This was caused by some pixels having no good neighbors to get the irradiance from. The weighted sum would have huge precision issues and the values would blow-out. Adding an epsilon weight tailored to the report file to fix this issue. Fix #123488
This was caused by some pixels having no good neighbors to get the irradiance from. The weighted sum would have huge precision issues and the values would blow-out. Adding an epsilon weight tailored to the report file to fix this issue. Fix #123488