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607cd0e8bc867f18a17153bfb43355ac5aea7b86
test/source/blender/gpu
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Brecht Van Lommel 9b3efa912a Fix T40478: wrong cycles fresnel with GLSL materials in the viewport.
2014-06-04 19:42:47 +02:00
..
intern
Fix T40078: GLSL Lamp with OnlyShadow makes weird colors in object.
2014-05-30 17:11:41 +09:00
shaders
Fix T40478: wrong cycles fresnel with GLSL materials in the viewport.
2014-06-04 19:42:47 +02:00
CMakeLists.txt
View3D: disable LOD when game engine is disabled or ifdef'd
2014-04-09 11:52:34 +10:00
GPU_buffers.h
Attempt to solve T39950,
2014-05-05 21:13:27 +03:00
GPU_draw.h
Fix for image garbage collection failing to run for render-only views
2014-05-22 11:58:07 +10:00
GPU_extensions.h
Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define
2014-04-01 15:22:28 +11:00
GPU_material.h
Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior.
2014-05-30 08:22:44 +09:00
GPU_simple_shader.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
SConscript
View3D: disable LOD when game engine is disabled or ifdef'd
2014-04-09 11:52:34 +10:00
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