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5fa5ea352e1e4bce5070316cdd5d0caef4ac0a23
test/source/gameengine
History
Erwin Coumans 8291024b99 fixes in raycasting
2006-04-24 04:58:37 +00:00
..
BlenderRoutines
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
2006-04-02 21:04:20 +00:00
Converter
added support for 'Ghost' object and collision sensor (preliminary)
2006-04-17 01:33:10 +00:00
Expressions
==SCons==
2006-02-07 21:24:36 +00:00
GameLogic
Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
2006-02-13 05:45:32 +00:00
GamePlayer
made some gfx debug code win32 specific
2006-04-03 01:28:43 +00:00
Ketsji
fixed collision sensor for dynamically created objects using Bullet physics
2006-04-24 02:03:55 +00:00
Network
==SCons==
2006-02-07 21:24:36 +00:00
Physics
fixes in raycasting
2006-04-24 04:58:37 +00:00
PyDoc
Added the docs & use Python booleans for physics reinstance.
2005-04-23 12:25:21 +00:00
Rasterizer
a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
2006-04-13 05:11:34 +00:00
SceneGraph
==SCons==
2006-02-07 21:24:36 +00:00
Makefile
Added 2 options to the Makefiles (enable in environment, user-def.mk,
2004-03-21 19:59:51 +00:00
SConscript
== SCons ==
2006-02-04 14:15:10 +00:00
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