Files
test/intern/ghost/intern/GHOST_ISystemPaths.cpp
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

69 lines
1.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup GHOST
*/
/**
* Copyright (C) 2001 NaN Technologies B.V.
*/
#include <stdio.h> /* just for NULL */
#include "GHOST_ISystemPaths.h"
#ifdef WIN32
# include "GHOST_SystemPathsWin32.h"
#else
# ifdef __APPLE__
# include "GHOST_SystemPathsCocoa.h"
# else
# include "GHOST_SystemPathsUnix.h"
# endif
#endif
GHOST_ISystemPaths *GHOST_ISystemPaths::m_systemPaths = NULL;
GHOST_TSuccess GHOST_ISystemPaths::create()
{
GHOST_TSuccess success;
if (!m_systemPaths) {
#ifdef WIN32
m_systemPaths = new GHOST_SystemPathsWin32();
#else
# ifdef __APPLE__
m_systemPaths = new GHOST_SystemPathsCocoa();
# else
m_systemPaths = new GHOST_SystemPathsUnix();
# endif
#endif
success = m_systemPaths != NULL ? GHOST_kSuccess : GHOST_kFailure;
}
else {
success = GHOST_kFailure;
}
return success;
}
GHOST_TSuccess GHOST_ISystemPaths::dispose()
{
GHOST_TSuccess success = GHOST_kSuccess;
if (m_systemPaths) {
delete m_systemPaths;
m_systemPaths = NULL;
}
else {
success = GHOST_kFailure;
}
return success;
}
GHOST_ISystemPaths *GHOST_ISystemPaths::get()
{
if (!m_systemPaths) {
create();
}
return m_systemPaths;
}