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63d0e03bcfd6a9d1e0ce800d2f7d797e336f7f21
test/source/gameengine
History
Jean-Luc Peurière 63d0e03bcf applying Volker Mische engine patch
correct bug #3594
2005-12-18 19:10:26 +00:00
..
BlenderRoutines
new game-menu option 'Record Game Physics to Ipo'
2005-08-23 13:16:02 +00:00
Converter
Cleanup & preparation commit for getting Armatures/Poses/Actions working
2005-11-29 12:45:18 +00:00
Expressions
applied the 64-bit pointer patch submitted by Ken Hughes
2005-11-28 06:51:54 +00:00
GameLogic
more preparations for bullet physics, and some eol issues with SCA_Joystick*
2005-07-18 05:41:00 +00:00
GamePlayer
new game-menu option 'Record Game Physics to Ipo'
2005-08-23 13:16:02 +00:00
Ketsji
applying Volker Mische engine patch
2005-12-18 19:10:26 +00:00
Network
Big patches:
2005-03-25 10:33:39 +00:00
Physics
applied the 64-bit pointer patch submitted by Ken Hughes
2005-11-28 06:51:54 +00:00
PyDoc
Added the docs & use Python booleans for physics reinstance.
2005-04-23 12:25:21 +00:00
Rasterizer
- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
2005-08-22 15:47:56 +00:00
SceneGraph
big warning hunt commit
2005-03-09 19:45:59 +00:00
Makefile
Added 2 options to the Makefiles (enable in environment, user-def.mk,
2004-03-21 19:59:51 +00:00
SConscript
updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
2005-10-23 17:55:19 +00:00
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