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test/source
Aaron Carlisle 5b9bb688e7 UI: ShaderFX: Manually add X/Z labels for rim lighting
These need to be labeled manually  because offset is a #PROP_PIXEL.

Matches other changes made in rBbb4cef71eeaf36aa61187d47b8a8ae06ba55f7c0
2020-06-23 19:21:06 -04:00
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