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5f02b167d191969474c8f3575abdd6dbaeffeb57
test
/
source
/
blender
/
gpu
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Brecht Van Lommel
503785649d
Fix
#30811
: glsl error in material draw mode, due to recent commit.
2012-04-04 16:11:10 +00:00
..
intern
Fix
#30811
: glsl error in material draw mode, due to recent commit.
2012-04-04 16:11:10 +00:00
CMakeLists.txt
pep8 edits and avoid naming conflicts with python builtins
2011-11-24 19:36:12 +00:00
GPU_buffers.h
Skip hidden elements in PBVH iterator, raycast, and drawing.
2012-03-14 06:32:25 +00:00
GPU_draw.h
unify include guard defines, __$FILENAME__
2012-02-17 18:59:41 +00:00
GPU_extensions.h
style cleanup: comment blocks
2012-03-09 18:28:30 +00:00
GPU_material.h
Implements a new operator for detaching nodes. In the process i overhauled the node muting system as well.
2012-02-27 17:38:16 +00:00
SConscript
Muting node patch: second part. Also fix [
#27636
] Muting shading nodes is ignored
2011-11-20 16:38:23 +00:00