
import _cycles
return _cycles.with_osl
def osl_version():
import _cycles
return _cycles.osl_version
def with_path_guiding():
import _cycles
return _cycles.with_path_guiding
def system_info():
import _cycles
return _cycles.system_info()
def list_render_passes(scene, srl):
import _cycles
crl = srl.cycles
# Combined pass.
yield ("Combined", "RGBA", 'COLOR')
# Keep alignment for readability.
# autopep8: off
# Data passes.
if srl.use_pass_z: yield ("Depth", "Z", 'VALUE')
if srl.use_pass_mist: yield ("Mist", "Z", 'VALUE')
if srl.use_pass_position: yield ("Position", "XYZ", 'VECTOR')
if srl.use_pass_normal: yield ("Normal", "XYZ", 'VECTOR')
if srl.use_pass_vector: yield ("Vector", "XYZW", 'VECTOR')
if srl.use_pass_uv: yield ("UV", "UVA", 'VECTOR')
if srl.use_pass_object_index: yield ("Object Index", "X", 'VALUE')
if srl.use_pass_material_index: yield ("Material Index", "X", 'VALUE')
# Light passes.
if srl.use_pass_diffuse_direct: yield ("Diffuse Direct", "RGB", 'COLOR')
if srl.use_pass_diffuse_indirect: yield ("Diffuse Indirect", "RGB", 'COLOR')
if srl.use_pass_diffuse_color: yield ("Diffuse Color", "RGB", 'COLOR')
if srl.use_pass_glossy_direct: yield ("Glossy Direct", "RGB", 'COLOR')
if srl.use_pass_glossy_indirect: yield ("Glossy Indirect", "RGB", 'COLOR')
if srl.use_pass_glossy_color: yield ("Glossy Color", "RGB", 'COLOR')
if srl.use_pass_transmission_direct: yield ("Transmission Direct", "RGB", 'COLOR')
if srl.use_pass_transmission_indirect: yield ("Transmission Indirect", "RGB", 'COLOR')
if srl.use_pass_transmission_color: yield ("Transmission Color", "RGB", 'COLOR')
if crl.use_pass_volume_direct: yield ("Volume Direct", "RGB", 'COLOR')
if crl.use_pass_volume_indirect: yield ("Volume Indirect", "RGB", 'COLOR')
if crl.use_pass_volume_scatter: yield ("Volume Scatter", "RGB", 'COLOR')
if crl.use_pass_volume_transmit: yield ("Volume Transmit", "RGB", 'COLOR')
if crl.use_pass_volume_majorant: yield ("Volume Majorant", "Z", 'VALUE')
if srl.use_pass_emit: yield ("Emission", "RGB", 'COLOR')
if srl.use_pass_environment: yield ("Environment", "RGB", 'COLOR')
if srl.use_pass_ambient_occlusion: yield ("Ambient Occlusion", "RGB", 'COLOR')
if crl.use_pass_shadow_catcher: yield ("Shadow Catcher", "RGB", 'COLOR')
# autopep8: on
# Debug passes.
if crl.pass_debug_sample_count:
yield ("Debug Sample Count", "X", 'VALUE')
if crl.pass_render_time:
# Only yield the pass if rendering on CPU
if scene.cycles.device == 'CPU':
yield ("Render Time", "X", "VALUE")
# Cryptomatte passes.
# NOTE: Name channels are lowercase RGBA so that compression rules check in OpenEXR DWA code
# uses lossless compression. Reportedly this naming is the only one which works good from the
# interoperability point of view. Using XYZW naming is not portable.
crypto_depth = (min(16, srl.pass_cryptomatte_depth) + 1) // 2
if srl.use_pass_cryptomatte_object:
for i in range(0, crypto_depth):
yield ("CryptoObject" + '{:02d}'.format(i), "rgba", 'COLOR')
if srl.use_pass_cryptomatte_material:
for i in range(0, crypto_depth):
yield ("CryptoMaterial" + '{:02d}'.format(i), "rgba", 'COLOR')
if srl.use_pass_cryptomatte_asset:
for i in range(0, crypto_depth):
yield ("CryptoAsset" + '{:02d}'.format(i), "rgba", 'COLOR')
# Denoising passes.
if scene.cycles.use_denoising and crl.use_denoising:
yield ("Noisy Image", "RGBA", 'COLOR')
if crl.use_pass_shadow_catcher:
yield ("Noisy Shadow Catcher", "RGB", 'COLOR')
if crl.denoising_store_passes:
yield ("Denoising Normal", "XYZ", 'VECTOR')
yield ("Denoising Albedo", "RGB", 'COLOR')
yield ("Denoising Depth", "Z", 'VALUE')
# Custom AOV passes.
for aov in srl.aovs:
if not aov.is_valid:
continue
if aov.type == 'VALUE':
yield (aov.name, "X", 'VALUE')
else:
yield (aov.name, "RGBA", 'COLOR')
# Light groups.
for lightgroup in srl.lightgroups:
yield ("Combined_%s" % lightgroup.name, "RGB", 'COLOR')
# Path guiding debug passes.
if _cycles.with_debug:
yield ("Guiding Color", "RGB", 'COLOR')
yield ("Guiding Probability", "X", 'VALUE')
yield ("Guiding Average Roughness", "X", 'VALUE')
def register_passes(engine, scene, view_layer):
for name, channelids, channeltype in list_render_passes(scene, view_layer):
engine.register_pass(scene, view_layer, name, len(channelids), channelids, channeltype)