Files
test/intern/ghost/intern/GHOST_DisplayManagerSDL.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

44 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup GHOST
* Declaration of GHOST_DisplayManagerSDL class.
*/
#pragma once
#include "GHOST_DisplayManager.h"
extern "C" {
#include "SDL.h"
}
#if !SDL_VERSION_ATLEAST(2, 0, 0)
# error "SDL 2.0 or newer is needed to build with Ghost"
#endif
class GHOST_SystemSDL;
class GHOST_DisplayManagerSDL : public GHOST_DisplayManager {
public:
GHOST_DisplayManagerSDL(GHOST_SystemSDL *system);
GHOST_TSuccess getNumDisplays(uint8_t &numDisplays) const;
GHOST_TSuccess getNumDisplaySettings(uint8_t display, int32_t &numSettings) const;
GHOST_TSuccess getDisplaySetting(uint8_t display,
int32_t index,
GHOST_DisplaySetting &setting) const;
GHOST_TSuccess getCurrentDisplaySetting(uint8_t display, GHOST_DisplaySetting &setting) const;
GHOST_TSuccess getCurrentDisplayModeSDL(SDL_DisplayMode &mode) const;
GHOST_TSuccess setCurrentDisplaySetting(uint8_t display, const GHOST_DisplaySetting &setting);
private:
GHOST_SystemSDL *m_system;
SDL_DisplayMode m_mode;
};