Files
test/source/blender/blenkernel/intern/workspace.c
Julian Eisel 974ffaa39d Get workspace mode from the workspace view-layer
While this probably isn't the final solution we'll go with, it's nicer
as current one, which was basically broken. So consider this as
temporary solution.

It also allows testing how changing workspace changes mode & active
object, but only by having the workspaces use different view-layers.

Decided to remove WorkSpace.mode for now. If we need to bring it back,
we'll have to version patch it anyway.
2017-11-25 03:42:49 +01:00

495 lines
15 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/workspace.c
* \ingroup bke
*/
/* allow accessing private members of DNA_workspace_types.h */
#define DNA_PRIVATE_WORKSPACE_ALLOW
#include <stdlib.h>
#include "BLI_utildefines.h"
#include "BLI_string.h"
#include "BLI_string_utf8.h"
#include "BLI_string_utils.h"
#include "BLI_listbase.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_workspace.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_workspace_types.h"
#include "MEM_guardedalloc.h"
/* -------------------------------------------------------------------- */
/* Internal utils */
static void workspace_layout_name_set(
WorkSpace *workspace, WorkSpaceLayout *layout, const char *new_name)
{
BLI_strncpy(layout->name, new_name, sizeof(layout->name));
BLI_uniquename(&workspace->layouts, layout, "Layout", '.', offsetof(WorkSpaceLayout, name), sizeof(layout->name));
}
/**
* This should only be used directly when it is to be expected that there isn't
* a layout within \a workspace that wraps \a screen. Usually - especially outside
* of BKE_workspace - #BKE_workspace_layout_find should be used!
*/
static WorkSpaceLayout *workspace_layout_find_exec(
const WorkSpace *workspace, const bScreen *screen)
{
return BLI_findptr(&workspace->layouts, screen, offsetof(WorkSpaceLayout, screen));
}
static void workspace_relation_add(
ListBase *relation_list, void *parent, void *data)
{
WorkSpaceDataRelation *relation = MEM_callocN(sizeof(*relation), __func__);
relation->parent = parent;
relation->value = data;
/* add to head, if we switch back to it soon we find it faster. */
BLI_addhead(relation_list, relation);
}
static void workspace_relation_remove(
ListBase *relation_list, WorkSpaceDataRelation *relation)
{
BLI_remlink(relation_list, relation);
MEM_freeN(relation);
}
static void workspace_relation_ensure_updated(
ListBase *relation_list, void *parent, void *data)
{
WorkSpaceDataRelation *relation = BLI_findptr(relation_list, parent, offsetof(WorkSpaceDataRelation, parent));
if (relation != NULL) {
relation->value = data;
/* reinsert at the head of the list, so that more commonly used relations are found faster. */
BLI_remlink(relation_list, relation);
BLI_addhead(relation_list, relation);
}
else {
/* no matching relation found, add new one */
workspace_relation_add(relation_list, parent, data);
}
}
static void *workspace_relation_get_data_matching_parent(
const ListBase *relation_list, const void *parent)
{
WorkSpaceDataRelation *relation = BLI_findptr(relation_list, parent, offsetof(WorkSpaceDataRelation, parent));
if (relation != NULL) {
return relation->value;
}
else {
return NULL;
}
}
/**
* Checks if \a screen is already used within any workspace. A screen should never be assigned to multiple
* WorkSpaceLayouts, but that should be ensured outside of the BKE_workspace module and without such checks.
* Hence, this should only be used as assert check before assigining a screen to a workspace.
*/
#ifndef NDEBUG
static bool workspaces_is_screen_used
#else
static bool UNUSED_FUNCTION(workspaces_is_screen_used)
#endif
(const Main *bmain, bScreen *screen)
{
for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
if (workspace_layout_find_exec(workspace, screen)) {
return true;
}
}
return false;
}
/* -------------------------------------------------------------------- */
/* Create, delete, init */
WorkSpace *BKE_workspace_add(Main *bmain, const char *name)
{
WorkSpace *new_workspace = BKE_libblock_alloc(bmain, ID_WS, name, 0);
return new_workspace;
}
/**
* The function that actually frees the workspace data (not workspace itself). It shouldn't be called
* directly, instead #BKE_workspace_remove should be, which calls this through #BKE_libblock_free then.
*
* Should something like a bke_internal.h be added, this should go there!
*/
void BKE_workspace_free(WorkSpace *workspace)
{
for (WorkSpaceDataRelation *relation = workspace->hook_layout_relations.first, *relation_next;
relation;
relation = relation_next)
{
relation_next = relation->next;
workspace_relation_remove(&workspace->hook_layout_relations, relation);
}
BLI_freelistN(&workspace->layouts);
BLI_freelistN(&workspace->transform_orientations);
BKE_viewrender_free(&workspace->view_render);
}
/**
* Remove \a workspace by freeing itself and its data. This is a higher-level wrapper that
* calls #BKE_workspace_free (through #BKE_libblock_free) to free the workspace data, and frees
* other data-blocks owned by \a workspace and its layouts (currently that is screens only).
*
* Always use this to remove (and free) workspaces. Don't free non-ID workspace members here.
*/
void BKE_workspace_remove(Main *bmain, WorkSpace *workspace)
{
for (WorkSpaceLayout *layout = workspace->layouts.first, *layout_next; layout; layout = layout_next) {
layout_next = layout->next;
BKE_workspace_layout_remove(bmain, workspace, layout);
}
BKE_libblock_free(bmain, workspace);
}
WorkSpaceInstanceHook *BKE_workspace_instance_hook_create(const Main *bmain)
{
WorkSpaceInstanceHook *hook = MEM_callocN(sizeof(WorkSpaceInstanceHook), __func__);
/* set an active screen-layout for each possible window/workspace combination */
for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
BKE_workspace_hook_layout_for_workspace_set(hook, workspace, workspace->layouts.first);
}
return hook;
}
void BKE_workspace_instance_hook_free(const Main *bmain, WorkSpaceInstanceHook *hook)
{
/* workspaces should never be freed before wm (during which we call this function) */
BLI_assert(!BLI_listbase_is_empty(&bmain->workspaces));
/* Free relations for this hook */
for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
for (WorkSpaceDataRelation *relation = workspace->hook_layout_relations.first, *relation_next;
relation;
relation = relation_next)
{
relation_next = relation->next;
if (relation->parent == hook) {
workspace_relation_remove(&workspace->hook_layout_relations, relation);
}
}
}
MEM_freeN(hook);
}
/**
* Add a new layout to \a workspace for \a screen.
*/
WorkSpaceLayout *BKE_workspace_layout_add(
WorkSpace *workspace,
bScreen *screen,
const char *name)
{
WorkSpaceLayout *layout = MEM_callocN(sizeof(*layout), __func__);
BLI_assert(!workspaces_is_screen_used(G.main, screen));
layout->screen = screen;
workspace_layout_name_set(workspace, layout, name);
BLI_addtail(&workspace->layouts, layout);
return layout;
}
void BKE_workspace_layout_remove(
Main *bmain,
WorkSpace *workspace, WorkSpaceLayout *layout)
{
BKE_libblock_free(bmain, BKE_workspace_layout_screen_get(layout));
BLI_freelinkN(&workspace->layouts, layout);
}
/* -------------------------------------------------------------------- */
/* General Utils */
void BKE_workspace_transform_orientation_remove(
WorkSpace *workspace, TransformOrientation *orientation)
{
for (WorkSpaceLayout *layout = workspace->layouts.first; layout; layout = layout->next) {
BKE_screen_transform_orientation_remove(BKE_workspace_layout_screen_get(layout), workspace, orientation);
}
BLI_freelinkN(&workspace->transform_orientations, orientation);
}
TransformOrientation *BKE_workspace_transform_orientation_find(
const WorkSpace *workspace, const int index)
{
return BLI_findlink(&workspace->transform_orientations, index);
}
/**
* \return the index that \a orientation has within \a workspace's transform-orientation list or -1 if not found.
*/
int BKE_workspace_transform_orientation_get_index(
const WorkSpace *workspace, const TransformOrientation *orientation)
{
return BLI_findindex(&workspace->transform_orientations, orientation);
}
WorkSpaceLayout *BKE_workspace_layout_find(
const WorkSpace *workspace, const bScreen *screen)
{
WorkSpaceLayout *layout = workspace_layout_find_exec(workspace, screen);
if (layout) {
return layout;
}
printf("%s: Couldn't find layout in this workspace: '%s' screen: '%s'. "
"This should not happen!\n",
__func__, workspace->id.name + 2, screen->id.name + 2);
return NULL;
}
/**
* Find the layout for \a screen without knowing which workspace to look in.
* Can also be used to find the workspace that contains \a screen.
*
* \param r_workspace: Optionally return the workspace that contains the looked up layout (if found).
*/
WorkSpaceLayout *BKE_workspace_layout_find_global(
const Main *bmain, const bScreen *screen,
WorkSpace **r_workspace)
{
WorkSpaceLayout *layout;
if (r_workspace) {
*r_workspace = NULL;
}
for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
if ((layout = workspace_layout_find_exec(workspace, screen))) {
if (r_workspace) {
*r_workspace = workspace;
}
return layout;
}
}
return NULL;
}
/**
* Circular workspace layout iterator.
*
* \param callback: Custom function which gets executed for each layout. Can return false to stop iterating.
* \param arg: Custom data passed to each \a callback call.
*
* \return the layout at which \a callback returned false.
*/
WorkSpaceLayout *BKE_workspace_layout_iter_circular(
const WorkSpace *workspace, WorkSpaceLayout *start,
bool (*callback)(const WorkSpaceLayout *layout, void *arg),
void *arg, const bool iter_backward)
{
WorkSpaceLayout *iter_layout;
if (iter_backward) {
BLI_LISTBASE_CIRCULAR_BACKWARD_BEGIN(&workspace->layouts, iter_layout, start)
{
if (!callback(iter_layout, arg)) {
return iter_layout;
}
}
BLI_LISTBASE_CIRCULAR_BACKWARD_END(&workspace->layouts, iter_layout, start);
}
else {
BLI_LISTBASE_CIRCULAR_FORWARD_BEGIN(&workspace->layouts, iter_layout, start)
{
if (!callback(iter_layout, arg)) {
return iter_layout;
}
}
BLI_LISTBASE_CIRCULAR_FORWARD_END(&workspace->layouts, iter_layout, start)
}
return NULL;
}
/* -------------------------------------------------------------------- */
/* Getters/Setters */
WorkSpace *BKE_workspace_active_get(WorkSpaceInstanceHook *hook)
{
return hook->active;
}
void BKE_workspace_active_set(WorkSpaceInstanceHook *hook, WorkSpace *workspace)
{
hook->active = workspace;
if (workspace) {
WorkSpaceLayout *layout = workspace_relation_get_data_matching_parent(&workspace->hook_layout_relations, hook);
if (layout) {
hook->act_layout = layout;
}
}
}
WorkSpaceLayout *BKE_workspace_active_layout_get(const WorkSpaceInstanceHook *hook)
{
return hook->act_layout;
}
void BKE_workspace_active_layout_set(WorkSpaceInstanceHook *hook, WorkSpaceLayout *layout)
{
hook->act_layout = layout;
}
bScreen *BKE_workspace_active_screen_get(const WorkSpaceInstanceHook *hook)
{
return hook->act_layout->screen;
}
void BKE_workspace_active_screen_set(WorkSpaceInstanceHook *hook, WorkSpace *workspace, bScreen *screen)
{
/* we need to find the WorkspaceLayout that wraps this screen */
WorkSpaceLayout *layout = BKE_workspace_layout_find(hook->active, screen);
BKE_workspace_hook_layout_for_workspace_set(hook, workspace, layout);
}
#ifdef USE_WORKSPACE_MODE
eObjectMode BKE_workspace_object_mode_get(const WorkSpace *workspace)
{
Base *active_base = BKE_workspace_active_base_get(workspace);
return active_base ? active_base->object->mode : OB_MODE_OBJECT;
}
void BKE_workspace_object_mode_set(WorkSpace *workspace, const eObjectMode mode)
{
Base *active_base = BKE_workspace_active_base_get(workspace);
if (active_base) {
active_base->object->mode = mode;
}
}
#endif
Base *BKE_workspace_active_base_get(const WorkSpace *workspace)
{
return workspace->view_layer->basact;
}
ListBase *BKE_workspace_transform_orientations_get(WorkSpace *workspace)
{
return &workspace->transform_orientations;
}
ViewLayer *BKE_workspace_view_layer_get(const WorkSpace *workspace)
{
return workspace->view_layer;
}
void BKE_workspace_view_layer_set(WorkSpace *workspace, ViewLayer *layer)
{
workspace->view_layer = layer;
}
ListBase *BKE_workspace_layouts_get(WorkSpace *workspace)
{
return &workspace->layouts;
}
const char *BKE_workspace_layout_name_get(const WorkSpaceLayout *layout)
{
return layout->name;
}
void BKE_workspace_layout_name_set(WorkSpace *workspace, WorkSpaceLayout *layout, const char *new_name)
{
workspace_layout_name_set(workspace, layout, new_name);
}
bScreen *BKE_workspace_layout_screen_get(const WorkSpaceLayout *layout)
{
return layout->screen;
}
void BKE_workspace_layout_screen_set(WorkSpaceLayout *layout, bScreen *screen)
{
layout->screen = screen;
}
WorkSpaceLayout *BKE_workspace_hook_layout_for_workspace_get(
const WorkSpaceInstanceHook *hook, const WorkSpace *workspace)
{
return workspace_relation_get_data_matching_parent(&workspace->hook_layout_relations, hook);
}
void BKE_workspace_hook_layout_for_workspace_set(
WorkSpaceInstanceHook *hook, WorkSpace *workspace, WorkSpaceLayout *layout)
{
hook->act_layout = layout;
workspace_relation_ensure_updated(&workspace->hook_layout_relations, hook, layout);
}
/**
* Get the render engine of a workspace, to be used in the viewport.
*/
ViewRender *BKE_workspace_view_render_get(WorkSpace *workspace)
{
return &workspace->view_render;
}
/* Flags */
bool BKE_workspace_use_scene_settings_get(const WorkSpace *workspace)
{
return (workspace->flags & WORKSPACE_USE_SCENE_SETTINGS) != 0;
}
void BKE_workspace_use_scene_settings_set(WorkSpace *workspace, bool value)
{
if (value) {
workspace->flags |= WORKSPACE_USE_SCENE_SETTINGS;
}
else {
workspace->flags &= ~WORKSPACE_USE_SCENE_SETTINGS;
}
}
/* Update / evaluate */
void BKE_workspace_update_tagged(struct EvaluationContext *eval_ctx,
Main *bmain,
WorkSpace *workspace,
Scene *scene)
{
ViewLayer *view_layer = BKE_workspace_view_layer_get(workspace);
struct Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene,
view_layer,
true);
BKE_scene_graph_update_tagged(eval_ctx, depsgraph, bmain, scene, view_layer);
}