Files
test/source/blender/python/gpu/gpu_py_texture.hh
Campbell Barton 6253a33aa3 Cleanup: use nodiscard attribute for functions in the Python API
In most (cases functions returning a PyObject pointer
requires it to be used by the caller, declare functions in the Python
API with the `nodiscard` attribute.
2025-06-28 10:15:27 +10:00

39 lines
947 B
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bpygpu
*/
#pragma once
#include <Python.h>
#include "BLI_compiler_attrs.h"
struct GPUTexture;
extern PyTypeObject BPyGPUTexture_Type;
/**
* GPU_DEPTH24_STENCIL8 and GPU_DEPTH_COMPONENT24 are deprecated in Blender 5.0. These formats are
* automatically converted to their 32F variant.
*/
constexpr int GPU_DEPTH24_STENCIL8_DEPRECATED = -1;
constexpr int GPU_DEPTH_COMPONENT24_DEPRECATED = -2;
extern const struct PyC_StringEnumItems pygpu_textureformat_items[];
#define BPyGPUTexture_Check(v) (Py_TYPE(v) == &BPyGPUTexture_Type)
struct BPyGPUTexture {
PyObject_HEAD
GPUTexture *tex;
};
[[nodiscard]] int bpygpu_ParseTexture(PyObject *o, void *p);
[[nodiscard]] PyObject *bpygpu_texture_init();
[[nodiscard]] PyObject *BPyGPUTexture_CreatePyObject(GPUTexture *tex, bool shared_reference)
ATTR_NONNULL(1);