Also, extend the description in the UI. Pull Request: https://projects.blender.org/blender/blender/pulls/147054
275 lines
9.3 KiB
Python
275 lines
9.3 KiB
Python
# SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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#
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# SPDX-License-Identifier: Apache-2.0
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from __future__ import annotations
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def _configure_argument_parser():
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import argparse
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# No help because it conflicts with general Python scripts argument parsing
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parser = argparse.ArgumentParser(description="Cycles Addon argument parser",
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add_help=False)
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parser.add_argument("--cycles-print-stats",
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help="Print rendering statistics to stderr",
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action='store_true')
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parser.add_argument("--cycles-device",
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help="Set the device to use for Cycles, overriding user preferences and the scene setting."
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"Valid options are 'CPU', 'CUDA', 'OPTIX', 'HIP', 'ONEAPI', or 'METAL'."
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"Additionally, you can append '+CPU' to any GPU type for hybrid rendering.",
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default=None)
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return parser
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def _parse_command_line():
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import sys
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argv = sys.argv
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if "--" not in argv:
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return
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parser = _configure_argument_parser()
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args, _ = parser.parse_known_args(argv[argv.index("--") + 1:])
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if args.cycles_print_stats:
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import _cycles
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_cycles.enable_print_stats()
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if args.cycles_device:
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import _cycles
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if not _cycles.set_device_override(args.cycles_device):
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sys.exit(1)
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def init():
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import bpy
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import _cycles
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import os.path
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path = os.path.dirname(__file__)
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user_path = os.path.dirname(os.path.abspath(bpy.utils.user_resource('CONFIG', path='')))
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_cycles.init(path, user_path, bpy.app.background)
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_parse_command_line()
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def exit():
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import _cycles
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_cycles.exit()
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def create(engine, data, region=None, v3d=None, rv3d=None, preview_osl=False):
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import _cycles
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import bpy
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data = data.as_pointer()
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prefs = bpy.context.preferences.as_pointer()
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screen = 0
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if region:
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screen = region.id_data.as_pointer()
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region = region.as_pointer()
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if v3d:
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screen = screen or v3d.id_data.as_pointer()
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v3d = v3d.as_pointer()
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if rv3d:
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screen = screen or rv3d.id_data.as_pointer()
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rv3d = rv3d.as_pointer()
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engine.session = _cycles.create(engine.as_pointer(), prefs, data, screen, region, v3d, rv3d, preview_osl)
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def free(engine):
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if hasattr(engine, "session"):
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if engine.session:
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import _cycles
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_cycles.free(engine.session)
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del engine.session
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def render(engine, depsgraph):
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import _cycles
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if hasattr(engine, "session"):
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_cycles.render(engine.session, depsgraph.as_pointer())
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def render_frame_finish(engine):
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if not engine.session:
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return
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import _cycles
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_cycles.render_frame_finish(engine.session)
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def draw(engine, depsgraph, space_image):
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if not engine.session:
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return
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depsgraph_ptr = depsgraph.as_pointer()
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space_image_ptr = space_image.as_pointer()
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screen_ptr = space_image.id_data.as_pointer()
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import _cycles
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_cycles.draw(engine.session, depsgraph_ptr, screen_ptr, space_image_ptr)
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def bake(engine, depsgraph, obj, pass_type, pass_filter, width, height):
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import _cycles
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session = getattr(engine, "session", None)
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if session is not None:
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_cycles.bake(engine.session, depsgraph.as_pointer(), obj.as_pointer(), pass_type, pass_filter, width, height)
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def reset(engine, data, depsgraph):
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import _cycles
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import bpy
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prefs = bpy.context.preferences
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if prefs.experimental.use_cycles_debug and prefs.view.show_developer_ui:
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_cycles.debug_flags_update(depsgraph.scene.as_pointer())
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else:
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_cycles.debug_flags_reset()
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data = data.as_pointer()
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depsgraph = depsgraph.as_pointer()
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_cycles.reset(engine.session, data, depsgraph)
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def sync(engine, depsgraph, data):
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import _cycles
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_cycles.sync(engine.session, depsgraph.as_pointer())
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def view_draw(engine, depsgraph, region, v3d, rv3d):
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import _cycles
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depsgraph = depsgraph.as_pointer()
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v3d = v3d.as_pointer()
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rv3d = rv3d.as_pointer()
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# draw render image
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_cycles.view_draw(engine.session, depsgraph, v3d, rv3d)
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def available_devices():
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import _cycles
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return _cycles.available_devices()
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def with_osl():
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import _cycles
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return _cycles.with_osl
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def osl_version():
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import _cycles
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return _cycles.osl_version
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def with_path_guiding():
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import _cycles
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return _cycles.with_path_guiding
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def system_info():
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import _cycles
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return _cycles.system_info()
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def list_render_passes(scene, srl):
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import _cycles
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crl = srl.cycles
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# Combined pass.
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yield ("Combined", "RGBA", 'COLOR')
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# Keep alignment for readability.
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# autopep8: off
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# Data passes.
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if srl.use_pass_z: yield ("Depth", "Z", 'VALUE')
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if srl.use_pass_mist: yield ("Mist", "Z", 'VALUE')
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if srl.use_pass_position: yield ("Position", "XYZ", 'VECTOR')
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if srl.use_pass_normal: yield ("Normal", "XYZ", 'VECTOR')
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if srl.use_pass_vector: yield ("Vector", "XYZW", 'VECTOR')
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if srl.use_pass_uv: yield ("UV", "UVA", 'VECTOR')
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if srl.use_pass_object_index: yield ("Object Index", "X", 'VALUE')
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if srl.use_pass_material_index: yield ("Material Index", "X", 'VALUE')
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# Light passes.
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if srl.use_pass_diffuse_direct: yield ("Diffuse Direct", "RGB", 'COLOR')
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if srl.use_pass_diffuse_indirect: yield ("Diffuse Indirect", "RGB", 'COLOR')
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if srl.use_pass_diffuse_color: yield ("Diffuse Color", "RGB", 'COLOR')
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if srl.use_pass_glossy_direct: yield ("Glossy Direct", "RGB", 'COLOR')
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if srl.use_pass_glossy_indirect: yield ("Glossy Indirect", "RGB", 'COLOR')
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if srl.use_pass_glossy_color: yield ("Glossy Color", "RGB", 'COLOR')
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if srl.use_pass_transmission_direct: yield ("Transmission Direct", "RGB", 'COLOR')
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if srl.use_pass_transmission_indirect: yield ("Transmission Indirect", "RGB", 'COLOR')
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if srl.use_pass_transmission_color: yield ("Transmission Color", "RGB", 'COLOR')
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if crl.use_pass_volume_direct: yield ("Volume Direct", "RGB", 'COLOR')
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if crl.use_pass_volume_indirect: yield ("Volume Indirect", "RGB", 'COLOR')
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if crl.use_pass_volume_scatter: yield ("Volume Scatter", "RGB", 'COLOR')
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if crl.use_pass_volume_transmit: yield ("Volume Transmit", "RGB", 'COLOR')
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if crl.use_pass_volume_majorant: yield ("Volume Majorant", "Z", 'VALUE')
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if srl.use_pass_emit: yield ("Emission", "RGB", 'COLOR')
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if srl.use_pass_environment: yield ("Environment", "RGB", 'COLOR')
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if srl.use_pass_ambient_occlusion: yield ("Ambient Occlusion", "RGB", 'COLOR')
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if crl.use_pass_shadow_catcher: yield ("Shadow Catcher", "RGB", 'COLOR')
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# autopep8: on
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# Debug passes.
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if crl.pass_debug_sample_count:
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yield ("Debug Sample Count", "X", 'VALUE')
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if crl.pass_render_time:
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# Only yield the pass if rendering on CPU
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if scene.cycles.device == 'CPU':
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yield ("Render Time", "X", "VALUE")
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# Cryptomatte passes.
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# NOTE: Name channels are lowercase RGBA so that compression rules check in OpenEXR DWA code
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# uses lossless compression. Reportedly this naming is the only one which works good from the
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# interoperability point of view. Using XYZW naming is not portable.
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crypto_depth = (min(16, srl.pass_cryptomatte_depth) + 1) // 2
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if srl.use_pass_cryptomatte_object:
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for i in range(0, crypto_depth):
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yield ("CryptoObject" + '{:02d}'.format(i), "rgba", 'COLOR')
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if srl.use_pass_cryptomatte_material:
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for i in range(0, crypto_depth):
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yield ("CryptoMaterial" + '{:02d}'.format(i), "rgba", 'COLOR')
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if srl.use_pass_cryptomatte_asset:
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for i in range(0, crypto_depth):
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yield ("CryptoAsset" + '{:02d}'.format(i), "rgba", 'COLOR')
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# Denoising passes.
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if scene.cycles.use_denoising and crl.use_denoising:
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yield ("Noisy Image", "RGBA", 'COLOR')
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if crl.use_pass_shadow_catcher:
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yield ("Noisy Shadow Catcher", "RGB", 'COLOR')
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if crl.denoising_store_passes:
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yield ("Denoising Normal", "XYZ", 'VECTOR')
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yield ("Denoising Albedo", "RGB", 'COLOR')
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yield ("Denoising Depth", "Z", 'VALUE')
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# Custom AOV passes.
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for aov in srl.aovs:
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if not aov.is_valid:
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continue
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if aov.type == 'VALUE':
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yield (aov.name, "X", 'VALUE')
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else:
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yield (aov.name, "RGBA", 'COLOR')
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# Light groups.
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for lightgroup in srl.lightgroups:
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yield ("Combined_%s" % lightgroup.name, "RGB", 'COLOR')
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# Path guiding debug passes.
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if _cycles.with_debug:
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yield ("Guiding Color", "RGB", 'COLOR')
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yield ("Guiding Probability", "X", 'VALUE')
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yield ("Guiding Average Roughness", "X", 'VALUE')
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def register_passes(engine, scene, view_layer):
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for name, channelids, channeltype in list_render_passes(scene, view_layer):
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engine.register_pass(scene, view_layer, name, len(channelids), channelids, channeltype)
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