Files
test/source/blender/gpu/SConscript
Antony Riakiotakis 5e613198e5 Viewport compositing - first code
This commit introduces a few ready made effects for the 3D viewport
and OpenGL rendering.

Included effects are Depth of Field, accessible from camera view
and screen space ambient occlusion. Those effects can be turned on and
tweaked from the shading panel in the 3D viewport.

Off screen rendering will use the settings of the current camera.

WIP documentation can be found here:

http://wiki.blender.org/index.php/User:Psy-Fi/Framebuffer_Post-processing
2015-02-12 18:54:41 +01:00

83 lines
2.8 KiB
Python

#!/usr/bin/env python
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Nathan Letwory.
#
# ***** END GPL LICENSE BLOCK *****
Import ('env')
sources = env.Glob('intern/*.c')
sources += env.Glob('shaders/*.c')
defs = env['BF_GL_DEFINITIONS']
incs = [
'.',
'#/intern/glew-mx',
'#/intern/guardedalloc',
env['BF_GLEW_INC'],
'#/intern/smoke/extern',
'../blenkernel',
'../blenlib',
'../bmesh',
'../imbuf',
'../include',
'../makesdna',
'../makesrna',
'../nodes',
'../nodes/intern',
]
if env['WITH_BF_GAMEENGINE']:
defs.append('WITH_GAMEENGINE')
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
incs.append(env['BF_PTHREADS_INC'])
if env['WITH_BF_SMOKE']:
defs.append('WITH_SMOKE')
if env['WITH_BF_DDS']:
defs.append('WITH_DDS')
# generated data files
import os
sources.extend((
os.path.join(env['DATA_SOURCES'], "gpu_shader_simple_frag.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_simple_vert.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_ssao_frag.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_frag.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_vert.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_lib.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_vert.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_material.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_sep_gaussian_blur_frag.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_sep_gaussian_blur_vert.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_vertex.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_vertex_world.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_vsm_store_frag.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_vsm_store_vert.glsl.c"),
))
env.BlenderLib('bf_gpu', sources, incs, defines=defs, libtype=['core', 'player'], priority=[160, 110])