Files
test/source/gameengine/Ketsji
Mitchell Stokes 8883702f8a BGE Animations: Various compatibility fixes:
* Blendin for Loop End works even after a negative pulse. Flipper could still use some work in this area.
  * Continuous works a lot better.
  * BL_Action::SetFrame() should work a little smoother.
2011-08-08 04:28:30 +00:00
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2011-08-07 11:54:58 +00:00
2011-07-09 19:59:32 +00:00
2011-02-25 13:35:59 +00:00
2011-08-07 11:54:58 +00:00
2011-07-15 04:01:47 +00:00
2011-08-07 11:54:58 +00:00
2011-08-07 11:54:58 +00:00
2011-08-07 11:54:58 +00:00