Files
test/release/scripts/startup/bl_ui/space_topbar.py
Brecht Van Lommel 4e2228525f Workspaces: add main and child windows.
* Main windows show a topbar and statusbar, and select a workspace and
  scene. They are created with Window > New Main Window.

* Child windows do not show a topbar or statusbar. These follow the
  workspace and scene of their parent main window. Created with Window >
  New Window or View > Duplicate Area into New Window.

* The purpose of this change is to support multi monitor setups where you
  just want to put more editors on the other monitors. Without multiple
  topbars and statusbars, working within a single workspace and scene.
  Creating multiple main windows is intended to be a concious choice to
  do different tasks in different workspaces and scenes.

* Note these changes do not currently affect how the operating system
  treats the windows.

* When changing the workspace, the layout in all child windows changes.
  This makes sense if we consider child windows to be just a way to
  extend the main window across more monitors. In some case it may be
  useful to keep the same layout though, we can add an option for this
  depending on user feedback.
2018-07-04 18:40:33 +02:00

598 lines
20 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu, Panel
class TOPBAR_HT_upper_bar(Header):
bl_space_type = 'TOPBAR'
def draw(self, context):
region = context.region
if region.alignment == 'RIGHT':
self.draw_right(context)
else:
self.draw_left(context)
def draw_left(self, context):
layout = self.layout
window = context.window
screen = context.screen
layout.operator("wm.splash", text="", icon='BLENDER', emboss=False)
INFO_MT_editor_menus.draw_collapsible(context, layout)
layout.separator()
if not screen.show_fullscreen:
layout.template_ID_tabs(
window, "workspace",
new="workspace.workspace_add_menu",
unlink="workspace.workspace_delete",
)
else:
layout.operator(
"screen.back_to_previous",
icon='SCREEN_BACK',
text="Back to Previous",
)
def draw_right(self, context):
layout = self.layout
window = context.window
scene = window.scene
# Active workspace view-layer is retrieved through window, not through workspace.
layout.template_ID(window, "scene", new="scene.new", unlink="scene.delete")
row = layout.row(align=True)
row.template_search(
window, "view_layer",
scene, "view_layers",
new="scene.view_layer_add",
unlink="scene.view_layer_remove")
class TOPBAR_HT_lower_bar(Header):
bl_space_type = 'TOPBAR'
bl_region_type = 'WINDOW'
def draw(self, context):
layout = self.layout
region = context.region
if region.alignment == 'LEFT':
self.draw_left(context)
elif region.alignment == 'RIGHT':
self.draw_right(context)
else:
self.draw_center(context)
def draw_left(self, context):
layout = self.layout
mode = context.mode
# Active Tool
# -----------
from .space_toolsystem_common import ToolSelectPanelHelper
ToolSelectPanelHelper.draw_active_tool_header(context, layout)
# Object Mode Options
# -------------------
# Example of how toolsettings can be accessed as pop-overs.
# TODO(campbell): editing options should be after active tool options
# (obviously separated for from the users POV)
draw_fn = getattr(_draw_left_context_mode, mode, None)
if draw_fn is not None:
draw_fn(context, layout)
# Note: general mode options should be added to 'draw_right'.
if mode == 'SCULPT':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".paint_common", category="")
elif mode == 'PAINT_VERTEX':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".paint_common", category="")
elif mode == 'PAINT_WEIGHT':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".paint_common", category="")
elif mode == 'PAINT_TEXTURE':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".paint_common", category="")
elif mode == 'EDIT_ARMATURE':
pass
elif mode == 'EDIT_CURVE':
pass
elif mode == 'EDIT_MESH':
pass
elif mode == 'POSE':
pass
elif mode == 'PARTICLE':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".paint_common", category="")
def draw_center(self, context):
pass
def draw_right(self, context):
layout = self.layout
# General options, note, these _could_ display at the RHS of the draw_left callback.
# we just want them not to be confused with tool options.
mode = context.mode
if mode == 'SCULPT':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".sculpt_mode", category="")
elif mode == 'PAINT_VERTEX':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".vertexpaint", category="")
elif mode == 'PAINT_WEIGHT':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".weightpaint", category="")
elif mode == 'PAINT_TEXTURE':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".imagepaint", category="")
elif mode == 'EDIT_TEXT':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".text_edit", category="")
elif mode == 'EDIT_ARMATURE':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".armature_edit", category="")
elif mode == 'EDIT_METABALL':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".mball_edit", category="")
elif mode == 'EDIT_LATTICE':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".lattice_edit", category="")
elif mode == 'EDIT_CURVE':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".curve_edit", category="")
elif mode == 'EDIT_MESH':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".mesh_edit", category="")
elif mode == 'POSE':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".posemode", category="")
elif mode == 'PARTICLE':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".particlemode", category="")
elif mode == 'OBJECT':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".objectmode", category="")
class _draw_left_context_mode:
@staticmethod
def SCULPT(context, layout):
brush = context.tool_settings.sculpt.brush
if brush is None:
return
from .properties_paint_common import UnifiedPaintPanel
UnifiedPaintPanel.prop_unified_size(layout, context, brush, "size", slider=True, text="Radius")
UnifiedPaintPanel.prop_unified_strength(layout, context, brush, "strength", slider=True, text="Strength")
layout.prop(brush, "direction", text="", expand=True)
def PAINT_TEXTURE(context, layout):
brush = context.tool_settings.vertex_paint.brush
if brush is None:
return
from .properties_paint_common import UnifiedPaintPanel
layout.prop(brush, "color", text="")
UnifiedPaintPanel.prop_unified_size(layout, context, brush, "size", slider=True, text="Radius")
UnifiedPaintPanel.prop_unified_strength(layout, context, brush, "strength", slider=True, text="Strength")
def PAINT_VERTEX(context, layout):
brush = context.tool_settings.vertex_paint.brush
if brush is None:
return
from .properties_paint_common import UnifiedPaintPanel
layout.prop(brush, "color", text="")
UnifiedPaintPanel.prop_unified_size(layout, context, brush, "size", slider=True, text="Radius")
UnifiedPaintPanel.prop_unified_strength(layout, context, brush, "strength", slider=True, text="Strength")
def PAINT_WEIGHT(context, layout):
brush = context.tool_settings.weight_paint.brush
if brush is None:
return
from .properties_paint_common import UnifiedPaintPanel
UnifiedPaintPanel.prop_unified_weight(layout, context, brush, "weight", slider=True, text="Weight")
UnifiedPaintPanel.prop_unified_size(layout, context, brush, "size", slider=True, text="Radius")
UnifiedPaintPanel.prop_unified_strength(layout, context, brush, "strength", slider=True, text="Strength")
class INFO_MT_editor_menus(Menu):
bl_idname = "INFO_MT_editor_menus"
bl_label = ""
def draw(self, context):
self.draw_menus(self.layout, context)
@staticmethod
def draw_menus(layout, context):
layout.menu("INFO_MT_file")
layout.menu("INFO_MT_edit")
layout.menu("INFO_MT_render")
layout.menu("INFO_MT_window")
layout.menu("INFO_MT_help")
class INFO_MT_file(Menu):
bl_label = "File"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.read_homefile", text="New", icon='NEW')
layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER')
layout.menu("INFO_MT_file_open_recent")
layout.operator("wm.revert_mainfile")
layout.operator("wm.recover_last_session")
layout.operator("wm.recover_auto_save", text="Recover Auto Save...")
layout.separator()
layout.operator_context = 'EXEC_AREA' if context.blend_data.is_saved else 'INVOKE_AREA'
layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK')
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_as_mainfile", text="Save As...")
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_as_mainfile", text="Save Copy...").copy = True
layout.separator()
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_homefile")
layout.operator("wm.read_factory_settings")
layout.separator()
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.link", text="Link", icon='LINK_BLEND')
layout.operator("wm.append", text="Append", icon='APPEND_BLEND')
layout.menu("INFO_MT_file_previews")
layout.separator()
layout.menu("INFO_MT_file_import", icon='IMPORT')
layout.menu("INFO_MT_file_export", icon='EXPORT')
layout.separator()
layout.menu("INFO_MT_file_external_data")
layout.separator()
layout.operator_context = 'EXEC_AREA'
if bpy.data.is_dirty and context.user_preferences.view.use_quit_dialog:
layout.operator_context = 'INVOKE_SCREEN' # quit dialog
layout.operator("wm.quit_blender", text="Quit", icon='QUIT')
class INFO_MT_file_import(Menu):
bl_idname = "INFO_MT_file_import"
bl_label = "Import"
def draw(self, context):
if bpy.app.build_options.collada:
self.layout.operator("wm.collada_import", text="Collada (Default) (.dae)")
if bpy.app.build_options.alembic:
self.layout.operator("wm.alembic_import", text="Alembic (.abc)")
class INFO_MT_file_export(Menu):
bl_idname = "INFO_MT_file_export"
bl_label = "Export"
def draw(self, context):
if bpy.app.build_options.collada:
self.layout.operator("wm.collada_export", text="Collada (Default) (.dae)")
if bpy.app.build_options.alembic:
self.layout.operator("wm.alembic_export", text="Alembic (.abc)")
class INFO_MT_file_external_data(Menu):
bl_label = "External Data"
def draw(self, context):
layout = self.layout
icon = 'CHECKBOX_HLT' if bpy.data.use_autopack else 'CHECKBOX_DEHLT'
layout.operator("file.autopack_toggle", icon=icon)
layout.separator()
pack_all = layout.row()
pack_all.operator("file.pack_all")
pack_all.active = not bpy.data.use_autopack
unpack_all = layout.row()
unpack_all.operator("file.unpack_all")
unpack_all.active = not bpy.data.use_autopack
layout.separator()
layout.operator("file.make_paths_relative")
layout.operator("file.make_paths_absolute")
layout.operator("file.report_missing_files")
layout.operator("file.find_missing_files")
class INFO_MT_file_previews(Menu):
bl_label = "Data Previews"
def draw(self, context):
layout = self.layout
layout.operator("wm.previews_ensure")
layout.operator("wm.previews_batch_generate")
layout.separator()
layout.operator("wm.previews_clear")
layout.operator("wm.previews_batch_clear")
class INFO_MT_game(Menu):
bl_label = "Game"
def draw(self, context):
layout = self.layout
gs = context.scene.game_settings
layout.operator("view3d.game_start")
layout.separator()
layout.prop(gs, "show_debug_properties")
layout.prop(gs, "show_framerate_profile")
layout.prop(gs, "show_physics_visualization")
layout.prop(gs, "use_deprecation_warnings")
layout.prop(gs, "use_animation_record")
layout.separator()
layout.prop(gs, "use_auto_start")
class INFO_MT_render(Menu):
bl_label = "Render"
def draw(self, context):
layout = self.layout
rd = context.scene.render
layout.operator("render.render", text="Render Image", icon='RENDER_STILL').use_viewport = True
props = layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION')
props.animation = True
props.use_viewport = True
layout.operator("sound.mixdown", text="Render Audio", icon='PLAY_AUDIO')
layout.separator()
layout.prop_menu_enum(rd, "display_mode", text="Display Mode")
layout.prop(rd, "use_lock_interface", text="Lock Interface")
layout.separator()
props = layout.operator("render.opengl", text="OpenGL Render Image", icon='RENDER_STILL')
props.view_context = False
props = layout.operator("render.opengl", text="OpenGL Render Animation", icon='RENDER_ANIMATION')
props.view_context = False
props.animation = True
layout.menu("INFO_MT_opengl_render")
layout.separator()
layout.operator("render.view_show")
layout.operator("render.play_rendered_anim", icon='PLAY')
class INFO_MT_opengl_render(Menu):
bl_label = "OpenGL Render Options"
def draw(self, context):
layout = self.layout
rd = context.scene.render
layout.prop(rd, "use_antialiasing")
layout.prop(rd, "use_full_sample")
layout.prop_menu_enum(rd, "antialiasing_samples")
layout.prop_menu_enum(rd, "alpha_mode")
class INFO_MT_edit(Menu):
bl_label = "Edit"
def draw(self, context):
layout = self.layout
layout.operator("ed.undo")
layout.operator("ed.redo")
layout.separator()
layout.operator("ed.undo_history", text="Undo History...")
layout.separator()
layout.operator("screen.repeat_last")
layout.operator("screen.repeat_history", text="Repeat History...")
layout.separator()
layout.operator("screen.redo_last", text="Adjust Last Operation...")
layout.separator()
layout.operator("wm.search_menu", text="Operator Search...")
layout.separator()
# Should move elsewhere (impacts outliner & 3D view).
tool_settings = context.tool_settings
layout.prop(tool_settings, "lock_object_mode")
layout.separator()
layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES')
class INFO_MT_window(Menu):
bl_label = "Window"
def draw(self, context):
import sys
layout = self.layout
layout.operator("wm.window_new")
layout.operator("wm.window_new_main")
layout.separator()
layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER')
layout.separator()
layout.operator("screen.workspace_cycle", text="Next Workspace").direction = 'NEXT'
layout.operator("screen.workspace_cycle", text="Previous Workspace").direction = 'PREV'
layout.separator()
layout.operator("screen.screenshot")
if sys.platform[:3] == "win":
layout.separator()
layout.operator("wm.console_toggle", icon='CONSOLE')
if context.scene.render.use_multiview:
layout.separator()
layout.operator("wm.set_stereo_3d")
class INFO_MT_help(Menu):
bl_label = "Help"
def draw(self, context):
layout = self.layout
layout.operator(
"wm.url_open", text="Manual", icon='HELP',
).url = "https://docs.blender.org/manual/en/dev/"
layout.operator(
"wm.url_open", text="Release Log", icon='URL',
).url = "http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/%d.%d" % bpy.app.version[:2]
layout.separator()
layout.operator(
"wm.url_open", text="Blender Website", icon='URL',
).url = "https://www.blender.org"
layout.operator(
"wm.url_open", text="Blender Store", icon='URL',
).url = "https://store.blender.org"
layout.operator(
"wm.url_open", text="Developer Community", icon='URL',
).url = "https://www.blender.org/get-involved/"
layout.operator(
"wm.url_open", text="User Community", icon='URL',
).url = "https://www.blender.org/support/user-community"
layout.separator()
layout.operator(
"wm.url_open", text="Report a Bug", icon='URL',
).url = "https://developer.blender.org/maniphest/task/edit/form/1"
layout.separator()
layout.operator(
"wm.url_open", text="Python API Reference", icon='URL',
).url = bpy.types.WM_OT_doc_view._prefix
layout.operator("wm.operator_cheat_sheet", icon='TEXT')
layout.operator("wm.sysinfo", icon='TEXT')
layout.separator()
layout.operator("wm.splash", icon='BLENDER')
class TOPBAR_MT_file_specials(Menu):
bl_label = "File Context Menu"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.link", text="Link", icon='LINK_BLEND')
layout.operator("wm.append", text="Append", icon='APPEND_BLEND')
layout.separator()
layout.menu("INFO_MT_file_import", icon='IMPORT')
layout.menu("INFO_MT_file_export", icon='EXPORT')
class TOPBAR_MT_window_specials(Menu):
bl_label = "Window Context Menu"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.operator("wm.window_new")
layout.operator_context = 'INVOKE_AREA'
layout.operator("screen.area_dupli")
layout.separator()
layout.operator("screen.area_split", text="Horizontal Split").direction = 'HORIZONTAL'
layout.operator("screen.area_split", text="Vertical Split").direction = 'VERTICAL'
layout.separator()
layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES')
classes = (
TOPBAR_HT_upper_bar,
TOPBAR_HT_lower_bar,
TOPBAR_MT_file_specials,
TOPBAR_MT_window_specials,
INFO_MT_editor_menus,
INFO_MT_file,
INFO_MT_file_import,
INFO_MT_file_export,
INFO_MT_file_external_data,
INFO_MT_file_previews,
INFO_MT_edit,
INFO_MT_game,
INFO_MT_render,
INFO_MT_opengl_render,
INFO_MT_window,
INFO_MT_help,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)