Files
test/source/blender/blenkernel/BKE_subdiv.h
Sergey Sharybin 517f58be3c Subsurf: Make uv boundaries easily extendible
This replaces old single toggle option to subdivide UVs with
an enum which can have more options. The usecase for this is
to be compatible with other software. But we also might choose
different subdivision type as default in the future.

DNA and underlying code supports all possible options, but
only the ones which are compatible with old subdivision code
are currently exposes.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3575
2018-08-13 12:37:46 +02:00

218 lines
7.2 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018 by Blender Foundation.
* All rights reserved.
*
* Contributor(s): Sergey Sharybin.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_SUBDIV_H__
#define __BKE_SUBDIV_H__
#include "BLI_sys_types.h"
struct Mesh;
struct OpenSubdiv_Converter;
struct OpenSubdiv_Evaluator;
struct OpenSubdiv_TopologyRefiner;
/** \file BKE_subdiv.h
* \ingroup bke
* \since July 2018
* \author Sergey Sharybin
*/
typedef enum {
SUBDIV_FVAR_LINEAR_INTERPOLATION_NONE,
SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_ONLY,
SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_AND_JUNCTIONS,
SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_JUNCTIONS_AND_CONCAVE,
SUBDIV_FVAR_LINEAR_INTERPOLATION_BOUNDARIES,
SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL,
} eSubdivFVarLinearInterpolation;
typedef struct SubdivSettings {
bool is_simple;
bool is_adaptive;
int level;
eSubdivFVarLinearInterpolation fvar_linear_interpolation;
} SubdivSettings;
/* NOTE: Order of enumerators MUST match order of values in SubdivStats. */
typedef enum eSubdivStatsValue {
SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME = 0,
SUBDIV_STATS_SUBDIV_TO_MESH,
SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY,
SUBDIV_STATS_EVALUATOR_CREATE,
SUBDIV_STATS_EVALUATOR_REFINE,
NUM_SUBDIV_STATS_VALUES,
} eSubdivStatsValue;
typedef struct SubdivStats {
union {
struct {
/* Time spend on creating topology refiner, which includes time
* spend on conversion from Blender data to OpenSubdiv data, and
* time spend on topology orientation on OpenSubdiv C-API side.
*/
double topology_refiner_creation_time;
/* Total time spent in BKE_subdiv_to_mesh(). */
double subdiv_to_mesh_time;
/* Geometry (MVert and co) creation time during SUBDIV_TYO_MESH. */
double subdiv_to_mesh_geometry_time;
/* Time spent on evaluator creation from topology refiner. */
double evaluator_creation_time;
/* Time spent on evaluator->refine(). */
double evaluator_refine_time;
};
double values_[NUM_SUBDIV_STATS_VALUES];
};
/* Per-value timestamp on when corresponding BKE_subdiv_stats_begin() was
* called.
*/
double begin_timestamp_[NUM_SUBDIV_STATS_VALUES];
} SubdivStats;
typedef struct Subdiv {
/* Settings this subdivision surface is created for.
*
* It is read-only after assignment in BKE_subdiv_new_from_FOO().
*/
SubdivSettings settings;
/* Topology refiner includes all the glue logic to feed Blender side
* topology to OpenSubdiv. It can be shared by both evaluator and GL mesh
* drawer.
*/
struct OpenSubdiv_TopologyRefiner *topology_refiner;
/* CPU side evaluator. */
struct OpenSubdiv_Evaluator *evaluator;
SubdivStats stats;
} Subdiv;
/* =============================== STATISTICS =============================== */
void BKE_subdiv_stats_init(SubdivStats *stats);
void BKE_subdiv_stats_begin(SubdivStats *stats, eSubdivStatsValue value);
void BKE_subdiv_stats_end(SubdivStats *stats, eSubdivStatsValue value);
void BKE_subdiv_stats_print(const SubdivStats *stats);
/* ============================== CONSTRUCTION ============================== */
Subdiv *BKE_subdiv_new_from_converter(const SubdivSettings *settings,
struct OpenSubdiv_Converter *converter);
Subdiv *BKE_subdiv_new_from_mesh(const SubdivSettings *settings,
struct Mesh *mesh);
void BKE_subdiv_free(Subdiv *subdiv);
/* ============================= EVALUATION API ============================= */
/* Returns true if evaluator is ready for use. */
bool BKE_subdiv_eval_begin(Subdiv *subdiv);
bool BKE_subdiv_eval_update_from_mesh(Subdiv *subdiv, const struct Mesh *mesh);
/* Single point queries. */
void BKE_subdiv_eval_limit_point(
Subdiv *subdiv,
const int ptex_face_index,
const float u, const float v,
float P[3]);
void BKE_subdiv_eval_limit_point_and_derivatives(
Subdiv *subdiv,
const int ptex_face_index,
const float u, const float v,
float P[3], float dPdu[3], float dPdv[3]);
void BKE_subdiv_eval_limit_point_and_normal(
Subdiv *subdiv,
const int ptex_face_index,
const float u, const float v,
float P[3], float N[3]);
void BKE_subdiv_eval_limit_point_and_short_normal(
Subdiv *subdiv,
const int ptex_face_index,
const float u, const float v,
float P[3], short N[3]);
void BKE_subdiv_eval_face_varying(
Subdiv *subdiv,
const int face_varying_channel,
const int ptex_face_index,
const float u, const float v,
float varying[2]);
/* Patch queries at given resolution.
*
* Will evaluate patch at uniformly distributed (u, v) coordinates on a grid
* of given resolution, producing resolution^2 evaluation points. The order
* goes as u in rows, v in columns.
*/
void BKE_subdiv_eval_limit_patch_resolution_point(
Subdiv *subdiv,
const int ptex_face_index,
const int resolution,
void *buffer, const int offset, const int stride);
void BKE_subdiv_eval_limit_patch_resolution_point_and_derivatives(
Subdiv *subdiv,
const int ptex_face_index,
const int resolution,
void *point_buffer, const int point_offset, const int point_stride,
void *du_buffer, const int du_offset, const int du_stride,
void *dv_buffer, const int dv_offset, const int dv_stride);
void BKE_subdiv_eval_limit_patch_resolution_point_and_normal(
Subdiv *subdiv,
const int ptex_face_index,
const int resolution,
void *point_buffer, const int point_offset, const int point_stride,
void *normal_buffer, const int normal_offset, const int normal_stride);
void BKE_subdiv_eval_limit_patch_resolution_point_and_short_normal(
Subdiv *subdiv,
const int ptex_face_index,
const int resolution,
void *point_buffer, const int point_offset, const int point_stride,
void *normal_buffer, const int normal_offset, const int normal_stride);
/* =========================== SUBDIV TO MESH API =========================== */
typedef struct SubdivToMeshSettings {
/* Resolution at which ptex are being evaluated.
* This defines how many vertices final mesh will have: every ptex has
* resolution^2 vertices.
*/
int resolution;
} SubdivToMeshSettings;
/* Create real hi-res mesh from subdivision, all geometry is "real". */
struct Mesh *BKE_subdiv_to_mesh(
Subdiv *subdiv,
const SubdivToMeshSettings *settings,
const struct Mesh *coarse_mesh);
#endif /* __BKE_SUBDIV_H__ */