Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
69 lines
1.3 KiB
C++
69 lines
1.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
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/** \file
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* \ingroup GHOST
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*/
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/**
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* Copyright (C) 2001 NaN Technologies B.V.
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*/
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#include <stdio.h> /* just for NULL */
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#include "GHOST_ISystemPaths.h"
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#ifdef WIN32
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# include "GHOST_SystemPathsWin32.h"
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#else
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# ifdef __APPLE__
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# include "GHOST_SystemPathsCocoa.h"
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# else
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# include "GHOST_SystemPathsUnix.h"
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# endif
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#endif
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GHOST_ISystemPaths *GHOST_ISystemPaths::m_systemPaths = NULL;
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GHOST_TSuccess GHOST_ISystemPaths::create()
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{
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GHOST_TSuccess success;
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if (!m_systemPaths) {
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#ifdef WIN32
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m_systemPaths = new GHOST_SystemPathsWin32();
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#else
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# ifdef __APPLE__
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m_systemPaths = new GHOST_SystemPathsCocoa();
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# else
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m_systemPaths = new GHOST_SystemPathsUnix();
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# endif
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#endif
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success = m_systemPaths != NULL ? GHOST_kSuccess : GHOST_kFailure;
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}
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else {
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success = GHOST_kFailure;
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}
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return success;
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}
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GHOST_TSuccess GHOST_ISystemPaths::dispose()
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{
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GHOST_TSuccess success = GHOST_kSuccess;
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if (m_systemPaths) {
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delete m_systemPaths;
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m_systemPaths = NULL;
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}
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else {
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success = GHOST_kFailure;
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}
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return success;
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}
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GHOST_ISystemPaths *GHOST_ISystemPaths::get()
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{
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if (!m_systemPaths) {
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create();
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}
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return m_systemPaths;
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}
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