Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup GHOST
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* Declaration of GHOST_DisplayManagerSDL class.
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*/
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#pragma once
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#include "GHOST_DisplayManager.h"
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extern "C" {
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#include "SDL.h"
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}
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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# error "SDL 2.0 or newer is needed to build with Ghost"
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#endif
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class GHOST_SystemSDL;
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class GHOST_DisplayManagerSDL : public GHOST_DisplayManager {
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public:
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GHOST_DisplayManagerSDL(GHOST_SystemSDL *system);
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GHOST_TSuccess getNumDisplays(uint8_t &numDisplays) const;
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GHOST_TSuccess getNumDisplaySettings(uint8_t display, int32_t &numSettings) const;
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GHOST_TSuccess getDisplaySetting(uint8_t display,
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int32_t index,
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GHOST_DisplaySetting &setting) const;
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GHOST_TSuccess getCurrentDisplaySetting(uint8_t display, GHOST_DisplaySetting &setting) const;
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GHOST_TSuccess getCurrentDisplayModeSDL(SDL_DisplayMode &mode) const;
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GHOST_TSuccess setCurrentDisplaySetting(uint8_t display, const GHOST_DisplaySetting &setting);
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private:
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GHOST_SystemSDL *m_system;
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SDL_DisplayMode m_mode;
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};
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