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Jeroen Bakker 63cc5a1e61 Vulkan: Frame Buffer Flipping
Vulkan coordinate system is flipped compared to OpenGL. This PR
flips the drawing when drawn to the on-screen frame buffer.
Offscreen frame buffers are still drawn upside down.

The flipping is done by making the viewport of the framebuffer negative.

Pull Request: https://projects.blender.org/blender/blender/pulls/107743
2023-05-09 09:22:26 +02:00
..
2023-05-09 09:22:26 +02:00