Files
test/source/blender/gpu/vulkan/vk_vertex_attribute_object.hh
Jeroen Bakker 4cf7b95a15 Vulkan: Fix Compilation Issues on Windows
VKVertexAttributeObject was both defined as a class and a struct.
Settled on being a class.

Also removed an assert that is currently failing as workbench has
more attributes defined than actually used.

Pull Request: https://projects.blender.org/blender/blender/pulls/107874
2023-05-12 12:38:42 +02:00

60 lines
1.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2023 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#include "vk_buffer.hh"
#include "vk_common.hh"
#include "BLI_vector.hh"
#pragma once
namespace blender::gpu {
class VKVertexBuffer;
class VKContext;
class VKBatch;
class VKShaderInterface;
class VKImmediate;
using AttributeMask = uint16_t;
class VKVertexAttributeObject {
public:
bool is_valid = false;
VkPipelineVertexInputStateCreateInfo info = {
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, NULL};
Vector<VkVertexInputBindingDescription> bindings;
Vector<VkVertexInputAttributeDescription> attributes;
/* Used for batches. */
Vector<VKVertexBuffer *> vbos;
/* Used for immediate mode. */
Vector<VKBufferWithOffset> buffers;
VKVertexAttributeObject();
void clear();
void bind(VKContext &context);
// Copy assignment operator.
VKVertexAttributeObject &operator=(const VKVertexAttributeObject &other);
void update_bindings(const VKContext &context, VKBatch &batch);
void update_bindings(VKImmediate &immediate);
private:
void update_bindings(const GPUVertFormat &vertex_format,
VKVertexBuffer *vertex_buffer,
VKBufferWithOffset *immediate_vertex_buffer,
const int64_t vertex_len,
const VKShaderInterface &interface,
AttributeMask &r_occupied_attributes,
const bool use_instancing);
};
} // namespace blender::gpu