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5e6c0bcded19bfbbe08ea1fcbaee85176b385b0c
test/source/blender/gpu
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Lukas Steiblys d3ec9753c4 freeing all free GPU buffers every frame could be a performance issue and is not necessary
2010-11-26 11:20:03 +00:00
..
intern
freeing all free GPU buffers every frame could be a performance issue and is not necessary
2010-11-26 11:20:03 +00:00
CMakeLists.txt
- include pthreads for win32 globally (as with opengl).
2010-11-21 09:10:50 +00:00
GPU_buffers.h
Fix a few compile warnings and rename gpu_buffers.h to GPU_buffers.h
2010-07-14 10:46:12 +00:00
GPU_draw.h
remove/tag unused args for view*.c, gpu*.c & image*.c
2010-10-15 12:29:02 +00:00
GPU_extensions.h
Reverting revision 33120, which added vram monitoring. The method used had some problems (especially in the freeing function). I will research an alternative solution and submit it to the tracker.
2010-11-24 06:27:07 +00:00
GPU_material.h
Fix #22986: glsl didn't take object hiding into account yet for lamps.
2010-07-27 11:10:34 +00:00
Makefile
Update address in license block.
2010-08-10 21:22:26 +00:00
SConscript
Fixing Scons compile on Windows:
2010-04-14 17:15:33 +00:00
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