NOTE: `bgl.h` was left unchanged, as it is deprecated code anyway, and its conversion to C++ does not seem immediately trivial.
21 lines
335 B
C++
21 lines
335 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup pygen
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*/
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#pragma once
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struct IDProperty;
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extern PyTypeObject BPy_IDPropertyUIManager_Type;
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struct BPy_IDPropertyUIManager {
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PyObject_VAR_HEAD
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IDProperty *property;
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};
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void IDPropertyUIData_Init_Types();
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