Files
test/source/blender
Clément Foucault 62ea911e1a GPUMaterial: Making material node tree compatible with new drawmanager.
- code_generate_fragment : Making sure that shaders uses the new uniforms.
- code_generate_vertex_new : create require attribute based on their names and not their id (see draw_cache_impl_mesh.c).
- add support for ramp textures.
2017-05-01 18:11:21 +02:00
..
2016-01-04 14:20:48 +05:00
2017-04-27 00:58:28 +10:00
2017-04-29 16:27:29 +10:00
2016-07-15 02:39:45 +10:00