To support decoding and enhanced encoding of Draco compressed glTF files. Differential Revision: https://developer.blender.org/D9642
52 lines
1.8 KiB
C
52 lines
1.8 KiB
C
/*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* Library for the Draco encoding/decoding feature inside the glTF-Blender-IO project.
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*
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* The python script within glTF-Blender-IO uses the CTypes library to open the DLL,
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* load function pointers add pass the raw data to the encoder.
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*
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* @author Jim Eckerlein <eckerlein@ux3d.io>
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* @date 2020-11-18
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*/
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#pragma once
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#include "common.h"
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struct Encoder;
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API(Encoder *) encoderCreate(uint32_t vertexCount);
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API(void) encoderRelease(Encoder *encoder);
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API(void) encoderSetCompressionLevel(Encoder *encoder, uint32_t compressionLevel);
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API(void) encoderSetQuantizationBits(Encoder *encoder, uint32_t position, uint32_t normal, uint32_t uv, uint32_t color, uint32_t generic);
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API(bool) encoderEncode(Encoder *encoder, uint8_t preserveTriangleOrder);
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API(uint64_t) encoderGetByteLength(Encoder *encoder);
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API(void) encoderCopy(Encoder *encoder, uint8_t *data);
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API(void) encoderSetIndices(Encoder *encoder, size_t indexComponentType, uint32_t indexCount, void *indices);
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API(uint32_t) encoderSetAttribute(Encoder *encoder, char *attributeName, size_t componentType, char *dataType, void *data);
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API(uint32_t) encoderGetEncodedVertexCount(Encoder *encoder);
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API(uint32_t) encoderGetEncodedIndexCount(Encoder *encoder);
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