Files
test/intern/cycles/scene/procedural.cpp

70 lines
1.2 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "scene/procedural.h"
#include "scene/scene.h"
#include "scene/stats.h"
#include "util/progress.h"
CCL_NAMESPACE_BEGIN
NODE_ABSTRACT_DEFINE(Procedural)
{
NodeType *type = NodeType::add("procedural_base", nullptr);
return type;
}
Procedural::Procedural(const NodeType *type) : Node(type) {}
Procedural::~Procedural() = default;
ProceduralManager::ProceduralManager()
{
need_update_ = true;
}
ProceduralManager::~ProceduralManager() = default;
void ProceduralManager::update(Scene *scene, Progress &progress)
{
if (!need_update()) {
return;
}
progress.set_status("Updating Procedurals");
scoped_callback_timer timer([scene](double time) {
if (scene->update_stats) {
scene->update_stats->procedurals.times.add_entry({"update", time});
}
});
for (Procedural *procedural : scene->procedurals) {
if (progress.get_cancel()) {
return;
}
procedural->generate(scene, progress);
}
if (progress.get_cancel()) {
return;
}
need_update_ = false;
}
void ProceduralManager::tag_update()
{
need_update_ = true;
}
bool ProceduralManager::need_update() const
{
return need_update_;
}
CCL_NAMESPACE_END