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5b345524ea4aed30aa2fc9ef735ccae82bdffeae
test/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
History
Brecht Van Lommel 5e5b0cbb26 Game engine was not updated yet to disable vertex/normal state on exit as
other parts of Blender expect, might have caused issues with VBO's in some
cases.
2010-07-27 11:07:34 +00:00
..
CMakeLists.txt
correct fsf address
2010-02-12 13:34:04 +00:00
Makefile
Fix #22772: remove unnecessary -fpascal-strings flag on OS X, only
2010-07-07 15:26:02 +00:00
RAS_GLExtensionManager.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
RAS_GLExtensionManager.h
correct fsf address
2010-02-12 13:34:04 +00:00
RAS_ListRasterizer.cpp
Fix compilation error in MinGW with my last commit.
2010-03-25 08:48:31 +00:00
RAS_ListRasterizer.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
RAS_OpenGLRasterizer.cpp
reverting previous commit from Mitchell. His commit went to the trunk instead of the branch :)
2010-05-29 21:31:57 +00:00
RAS_OpenGLRasterizer.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
RAS_VAOpenGLRasterizer.cpp
Game engine was not updated yet to disable vertex/normal state on exit as
2010-07-27 11:07:34 +00:00
RAS_VAOpenGLRasterizer.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
SConscript
patch [#19796] GLEW update by Mitchell Stokes (Moguri)
2009-11-21 20:36:03 +00:00
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