C-API is way smaller than the rest of the code which uses it. So better to conditionally compile stub implementation than to keep adding ifdef everywhere.
2444 lines
87 KiB
C
2444 lines
87 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2018 by Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Sergey Sharybin.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/subdiv_mesh.c
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* \ingroup bke
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*/
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#include "BKE_subdiv.h"
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#include "atomic_ops.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_key_types.h"
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#include "BLI_alloca.h"
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#include "BLI_bitmap.h"
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#include "BLI_math_vector.h"
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#include "BLI_task.h"
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#include "BKE_mesh.h"
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#include "BKE_key.h"
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#include "MEM_guardedalloc.h"
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/* =============================================================================
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* General helpers.
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*/
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/* Number of ptex faces for a given polygon. */
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BLI_INLINE int num_ptex_faces_per_poly_get(const MPoly *poly)
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{
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return (poly->totloop == 4) ? 1 : poly->totloop;
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}
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BLI_INLINE int num_edges_per_ptex_face_get(const int resolution)
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{
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return 2 * (resolution - 1) * resolution;
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}
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BLI_INLINE int num_inner_edges_per_ptex_face_get(const int resolution)
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{
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if (resolution < 2) {
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return 0;
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}
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return (resolution - 2) * resolution +
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(resolution - 1) * (resolution - 1);
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}
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/* Number of subdivision polygons per ptex face. */
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BLI_INLINE int num_polys_per_ptex_get(const int resolution)
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{
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return (resolution - 1) * (resolution - 1);
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}
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/* Subdivision resolution per given polygon's ptex faces. */
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BLI_INLINE int ptex_face_resolution_get(const MPoly *poly, int resolution)
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{
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return (poly->totloop == 4) ? (resolution)
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: ((resolution >> 1) + 1);
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}
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/* =============================================================================
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* Mesh subdivision context.
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*/
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typedef struct SubdivMeshContext {
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const Mesh *coarse_mesh;
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Subdiv *subdiv;
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Mesh *subdiv_mesh;
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const SubdivToMeshSettings *settings;
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/* Cached custom data arrays for fastter access. */
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int *vert_origindex;
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int *edge_origindex;
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int *loop_origindex;
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int *poly_origindex;
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/* UV layers interpolation. */
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int num_uv_layers;
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MLoopUV *uv_layers[MAX_MTFACE];
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/* Counters of geometry in subdivided mesh, initialized as a part of
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* offsets calculation.
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*/
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int num_subdiv_vertices;
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int num_subdiv_edges;
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int num_subdiv_loops;
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int num_subdiv_polygons;
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/* Offsets of various geometry in the subdivision mesh arrays. */
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int vertices_corner_offset;
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int vertices_edge_offset;
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int vertices_inner_offset;
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int edge_boundary_offset;
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int edge_inner_offset;
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/* Indexed by coarse polygon index, indicates offset in subdivided mesh
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* vertices, edges and polygons arrays, where first element of the poly
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* begins.
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*/
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int *subdiv_vertex_offset;
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int *subdiv_edge_offset;
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int *subdiv_polygon_offset;
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/* Indexed by base face index, element indicates total number of ptex faces
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* created for preceding base faces.
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*/
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int *face_ptex_offset;
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/* Bitmap indicating whether vertex was used already or not.
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* - During patch evaluation indicates whether coarse vertex was already
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* evaluated and its position on limit is already known.
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*/
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BLI_bitmap *coarse_vertices_used_map;
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/* Bitmap indicating whether edge was used already or not. This includes:
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* - During context initialization it indicates whether subdivided verticies
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* for corresponding edge were already calculated or not.
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* - During patch evaluation it indicates whether vertices along this edge
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* were already evaluated.
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*/
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BLI_bitmap *coarse_edges_used_map;
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} SubdivMeshContext;
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static void subdiv_mesh_ctx_cache_uv_layers(SubdivMeshContext *ctx)
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{
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Mesh *subdiv_mesh = ctx->subdiv_mesh;
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ctx->num_uv_layers =
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CustomData_number_of_layers(&subdiv_mesh->ldata, CD_MLOOPUV);
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for (int layer_index = 0; layer_index < ctx->num_uv_layers; ++layer_index) {
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ctx->uv_layers[layer_index] = CustomData_get_layer_n(
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&subdiv_mesh->ldata, CD_MLOOPUV, layer_index);
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}
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}
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static void subdiv_mesh_ctx_cache_custom_data_layers(SubdivMeshContext *ctx)
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{
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Mesh *subdiv_mesh = ctx->subdiv_mesh;
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/* Pointers to original indices layers. */
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ctx->vert_origindex = CustomData_get_layer(
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&subdiv_mesh->vdata, CD_ORIGINDEX);
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ctx->edge_origindex = CustomData_get_layer(
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&subdiv_mesh->edata, CD_ORIGINDEX);
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ctx->loop_origindex = CustomData_get_layer(
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&subdiv_mesh->ldata, CD_ORIGINDEX);
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ctx->poly_origindex = CustomData_get_layer(
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&subdiv_mesh->pdata, CD_ORIGINDEX);
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/* UV layers interpolation. */
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subdiv_mesh_ctx_cache_uv_layers(ctx);
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}
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/* NOTE: Expects edge map to be zeroed. */
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static void subdiv_mesh_ctx_count(SubdivMeshContext *ctx)
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{
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/* Reset counters. */
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ctx->num_subdiv_vertices = 0;
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ctx->num_subdiv_edges = 0;
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ctx->num_subdiv_loops = 0;
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ctx->num_subdiv_polygons = 0;
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/* Static geometry counters. */
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const int resolution = ctx->settings->resolution;
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const int no_quad_patch_resolution = ((resolution >> 1) + 1);
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const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
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const int num_inner_vertices_per_quad = (resolution - 2) * (resolution - 2);
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const int num_inner_vertices_per_noquad_patch =
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(no_quad_patch_resolution - 2) * (no_quad_patch_resolution - 2);
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const Mesh *coarse_mesh = ctx->coarse_mesh;
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const MLoop *coarse_mloop = coarse_mesh->mloop;
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const MPoly *coarse_mpoly = coarse_mesh->mpoly;
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ctx->num_subdiv_vertices = coarse_mesh->totvert;
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ctx->num_subdiv_edges =
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coarse_mesh->totedge * (num_subdiv_vertices_per_coarse_edge + 1);
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/* Calculate extra vertices and edges createdd by non-loose geometry. */
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for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
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const MPoly *coarse_poly = &coarse_mpoly[poly_index];
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const int num_ptex_faces_per_poly =
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num_ptex_faces_per_poly_get(coarse_poly);
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for (int corner = 0; corner < coarse_poly->totloop; corner++) {
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const MLoop *loop = &coarse_mloop[coarse_poly->loopstart + corner];
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const bool is_edge_used =
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BLI_BITMAP_TEST_BOOL(ctx->coarse_edges_used_map, loop->e);
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/* Edges which aren't counted yet. */
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if (!is_edge_used) {
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BLI_BITMAP_ENABLE(ctx->coarse_edges_used_map, loop->e);
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ctx->num_subdiv_vertices += num_subdiv_vertices_per_coarse_edge;
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}
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}
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/* Inner verticies of polygon. */
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if (num_ptex_faces_per_poly == 1) {
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ctx->num_subdiv_vertices += num_inner_vertices_per_quad;
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ctx->num_subdiv_edges +=
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num_edges_per_ptex_face_get(resolution - 2) +
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4 * num_subdiv_vertices_per_coarse_edge;
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ctx->num_subdiv_polygons += num_polys_per_ptex_get(resolution);
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}
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else {
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ctx->num_subdiv_vertices +=
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1 +
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num_ptex_faces_per_poly * (no_quad_patch_resolution - 2) +
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num_ptex_faces_per_poly * num_inner_vertices_per_noquad_patch;
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ctx->num_subdiv_edges +=
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num_ptex_faces_per_poly *
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(num_inner_edges_per_ptex_face_get(
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no_quad_patch_resolution - 1) +
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(no_quad_patch_resolution - 2) +
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num_subdiv_vertices_per_coarse_edge);
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if (no_quad_patch_resolution >= 3) {
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ctx->num_subdiv_edges += coarse_poly->totloop;
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}
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ctx->num_subdiv_polygons +=
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num_ptex_faces_per_poly *
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num_polys_per_ptex_get(no_quad_patch_resolution);
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}
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}
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/* Calculate extra vertices createdd by loose edges. */
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for (int edge_index = 0; edge_index < coarse_mesh->totedge; edge_index++) {
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if (!BLI_BITMAP_TEST_BOOL(ctx->coarse_edges_used_map, edge_index)) {
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ctx->num_subdiv_vertices += num_subdiv_vertices_per_coarse_edge;
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}
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}
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ctx->num_subdiv_loops = ctx->num_subdiv_polygons * 4;
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}
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static void subdiv_mesh_ctx_init_offsets(SubdivMeshContext *ctx)
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{
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const Mesh *coarse_mesh = ctx->coarse_mesh;
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const int resolution = ctx->settings->resolution;
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const int resolution_2 = resolution - 2;
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const int resolution_2_squared = resolution_2 * resolution_2;
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const int no_quad_patch_resolution = ((resolution >> 1) + 1);
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const int num_irregular_vertices_per_patch =
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(no_quad_patch_resolution - 2) * (no_quad_patch_resolution - 1);
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const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
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const int num_subdiv_edges_per_coarse_edge = resolution - 1;
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/* Constant offsets in arrays. */
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ctx->vertices_corner_offset = 0;
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ctx->vertices_edge_offset = coarse_mesh->totvert;
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ctx->vertices_inner_offset =
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ctx->vertices_edge_offset +
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coarse_mesh->totedge * num_subdiv_vertices_per_coarse_edge;
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ctx->edge_boundary_offset = 0;
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ctx->edge_inner_offset =
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ctx->edge_boundary_offset +
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coarse_mesh->totedge * num_subdiv_edges_per_coarse_edge;
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/* "Indexed" offsets. */
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const MPoly *coarse_mpoly = coarse_mesh->mpoly;
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int vertex_offset = 0;
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int edge_offset = 0;
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int polygon_offset = 0;
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int face_ptex_offset = 0;
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for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
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const MPoly *coarse_poly = &coarse_mpoly[poly_index];
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const int num_ptex_faces_per_poly =
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num_ptex_faces_per_poly_get(coarse_poly);
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ctx->face_ptex_offset[poly_index] = face_ptex_offset;
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ctx->subdiv_vertex_offset[poly_index] = vertex_offset;
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ctx->subdiv_edge_offset[poly_index] = edge_offset;
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ctx->subdiv_polygon_offset[poly_index] = polygon_offset;
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face_ptex_offset += num_ptex_faces_per_poly;
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if (num_ptex_faces_per_poly == 1) {
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vertex_offset += resolution_2_squared;
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edge_offset += num_edges_per_ptex_face_get(resolution - 2) +
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4 * num_subdiv_vertices_per_coarse_edge;
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polygon_offset += num_polys_per_ptex_get(resolution);
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}
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else {
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vertex_offset +=
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1 +
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num_ptex_faces_per_poly * num_irregular_vertices_per_patch;
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edge_offset +=
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num_ptex_faces_per_poly *
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(num_inner_edges_per_ptex_face_get(
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no_quad_patch_resolution - 1) +
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(no_quad_patch_resolution - 2) +
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num_subdiv_vertices_per_coarse_edge);
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if (no_quad_patch_resolution >= 3) {
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edge_offset += coarse_poly->totloop;
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}
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polygon_offset +=
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num_ptex_faces_per_poly *
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num_polys_per_ptex_get(no_quad_patch_resolution);
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}
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}
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}
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static void subdiv_mesh_ctx_init(SubdivMeshContext *ctx)
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{
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const Mesh *coarse_mesh = ctx->coarse_mesh;
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/* Allocate maps and offsets. */
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ctx->coarse_vertices_used_map =
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BLI_BITMAP_NEW(coarse_mesh->totvert, "vertices used map");
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ctx->coarse_edges_used_map =
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BLI_BITMAP_NEW(coarse_mesh->totedge, "edges used map");
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ctx->subdiv_vertex_offset = MEM_malloc_arrayN(
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coarse_mesh->totpoly,
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sizeof(*ctx->subdiv_vertex_offset),
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"vertex_offset");
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ctx->subdiv_edge_offset = MEM_malloc_arrayN(
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coarse_mesh->totpoly,
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sizeof(*ctx->subdiv_edge_offset),
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"subdiv_edge_offset");
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ctx->subdiv_polygon_offset = MEM_malloc_arrayN(
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coarse_mesh->totpoly,
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sizeof(*ctx->subdiv_polygon_offset),
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"subdiv_edge_offset");
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ctx->face_ptex_offset = MEM_malloc_arrayN(coarse_mesh->totpoly,
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sizeof(*ctx->face_ptex_offset),
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"face_ptex_offset");
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/* Initialize all offsets. */
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subdiv_mesh_ctx_init_offsets(ctx);
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/* Calculate number of geometry in the result subdivision mesh. */
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subdiv_mesh_ctx_count(ctx);
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/* Re-set maps which were used at this step. */
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BLI_BITMAP_SET_ALL(ctx->coarse_edges_used_map, false, coarse_mesh->totedge);
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}
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static void subdiv_mesh_ctx_init_result(SubdivMeshContext *ctx)
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{
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subdiv_mesh_ctx_cache_custom_data_layers(ctx);
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}
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static void subdiv_mesh_ctx_free(SubdivMeshContext *ctx)
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{
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MEM_freeN(ctx->coarse_vertices_used_map);
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MEM_freeN(ctx->coarse_edges_used_map);
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MEM_freeN(ctx->subdiv_vertex_offset);
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MEM_freeN(ctx->subdiv_edge_offset);
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MEM_freeN(ctx->subdiv_polygon_offset);
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MEM_freeN(ctx->face_ptex_offset);
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}
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/* =============================================================================
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* Loop custom data copy helpers.
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*/
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typedef struct LoopsOfPtex {
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/* First loop of the ptex, starts at ptex (0, 0) and goes in u direction. */
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const MLoop *first_loop;
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/* Last loop of the ptex, starts at ptex (0, 0) and goes in v direction. */
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const MLoop *last_loop;
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/* For quad coarse faces only. */
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const MLoop *second_loop;
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const MLoop *third_loop;
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} LoopsOfPtex;
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static void loops_of_ptex_get(
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const SubdivMeshContext *ctx,
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LoopsOfPtex *loops_of_ptex,
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const MPoly *coarse_poly,
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const int ptex_of_poly_index)
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{
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const MLoop *coarse_mloop = ctx->coarse_mesh->mloop;
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const int first_ptex_loop_index =
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coarse_poly->loopstart + ptex_of_poly_index;
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/* Loop which look in the (opposite) V direction of the current
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* ptex face.
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*
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* TOOD(sergey): Get rid of using module on every iteration.
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*/
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const int last_ptex_loop_index =
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coarse_poly->loopstart +
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(ptex_of_poly_index + coarse_poly->totloop - 1) %
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coarse_poly->totloop;
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loops_of_ptex->first_loop = &coarse_mloop[first_ptex_loop_index];
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loops_of_ptex->last_loop = &coarse_mloop[last_ptex_loop_index];
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if (coarse_poly->totloop == 4) {
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loops_of_ptex->second_loop = loops_of_ptex->first_loop + 1;
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loops_of_ptex->third_loop = loops_of_ptex->first_loop + 2;
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}
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else {
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loops_of_ptex->second_loop = NULL;
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loops_of_ptex->third_loop = NULL;
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}
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}
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/* =============================================================================
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* Vertex custom data interpolation helpers.
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*/
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/* TODO(sergey): Somehow de-duplicate with loops storage, without too much
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* exception cases all over the code.
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*/
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typedef struct VerticesForInterpolation {
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/* This field points to a vertex data which is to be used for interpolation.
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* The idea is to avoid unnecessary allocations for regular faces, where
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* we can simply
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*/
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const CustomData *vertex_data;
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/* Vertices data calculated for ptex corners. There are always 4 elements
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* in this custom data, aligned the following way:
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*
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* index 0 -> uv (0, 0)
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* index 1 -> uv (0, 1)
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* index 2 -> uv (1, 1)
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* index 3 -> uv (1, 0)
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*
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* Is allocated for non-regular faces (triangles and n-gons).
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*/
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CustomData vertex_data_storage;
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bool vertex_data_storage_allocated;
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/* Infices within vertex_data to interpolate for. The indices are aligned
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* with uv coordinates in a similar way as indices in loop_data_storage.
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*/
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int vertex_indices[4];
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} VerticesForInterpolation;
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static void vertex_interpolation_init(
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const SubdivMeshContext *ctx,
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VerticesForInterpolation *vertex_interpolation,
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const MPoly *coarse_poly)
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{
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const Mesh *coarse_mesh = ctx->coarse_mesh;
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const MLoop *coarse_mloop = coarse_mesh->mloop;
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if (coarse_poly->totloop == 4) {
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vertex_interpolation->vertex_data = &coarse_mesh->vdata;
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vertex_interpolation->vertex_indices[0] =
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coarse_mloop[coarse_poly->loopstart + 0].v;
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vertex_interpolation->vertex_indices[1] =
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coarse_mloop[coarse_poly->loopstart + 1].v;
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vertex_interpolation->vertex_indices[2] =
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coarse_mloop[coarse_poly->loopstart + 2].v;
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vertex_interpolation->vertex_indices[3] =
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coarse_mloop[coarse_poly->loopstart + 3].v;
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vertex_interpolation->vertex_data_storage_allocated = false;
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}
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else {
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vertex_interpolation->vertex_data =
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&vertex_interpolation->vertex_data_storage;
|
|
/* Allocate storage for loops corresponding to ptex corners. */
|
|
CustomData_copy(&ctx->coarse_mesh->vdata,
|
|
&vertex_interpolation->vertex_data_storage,
|
|
CD_MASK_EVERYTHING,
|
|
CD_CALLOC,
|
|
4);
|
|
/* Initialize indices. */
|
|
vertex_interpolation->vertex_indices[0] = 0;
|
|
vertex_interpolation->vertex_indices[1] = 1;
|
|
vertex_interpolation->vertex_indices[2] = 2;
|
|
vertex_interpolation->vertex_indices[3] = 3;
|
|
vertex_interpolation->vertex_data_storage_allocated = true;
|
|
/* Interpolate center of poly right away, it stays unchanged for all
|
|
* ptex faces.
|
|
*/
|
|
const float weight = 1.0f / (float)coarse_poly->totloop;
|
|
float *weights = BLI_array_alloca(weights, coarse_poly->totloop);
|
|
int *indices = BLI_array_alloca(indices, coarse_poly->totloop);
|
|
for (int i = 0; i < coarse_poly->totloop; ++i) {
|
|
weights[i] = weight;
|
|
indices[i] = coarse_mloop[coarse_poly->loopstart + i].v;
|
|
}
|
|
CustomData_interp(&coarse_mesh->vdata,
|
|
&vertex_interpolation->vertex_data_storage,
|
|
indices,
|
|
weights, NULL,
|
|
coarse_poly->totloop,
|
|
2);
|
|
}
|
|
}
|
|
|
|
static void vertex_interpolation_from_ptex(
|
|
const SubdivMeshContext *ctx,
|
|
VerticesForInterpolation *vertex_interpolation,
|
|
const MPoly *coarse_poly,
|
|
const int ptex_of_poly_index)
|
|
{
|
|
if (coarse_poly->totloop == 4) {
|
|
/* Nothing to do, all indices and data is already assigned. */
|
|
}
|
|
else {
|
|
const CustomData *vertex_data = &ctx->coarse_mesh->vdata;
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
const MLoop *coarse_mloop = coarse_mesh->mloop;
|
|
LoopsOfPtex loops_of_ptex;
|
|
loops_of_ptex_get(ctx, &loops_of_ptex, coarse_poly, ptex_of_poly_index);
|
|
/* Ptex face corner corresponds to a poly loop with same index. */
|
|
CustomData_copy_data(
|
|
vertex_data,
|
|
&vertex_interpolation->vertex_data_storage,
|
|
coarse_mloop[coarse_poly->loopstart + ptex_of_poly_index].v,
|
|
0,
|
|
1);
|
|
/* Interpolate remaining ptex face corners, which hits loops
|
|
* middle points.
|
|
*
|
|
* TODO(sergey): Re-use one of interpolation results from previous
|
|
* iteration.
|
|
*/
|
|
const float weights[2] = {0.5f, 0.5f};
|
|
const int first_loop_index = loops_of_ptex.first_loop - coarse_mloop;
|
|
const int last_loop_index = loops_of_ptex.last_loop - coarse_mloop;
|
|
const int first_indices[2] = {
|
|
coarse_mloop[first_loop_index].v,
|
|
coarse_mloop[coarse_poly->loopstart +
|
|
(first_loop_index - coarse_poly->loopstart + 1) %
|
|
coarse_poly->totloop].v};
|
|
const int last_indices[2] = {coarse_mloop[first_loop_index].v,
|
|
coarse_mloop[last_loop_index].v};
|
|
CustomData_interp(vertex_data,
|
|
&vertex_interpolation->vertex_data_storage,
|
|
first_indices,
|
|
weights, NULL,
|
|
2,
|
|
1);
|
|
CustomData_interp(vertex_data,
|
|
&vertex_interpolation->vertex_data_storage,
|
|
last_indices,
|
|
weights, NULL,
|
|
2,
|
|
3);
|
|
}
|
|
}
|
|
|
|
static void vertex_interpolation_end(
|
|
VerticesForInterpolation *vertex_interpolation)
|
|
{
|
|
if (vertex_interpolation->vertex_data_storage_allocated) {
|
|
CustomData_free(&vertex_interpolation->vertex_data_storage, 4);
|
|
}
|
|
}
|
|
|
|
/* =============================================================================
|
|
* Loop custom data interpolation helpers.
|
|
*/
|
|
|
|
typedef struct LoopsForInterpolation {
|
|
/* This field points to a loop data which is to be used for interpolation.
|
|
* The idea is to avoid unnecessary allocations for regular faces, where
|
|
* we can simply
|
|
*/
|
|
const CustomData *loop_data;
|
|
/* Loops data calculated for ptex corners. There are always 4 elements
|
|
* in this custom data, aligned the following way:
|
|
*
|
|
* index 0 -> uv (0, 0)
|
|
* index 1 -> uv (0, 1)
|
|
* index 2 -> uv (1, 1)
|
|
* index 3 -> uv (1, 0)
|
|
*
|
|
* Is allocated for non-regular faces (triangles and n-gons).
|
|
*/
|
|
CustomData loop_data_storage;
|
|
bool loop_data_storage_allocated;
|
|
/* Infices within loop_data to interpolate for. The indices are aligned with
|
|
* uv coordinates in a similar way as indices in loop_data_storage.
|
|
*/
|
|
int loop_indices[4];
|
|
} LoopsForInterpolation;
|
|
|
|
static void loop_interpolation_init(
|
|
const SubdivMeshContext *ctx,
|
|
LoopsForInterpolation *loop_interpolation,
|
|
const MPoly *coarse_poly)
|
|
{
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
if (coarse_poly->totloop == 4) {
|
|
loop_interpolation->loop_data = &coarse_mesh->ldata;
|
|
loop_interpolation->loop_indices[0] = coarse_poly->loopstart + 0;
|
|
loop_interpolation->loop_indices[1] = coarse_poly->loopstart + 1;
|
|
loop_interpolation->loop_indices[2] = coarse_poly->loopstart + 2;
|
|
loop_interpolation->loop_indices[3] = coarse_poly->loopstart + 3;
|
|
loop_interpolation->loop_data_storage_allocated = false;
|
|
}
|
|
else {
|
|
loop_interpolation->loop_data = &loop_interpolation->loop_data_storage;
|
|
/* Allocate storage for loops corresponding to ptex corners. */
|
|
CustomData_copy(&ctx->coarse_mesh->ldata,
|
|
&loop_interpolation->loop_data_storage,
|
|
CD_MASK_EVERYTHING,
|
|
CD_CALLOC,
|
|
4);
|
|
/* Initialize indices. */
|
|
loop_interpolation->loop_indices[0] = 0;
|
|
loop_interpolation->loop_indices[1] = 1;
|
|
loop_interpolation->loop_indices[2] = 2;
|
|
loop_interpolation->loop_indices[3] = 3;
|
|
loop_interpolation->loop_data_storage_allocated = true;
|
|
/* Interpolate center of poly right away, it stays unchanged for all
|
|
* ptex faces.
|
|
*/
|
|
const float weight = 1.0f / (float)coarse_poly->totloop;
|
|
float *weights = BLI_array_alloca(weights, coarse_poly->totloop);
|
|
int *indices = BLI_array_alloca(indices, coarse_poly->totloop);
|
|
for (int i = 0; i < coarse_poly->totloop; ++i) {
|
|
weights[i] = weight;
|
|
indices[i] = coarse_poly->loopstart + i;
|
|
}
|
|
CustomData_interp(&coarse_mesh->ldata,
|
|
&loop_interpolation->loop_data_storage,
|
|
indices,
|
|
weights, NULL,
|
|
coarse_poly->totloop,
|
|
2);
|
|
}
|
|
}
|
|
|
|
static void loop_interpolation_from_ptex(
|
|
const SubdivMeshContext *ctx,
|
|
LoopsForInterpolation *loop_interpolation,
|
|
const MPoly *coarse_poly,
|
|
const int ptex_face_index)
|
|
{
|
|
if (coarse_poly->totloop == 4) {
|
|
/* Nothing to do, all indices and data is already assigned. */
|
|
}
|
|
else {
|
|
const CustomData *loop_data = &ctx->coarse_mesh->ldata;
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
const MLoop *coarse_mloop = coarse_mesh->mloop;
|
|
LoopsOfPtex loops_of_ptex;
|
|
loops_of_ptex_get(ctx, &loops_of_ptex, coarse_poly, ptex_face_index);
|
|
/* Ptex face corner corresponds to a poly loop with same index. */
|
|
CustomData_copy_data(loop_data,
|
|
&loop_interpolation->loop_data_storage,
|
|
coarse_poly->loopstart + ptex_face_index,
|
|
0,
|
|
1);
|
|
/* Interpolate remaining ptex face corners, which hits loops
|
|
* middle points.
|
|
*
|
|
* TODO(sergey): Re-use one of interpolation results from previous
|
|
* iteration.
|
|
*/
|
|
const float weights[2] = {0.5f, 0.5f};
|
|
const int first_indices[2] = {
|
|
loops_of_ptex.first_loop - coarse_mloop,
|
|
(loops_of_ptex.first_loop + 1 - coarse_mloop) %
|
|
coarse_poly->totloop};
|
|
const int last_indices[2] = {
|
|
loops_of_ptex.last_loop - coarse_mloop,
|
|
loops_of_ptex.first_loop - coarse_mloop};
|
|
CustomData_interp(loop_data,
|
|
&loop_interpolation->loop_data_storage,
|
|
first_indices,
|
|
weights, NULL,
|
|
2,
|
|
1);
|
|
CustomData_interp(loop_data,
|
|
&loop_interpolation->loop_data_storage,
|
|
last_indices,
|
|
weights, NULL,
|
|
2,
|
|
3);
|
|
}
|
|
}
|
|
|
|
static void loop_interpolation_end(LoopsForInterpolation *loop_interpolation)
|
|
{
|
|
if (loop_interpolation->loop_data_storage_allocated) {
|
|
CustomData_free(&loop_interpolation->loop_data_storage, 4);
|
|
}
|
|
}
|
|
|
|
/* =============================================================================
|
|
* Vertex subdivision process.
|
|
*/
|
|
|
|
/* Custom data interpolation helpers. */
|
|
|
|
static void subdiv_vertex_data_copy(
|
|
const SubdivMeshContext *ctx,
|
|
const MVert *coarse_vertex,
|
|
MVert *subdiv_vertex)
|
|
{
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
Mesh *subdiv_mesh = ctx->subdiv_mesh;
|
|
const int coarse_vertex_index = coarse_vertex - coarse_mesh->mvert;
|
|
const int subdiv_vertex_index = subdiv_vertex - subdiv_mesh->mvert;
|
|
CustomData_copy_data(&coarse_mesh->vdata,
|
|
&ctx->subdiv_mesh->vdata,
|
|
coarse_vertex_index,
|
|
subdiv_vertex_index,
|
|
1);
|
|
}
|
|
|
|
static void subdiv_vertex_data_interpolate(
|
|
const SubdivMeshContext *ctx,
|
|
MVert *subdiv_vertex,
|
|
const VerticesForInterpolation *vertex_interpolation,
|
|
const float u, const float v)
|
|
{
|
|
const int subdiv_vertex_index = subdiv_vertex - ctx->subdiv_mesh->mvert;
|
|
const float weights[4] = {(1.0f - u) * (1.0f - v),
|
|
u * (1.0f - v),
|
|
u * v,
|
|
(1.0f - u) * v};
|
|
CustomData_interp(vertex_interpolation->vertex_data,
|
|
&ctx->subdiv_mesh->vdata,
|
|
vertex_interpolation->vertex_indices,
|
|
weights, NULL,
|
|
4,
|
|
subdiv_vertex_index);
|
|
if (ctx->vert_origindex != NULL) {
|
|
ctx->vert_origindex[subdiv_vertex_index] = ORIGINDEX_NONE;
|
|
}
|
|
}
|
|
|
|
/* Evaluation of corner vertices. They are coming from coarse vertices. */
|
|
|
|
static void subdiv_evaluate_corner_vertices_regular(
|
|
SubdivMeshContext *ctx,
|
|
const MPoly *coarse_poly)
|
|
{
|
|
const float weights[4][2] = {{0.0f, 0.0f},
|
|
{1.0f, 0.0f},
|
|
{1.0f, 1.0f},
|
|
{0.0f, 1.0f}};
|
|
Subdiv *subdiv = ctx->subdiv;
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
const MVert *coarse_mvert = coarse_mesh->mvert;
|
|
const MLoop *coarse_mloop = coarse_mesh->mloop;
|
|
Mesh *subdiv_mesh = ctx->subdiv_mesh;
|
|
MVert *subdiv_mvert = subdiv_mesh->mvert;
|
|
const int poly_index = coarse_poly - coarse_mesh->mpoly;
|
|
const int ptex_face_index = ctx->face_ptex_offset[poly_index];
|
|
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
|
|
const MLoop *coarse_loop =
|
|
&coarse_mloop[coarse_poly->loopstart + corner];
|
|
if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_vertices_used_map,
|
|
coarse_loop->v))
|
|
{
|
|
continue;
|
|
}
|
|
const MVert *coarse_vert = &coarse_mvert[coarse_loop->v];
|
|
MVert *subdiv_vert = &subdiv_mvert[
|
|
ctx->vertices_corner_offset + coarse_loop->v];
|
|
subdiv_vertex_data_copy(ctx, coarse_vert, subdiv_vert);
|
|
BKE_subdiv_eval_limit_point_and_short_normal(
|
|
subdiv,
|
|
ptex_face_index,
|
|
weights[corner][0], weights[corner][1],
|
|
subdiv_vert->co, subdiv_vert->no);
|
|
}
|
|
}
|
|
|
|
static void subdiv_evaluate_corner_vertices_special(
|
|
SubdivMeshContext *ctx,
|
|
const MPoly *coarse_poly)
|
|
{
|
|
Subdiv *subdiv = ctx->subdiv;
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
const MVert *coarse_mvert = coarse_mesh->mvert;
|
|
const MLoop *coarse_mloop = coarse_mesh->mloop;
|
|
Mesh *subdiv_mesh = ctx->subdiv_mesh;
|
|
MVert *subdiv_mvert = subdiv_mesh->mvert;
|
|
const int poly_index = coarse_poly - coarse_mesh->mpoly;
|
|
int ptex_face_index = ctx->face_ptex_offset[poly_index];
|
|
for (int corner = 0;
|
|
corner < coarse_poly->totloop;
|
|
corner++, ptex_face_index++)
|
|
{
|
|
const MLoop *coarse_loop =
|
|
&coarse_mloop[coarse_poly->loopstart + corner];
|
|
if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_vertices_used_map,
|
|
coarse_loop->v))
|
|
{
|
|
continue;
|
|
}
|
|
const MVert *coarse_vert = &coarse_mvert[coarse_loop->v];
|
|
MVert *subdiv_vert = &subdiv_mvert[
|
|
ctx->vertices_corner_offset + coarse_loop->v];
|
|
subdiv_vertex_data_copy(ctx, coarse_vert, subdiv_vert);
|
|
BKE_subdiv_eval_limit_point_and_short_normal(
|
|
subdiv,
|
|
ptex_face_index,
|
|
0.0f, 0.0f,
|
|
subdiv_vert->co, subdiv_vert->no);
|
|
}
|
|
}
|
|
|
|
static void subdiv_evaluate_corner_vertices(SubdivMeshContext *ctx,
|
|
const MPoly *coarse_poly)
|
|
{
|
|
if (coarse_poly->totloop == 4) {
|
|
subdiv_evaluate_corner_vertices_regular(ctx, coarse_poly);
|
|
}
|
|
else {
|
|
subdiv_evaluate_corner_vertices_special(ctx, coarse_poly);
|
|
}
|
|
}
|
|
|
|
/* Evaluation of edge vertices. They are coming from coarse edges. */
|
|
|
|
static void subdiv_evaluate_edge_vertices_regular(
|
|
SubdivMeshContext *ctx,
|
|
const MPoly *coarse_poly,
|
|
VerticesForInterpolation *vertex_interpolation)
|
|
{
|
|
const int resolution = ctx->settings->resolution;
|
|
const int resolution_1 = resolution - 1;
|
|
const float inv_resolution_1 = 1.0f / (float)resolution_1;
|
|
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
|
|
Subdiv *subdiv = ctx->subdiv;
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
const MEdge *coarse_medge = coarse_mesh->medge;
|
|
const MLoop *coarse_mloop = coarse_mesh->mloop;
|
|
Mesh *subdiv_mesh = ctx->subdiv_mesh;
|
|
MVert *subdiv_mvert = subdiv_mesh->mvert;
|
|
const int poly_index = coarse_poly - coarse_mesh->mpoly;
|
|
const int ptex_face_index = ctx->face_ptex_offset[poly_index];
|
|
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
|
|
const MLoop *coarse_loop =
|
|
&coarse_mloop[coarse_poly->loopstart + corner];
|
|
if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_edges_used_map,
|
|
coarse_loop->e))
|
|
{
|
|
continue;
|
|
}
|
|
vertex_interpolation_from_ptex(ctx,
|
|
vertex_interpolation,
|
|
coarse_poly,
|
|
corner);
|
|
const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
|
|
const bool flip = (coarse_edge->v2 == coarse_loop->v);
|
|
MVert *subdiv_vert = &subdiv_mvert[
|
|
ctx->vertices_edge_offset +
|
|
coarse_loop->e * num_subdiv_vertices_per_coarse_edge];
|
|
for (int vertex_index = 0;
|
|
vertex_index < num_subdiv_vertices_per_coarse_edge;
|
|
vertex_index++, subdiv_vert++)
|
|
{
|
|
float fac = (vertex_index + 1) * inv_resolution_1;
|
|
if (flip) {
|
|
fac = 1.0f - fac;
|
|
}
|
|
if (corner >= 2) {
|
|
fac = 1.0f - fac;
|
|
}
|
|
float u, v;
|
|
if ((corner & 1) == 0) {
|
|
u = fac;
|
|
v = (corner == 2) ? 1.0f : 0.0f;
|
|
}
|
|
else {
|
|
u = (corner == 1) ? 1.0f : 0.0f;
|
|
v = fac;
|
|
}
|
|
subdiv_vertex_data_interpolate(ctx,
|
|
subdiv_vert,
|
|
vertex_interpolation,
|
|
u, v);
|
|
BKE_subdiv_eval_limit_point_and_short_normal(
|
|
subdiv,
|
|
ptex_face_index,
|
|
u, v,
|
|
subdiv_vert->co, subdiv_vert->no);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void subdiv_evaluate_edge_vertices_special(
|
|
SubdivMeshContext *ctx,
|
|
const MPoly *coarse_poly,
|
|
VerticesForInterpolation *vertex_interpolation)
|
|
{
|
|
const int resolution = ctx->settings->resolution;
|
|
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
|
|
const int num_vertices_per_ptex_edge = ((resolution >> 1) + 1);
|
|
const float inv_ptex_resolution_1 =
|
|
1.0f / (float)(num_vertices_per_ptex_edge - 1);
|
|
Subdiv *subdiv = ctx->subdiv;
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
const MEdge *coarse_medge = coarse_mesh->medge;
|
|
const MLoop *coarse_mloop = coarse_mesh->mloop;
|
|
Mesh *subdiv_mesh = ctx->subdiv_mesh;
|
|
MVert *subdiv_mvert = subdiv_mesh->mvert;
|
|
const int poly_index = coarse_poly - coarse_mesh->mpoly;
|
|
const int ptex_face_start_index = ctx->face_ptex_offset[poly_index];
|
|
int ptex_face_index = ptex_face_start_index;
|
|
for (int corner = 0;
|
|
corner < coarse_poly->totloop;
|
|
corner++, ptex_face_index++)
|
|
{
|
|
const MLoop *coarse_loop =
|
|
&coarse_mloop[coarse_poly->loopstart + corner];
|
|
if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_edges_used_map,
|
|
coarse_loop->e))
|
|
{
|
|
continue;
|
|
}
|
|
vertex_interpolation_from_ptex(ctx,
|
|
vertex_interpolation,
|
|
coarse_poly,
|
|
corner);
|
|
const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
|
|
const bool flip = (coarse_edge->v2 == coarse_loop->v);
|
|
MVert *subdiv_vert = &subdiv_mvert[
|
|
ctx->vertices_edge_offset +
|
|
coarse_loop->e * num_subdiv_vertices_per_coarse_edge];
|
|
int veretx_delta = 1;
|
|
if (flip) {
|
|
subdiv_vert += num_subdiv_vertices_per_coarse_edge - 1;
|
|
veretx_delta = -1;
|
|
}
|
|
for (int vertex_index = 1;
|
|
vertex_index < num_vertices_per_ptex_edge;
|
|
vertex_index++, subdiv_vert += veretx_delta)
|
|
{
|
|
float u = vertex_index * inv_ptex_resolution_1;
|
|
subdiv_vertex_data_interpolate(ctx,
|
|
subdiv_vert,
|
|
vertex_interpolation,
|
|
u, 0.0f);
|
|
BKE_subdiv_eval_limit_point_and_short_normal(
|
|
subdiv,
|
|
ptex_face_index,
|
|
u, 0.0f,
|
|
subdiv_vert->co, subdiv_vert->no);
|
|
}
|
|
const int next_ptex_face_index =
|
|
ptex_face_start_index + (corner + 1) % coarse_poly->totloop;
|
|
for (int vertex_index = 1;
|
|
vertex_index < num_vertices_per_ptex_edge - 1;
|
|
vertex_index++, subdiv_vert += veretx_delta)
|
|
{
|
|
float v = 1.0f - vertex_index * inv_ptex_resolution_1;
|
|
subdiv_vertex_data_interpolate(ctx,
|
|
subdiv_vert,
|
|
vertex_interpolation,
|
|
0.0f, v);
|
|
BKE_subdiv_eval_limit_point_and_short_normal(
|
|
subdiv,
|
|
next_ptex_face_index,
|
|
0.0f, v,
|
|
subdiv_vert->co, subdiv_vert->no);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void subdiv_evaluate_edge_vertices(
|
|
SubdivMeshContext *ctx,
|
|
const MPoly *coarse_poly,
|
|
VerticesForInterpolation *vertex_interpolation)
|
|
{
|
|
if (coarse_poly->totloop == 4) {
|
|
subdiv_evaluate_edge_vertices_regular(
|
|
ctx, coarse_poly, vertex_interpolation);
|
|
}
|
|
else {
|
|
subdiv_evaluate_edge_vertices_special(
|
|
ctx, coarse_poly, vertex_interpolation);
|
|
}
|
|
}
|
|
|
|
/* Evaluation of inner vertices, they are coming from ptex patches. */
|
|
|
|
static void subdiv_evaluate_inner_vertices_regular(
|
|
SubdivMeshContext *ctx,
|
|
const MPoly *coarse_poly,
|
|
VerticesForInterpolation *vertex_interpolation)
|
|
{
|
|
const int resolution = ctx->settings->resolution;
|
|
const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
|
|
Subdiv *subdiv = ctx->subdiv;
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
Mesh *subdiv_mesh = ctx->subdiv_mesh;
|
|
MVert *subdiv_mvert = subdiv_mesh->mvert;
|
|
const int poly_index = coarse_poly - coarse_mesh->mpoly;
|
|
const int ptex_face_index = ctx->face_ptex_offset[poly_index];
|
|
const int start_vertex_index = ctx->subdiv_vertex_offset[poly_index];
|
|
MVert *subdiv_vert =
|
|
&subdiv_mvert[ctx->vertices_inner_offset + start_vertex_index];
|
|
vertex_interpolation_from_ptex(ctx,
|
|
vertex_interpolation,
|
|
coarse_poly,
|
|
0);
|
|
for (int y = 1; y < resolution - 1; y++) {
|
|
const float v = y * inv_resolution_1;
|
|
for (int x = 1; x < resolution - 1; x++, subdiv_vert++) {
|
|
const float u = x * inv_resolution_1;
|
|
subdiv_vertex_data_interpolate(ctx,
|
|
subdiv_vert,
|
|
vertex_interpolation,
|
|
u, v);
|
|
BKE_subdiv_eval_limit_point_and_short_normal(
|
|
subdiv,
|
|
ptex_face_index,
|
|
u, v,
|
|
subdiv_vert->co, subdiv_vert->no);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void subdiv_evaluate_inner_vertices_special(
|
|
SubdivMeshContext *ctx,
|
|
const MPoly *coarse_poly,
|
|
VerticesForInterpolation *vertex_interpolation)
|
|
{
|
|
const int resolution = ctx->settings->resolution;
|
|
const int ptex_face_resolution = ptex_face_resolution_get(
|
|
coarse_poly, resolution);
|
|
const float inv_ptex_face_resolution_1 =
|
|
1.0f / (float)(ptex_face_resolution - 1);
|
|
Subdiv *subdiv = ctx->subdiv;
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
Mesh *subdiv_mesh = ctx->subdiv_mesh;
|
|
MVert *subdiv_mvert = subdiv_mesh->mvert;
|
|
const int poly_index = coarse_poly - coarse_mesh->mpoly;
|
|
int ptex_face_index = ctx->face_ptex_offset[poly_index];
|
|
const int start_vertex_index = ctx->subdiv_vertex_offset[poly_index];
|
|
MVert *subdiv_vert =
|
|
&subdiv_mvert[ctx->vertices_inner_offset + start_vertex_index];
|
|
vertex_interpolation_from_ptex(ctx,
|
|
vertex_interpolation,
|
|
coarse_poly,
|
|
0);
|
|
subdiv_vertex_data_interpolate(ctx,
|
|
subdiv_vert,
|
|
vertex_interpolation,
|
|
1.0f, 1.0f);
|
|
BKE_subdiv_eval_limit_point_and_short_normal(
|
|
subdiv,
|
|
ptex_face_index,
|
|
1.0f, 1.0f,
|
|
subdiv_vert->co, subdiv_vert->no);
|
|
subdiv_vert++;
|
|
for (int corner = 0;
|
|
corner < coarse_poly->totloop;
|
|
corner++, ptex_face_index++)
|
|
{
|
|
if (corner != 0) {
|
|
vertex_interpolation_from_ptex(ctx,
|
|
vertex_interpolation,
|
|
coarse_poly,
|
|
corner);
|
|
}
|
|
for (int y = 1; y < ptex_face_resolution - 1; y++) {
|
|
const float v = y * inv_ptex_face_resolution_1;
|
|
for (int x = 1; x < ptex_face_resolution; x++, subdiv_vert++) {
|
|
const float u = x * inv_ptex_face_resolution_1;
|
|
subdiv_vertex_data_interpolate(ctx,
|
|
subdiv_vert,
|
|
vertex_interpolation,
|
|
u, v);
|
|
BKE_subdiv_eval_limit_point_and_short_normal(
|
|
subdiv,
|
|
ptex_face_index,
|
|
u, v,
|
|
subdiv_vert->co, subdiv_vert->no);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void subdiv_evaluate_inner_vertices(
|
|
SubdivMeshContext *ctx,
|
|
const MPoly *coarse_poly,
|
|
VerticesForInterpolation *vertex_interpolation)
|
|
{
|
|
if (coarse_poly->totloop == 4) {
|
|
subdiv_evaluate_inner_vertices_regular(
|
|
ctx, coarse_poly, vertex_interpolation);
|
|
}
|
|
else {
|
|
subdiv_evaluate_inner_vertices_special(
|
|
ctx, coarse_poly, vertex_interpolation);
|
|
}
|
|
}
|
|
|
|
/* Evaluate all vertices which are emitted from given coarse polygon. */
|
|
static void subdiv_evaluate_vertices(SubdivMeshContext *ctx,
|
|
const int poly_index)
|
|
{
|
|
/* Base/coarse mesh information. */
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
|
|
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
|
|
/* Initialize vertex interpolation, it is reused by corner vertices, coarse
|
|
* edges and patch evaluation.
|
|
*/
|
|
VerticesForInterpolation vertex_interpolation;
|
|
vertex_interpolation_init(ctx, &vertex_interpolation, coarse_poly);
|
|
(void) vertex_interpolation;
|
|
subdiv_evaluate_corner_vertices(ctx, coarse_poly);
|
|
subdiv_evaluate_edge_vertices(ctx, coarse_poly, &vertex_interpolation);
|
|
subdiv_evaluate_inner_vertices(ctx, coarse_poly, &vertex_interpolation);
|
|
vertex_interpolation_end(&vertex_interpolation);
|
|
}
|
|
|
|
/* =============================================================================
|
|
* Edge subdivision process.
|
|
*/
|
|
|
|
static void subdiv_copy_edge_data(
|
|
SubdivMeshContext *ctx,
|
|
MEdge *subdiv_edge,
|
|
const MEdge *coarse_edge)
|
|
{
|
|
const int subdiv_edge_index = subdiv_edge - ctx->subdiv_mesh->medge;
|
|
if (coarse_edge == NULL) {
|
|
subdiv_edge->crease = 0;
|
|
subdiv_edge->bweight = 0;
|
|
subdiv_edge->flag = 0;
|
|
if (ctx->edge_origindex != NULL) {
|
|
ctx->edge_origindex[subdiv_edge_index] = ORIGINDEX_NONE;
|
|
}
|
|
return;
|
|
}
|
|
const int coarse_edge_index = coarse_edge - ctx->coarse_mesh->medge;
|
|
CustomData_copy_data(&ctx->coarse_mesh->edata,
|
|
&ctx->subdiv_mesh->edata,
|
|
coarse_edge_index,
|
|
subdiv_edge_index,
|
|
1);
|
|
}
|
|
|
|
static MEdge *subdiv_create_edges_row(SubdivMeshContext *ctx,
|
|
MEdge *subdiv_edge,
|
|
const MEdge *coarse_edge,
|
|
const int start_vertex_index,
|
|
const int num_edges_per_row)
|
|
{
|
|
int vertex_index = start_vertex_index;
|
|
for (int edge_index = 0;
|
|
edge_index < num_edges_per_row - 1;
|
|
edge_index++, subdiv_edge++)
|
|
{
|
|
subdiv_copy_edge_data(ctx, subdiv_edge, coarse_edge);
|
|
subdiv_edge->v1 = vertex_index;
|
|
subdiv_edge->v2 = vertex_index + 1;
|
|
vertex_index += 1;
|
|
}
|
|
return subdiv_edge;
|
|
}
|
|
|
|
static MEdge *subdiv_create_edges_column(SubdivMeshContext *ctx,
|
|
MEdge *subdiv_edge,
|
|
const MEdge *coarse_start_edge,
|
|
const MEdge *coarse_end_edge,
|
|
const int start_vertex_index,
|
|
const int num_edges_per_row)
|
|
{
|
|
int vertex_index = start_vertex_index;
|
|
for (int edge_index = 0;
|
|
edge_index < num_edges_per_row;
|
|
edge_index++, subdiv_edge++)
|
|
{
|
|
const MEdge *coarse_edge = NULL;
|
|
if (edge_index == 0) {
|
|
coarse_edge = coarse_start_edge;
|
|
}
|
|
else if (edge_index == num_edges_per_row - 1) {
|
|
coarse_edge = coarse_end_edge;
|
|
}
|
|
subdiv_copy_edge_data(ctx, subdiv_edge, coarse_edge);
|
|
subdiv_edge->v1 = vertex_index;
|
|
subdiv_edge->v2 = vertex_index + num_edges_per_row;
|
|
vertex_index += 1;
|
|
}
|
|
return subdiv_edge;
|
|
}
|
|
|
|
/* Create edges between inner vertices of patch, and also edges to the
|
|
* boundary.
|
|
*/
|
|
|
|
/* Consider a subdivision of base face at level 1:
|
|
*
|
|
* y
|
|
* ^
|
|
* | (6) ---- (7) ---- (8)
|
|
* | | | |
|
|
* | (3) ---- (4) ---- (5)
|
|
* | | | |
|
|
* | (0) ---- (1) ---- (2)
|
|
* o---------------------------> x
|
|
*
|
|
* This is illustrate which parts of geometry is created by code below.
|
|
*/
|
|
|
|
static void subdiv_create_edges_all_patches_regular(
|
|
SubdivMeshContext *ctx,
|
|
const MPoly *coarse_poly)
|
|
{
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
const MEdge *coarse_medge = coarse_mesh->medge;
|
|
const MLoop *coarse_mloop = coarse_mesh->mloop;
|
|
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
|
|
const int poly_index = coarse_poly - coarse_mpoly;
|
|
const int resolution = ctx->settings->resolution;
|
|
const int start_vertex_index =
|
|
ctx->vertices_inner_offset +
|
|
ctx->subdiv_vertex_offset[poly_index];
|
|
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
|
|
Mesh *subdiv_mesh = ctx->subdiv_mesh;
|
|
MEdge *subdiv_medge = subdiv_mesh->medge;
|
|
MEdge *subdiv_edge = &subdiv_medge[
|
|
ctx->edge_inner_offset + ctx->subdiv_edge_offset[poly_index]];
|
|
/* Create bottom row of edges (0-1, 1-2). */
|
|
subdiv_edge = subdiv_create_edges_row(
|
|
ctx,
|
|
subdiv_edge,
|
|
NULL,
|
|
start_vertex_index,
|
|
resolution - 2);
|
|
/* Create remaining edges. */
|
|
for (int row = 0; row < resolution - 3; row++) {
|
|
const int start_row_vertex_index =
|
|
start_vertex_index + row * (resolution - 2);
|
|
/* Create vertical columns.
|
|
*
|
|
* At first iteration it will be edges (0-3. 1-4, 2-5), then it
|
|
* will be (3-6, 4-7, 5-8) and so on.
|
|
*/
|
|
subdiv_edge = subdiv_create_edges_column(
|
|
ctx,
|
|
subdiv_edge,
|
|
NULL,
|
|
NULL,
|
|
start_row_vertex_index,
|
|
resolution - 2);
|
|
/* Create horizontal edge row.
|
|
*
|
|
* At first iteration it will be edges (3-4, 4-5), then it will be
|
|
* (6-7, 7-8) and so on.
|
|
*/
|
|
subdiv_edge = subdiv_create_edges_row(
|
|
ctx,
|
|
subdiv_edge,
|
|
NULL,
|
|
start_row_vertex_index + resolution - 2,
|
|
resolution - 2);
|
|
}
|
|
/* Connect inner part of patch to boundary. */
|
|
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
|
|
const MLoop *coarse_loop =
|
|
&coarse_mloop[coarse_poly->loopstart + corner];
|
|
const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
|
|
const int start_edge_vertex = ctx->vertices_edge_offset +
|
|
coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
|
|
const bool flip = (coarse_edge->v2 == coarse_loop->v);
|
|
int side_start_index = start_vertex_index;
|
|
int side_stride = 0;
|
|
/* Calculate starting veretx of corresponding inner part of ptex. */
|
|
if (corner == 0) {
|
|
side_stride = 1;
|
|
}
|
|
else if (corner == 1) {
|
|
side_start_index += resolution - 3;
|
|
side_stride = resolution - 2;
|
|
}
|
|
else if (corner == 2) {
|
|
side_start_index += num_subdiv_vertices_per_coarse_edge *
|
|
num_subdiv_vertices_per_coarse_edge - 1;
|
|
side_stride = -1;
|
|
}
|
|
else if (corner == 3) {
|
|
side_start_index += num_subdiv_vertices_per_coarse_edge *
|
|
(num_subdiv_vertices_per_coarse_edge - 1);
|
|
side_stride = -(resolution - 2);
|
|
}
|
|
for (int i = 0; i < resolution - 2; i++, subdiv_edge++) {
|
|
subdiv_copy_edge_data(ctx, subdiv_edge, NULL);
|
|
if (flip) {
|
|
subdiv_edge->v1 = start_edge_vertex + (resolution - i - 3);
|
|
}
|
|
else {
|
|
subdiv_edge->v1 = start_edge_vertex + i;
|
|
}
|
|
subdiv_edge->v2 = side_start_index + side_stride * i;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void subdiv_create_edges_all_patches_special(
|
|
SubdivMeshContext *ctx,
|
|
const MPoly *coarse_poly)
|
|
{
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
const MEdge *coarse_medge = coarse_mesh->medge;
|
|
const MLoop *coarse_mloop = coarse_mesh->mloop;
|
|
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
|
|
const int poly_index = coarse_poly - coarse_mpoly;
|
|
const int resolution = ctx->settings->resolution;
|
|
const int ptex_face_resolution =
|
|
ptex_face_resolution_get(coarse_poly, resolution);
|
|
const int ptex_face_inner_resolution = ptex_face_resolution - 2;
|
|
const int num_inner_vertices_per_ptex =
|
|
(ptex_face_resolution - 1) * (ptex_face_resolution - 2);
|
|
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
|
|
const int center_vertex_index =
|
|
ctx->vertices_inner_offset +
|
|
ctx->subdiv_vertex_offset[poly_index];
|
|
const int start_vertex_index = center_vertex_index + 1;
|
|
Mesh *subdiv_mesh = ctx->subdiv_mesh;
|
|
MEdge *subdiv_medge = subdiv_mesh->medge;
|
|
MEdge *subdiv_edge = &subdiv_medge[
|
|
ctx->edge_inner_offset + ctx->subdiv_edge_offset[poly_index]];
|
|
/* Create inner ptex edges. */
|
|
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
|
|
const int start_ptex_face_vertex_index =
|
|
start_vertex_index + corner * num_inner_vertices_per_ptex;
|
|
/* Similar steps to regular patch case. */
|
|
subdiv_edge = subdiv_create_edges_row(
|
|
ctx,
|
|
subdiv_edge,
|
|
NULL,
|
|
start_ptex_face_vertex_index,
|
|
ptex_face_inner_resolution + 1);
|
|
for (int row = 0; row < ptex_face_inner_resolution - 1; row++) {
|
|
const int start_row_vertex_index =
|
|
start_ptex_face_vertex_index +
|
|
row * (ptex_face_inner_resolution + 1);
|
|
subdiv_edge = subdiv_create_edges_column(
|
|
ctx,
|
|
subdiv_edge,
|
|
NULL,
|
|
NULL,
|
|
start_row_vertex_index,
|
|
ptex_face_inner_resolution + 1);
|
|
subdiv_edge = subdiv_create_edges_row(
|
|
ctx,
|
|
subdiv_edge,
|
|
NULL,
|
|
start_row_vertex_index + ptex_face_inner_resolution + 1,
|
|
ptex_face_inner_resolution + 1);
|
|
}
|
|
}
|
|
/* Create connections between ptex faces. */
|
|
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
|
|
const int next_corner = (corner + 1) % coarse_poly->totloop;
|
|
int current_patch_vertex_index =
|
|
start_vertex_index + corner * num_inner_vertices_per_ptex +
|
|
ptex_face_inner_resolution;
|
|
int next_path_vertex_index =
|
|
start_vertex_index + next_corner * num_inner_vertices_per_ptex +
|
|
num_inner_vertices_per_ptex - ptex_face_resolution + 1;
|
|
for (int row = 0;
|
|
row < ptex_face_inner_resolution;
|
|
row++, subdiv_edge++)
|
|
{
|
|
subdiv_copy_edge_data(ctx, subdiv_edge, NULL);
|
|
subdiv_edge->v1 = current_patch_vertex_index;
|
|
subdiv_edge->v2 = next_path_vertex_index;
|
|
current_patch_vertex_index += ptex_face_inner_resolution + 1;
|
|
next_path_vertex_index += 1;
|
|
}
|
|
}
|
|
/* Create edges from center. */
|
|
if (ptex_face_resolution >= 3) {
|
|
for (int corner = 0;
|
|
corner < coarse_poly->totloop;
|
|
corner++, subdiv_edge++)
|
|
{
|
|
const int current_patch_end_vertex_index =
|
|
start_vertex_index + corner * num_inner_vertices_per_ptex +
|
|
num_inner_vertices_per_ptex - 1;
|
|
subdiv_copy_edge_data(ctx, subdiv_edge, NULL);
|
|
subdiv_edge->v1 = center_vertex_index;
|
|
subdiv_edge->v2 = current_patch_end_vertex_index;
|
|
}
|
|
}
|
|
/* Connect inner path of patch to boundary. */
|
|
const MLoop *prev_coarse_loop =
|
|
&coarse_mloop[coarse_poly->loopstart + coarse_poly->totloop - 1];
|
|
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
|
|
const MLoop *coarse_loop =
|
|
&coarse_mloop[coarse_poly->loopstart + corner];
|
|
{
|
|
const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
|
|
const int start_edge_vertex = ctx->vertices_edge_offset +
|
|
coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
|
|
const bool flip = (coarse_edge->v2 == coarse_loop->v);
|
|
int side_start_index;
|
|
if (ptex_face_resolution >= 3) {
|
|
side_start_index =
|
|
start_vertex_index + num_inner_vertices_per_ptex * corner;
|
|
}
|
|
else {
|
|
side_start_index = center_vertex_index;
|
|
}
|
|
for (int i = 0; i < ptex_face_resolution - 1; i++, subdiv_edge++) {
|
|
subdiv_copy_edge_data(ctx, subdiv_edge, NULL);
|
|
if (flip) {
|
|
subdiv_edge->v1 = start_edge_vertex + (resolution - i - 3);
|
|
}
|
|
else {
|
|
subdiv_edge->v1 = start_edge_vertex + i;
|
|
}
|
|
subdiv_edge->v2 = side_start_index + i;
|
|
}
|
|
}
|
|
if (ptex_face_resolution >= 3) {
|
|
const MEdge *coarse_edge = &coarse_medge[prev_coarse_loop->e];
|
|
const int start_edge_vertex = ctx->vertices_edge_offset +
|
|
prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
|
|
const bool flip = (coarse_edge->v2 == coarse_loop->v);
|
|
int side_start_index =
|
|
start_vertex_index + num_inner_vertices_per_ptex * corner;
|
|
for (int i = 0; i < ptex_face_resolution - 2; i++, subdiv_edge++) {
|
|
subdiv_copy_edge_data(ctx, subdiv_edge, NULL);
|
|
if (flip) {
|
|
subdiv_edge->v1 = start_edge_vertex + (resolution - i - 3);
|
|
}
|
|
else {
|
|
subdiv_edge->v1 = start_edge_vertex + i;
|
|
}
|
|
subdiv_edge->v2 = side_start_index +
|
|
(ptex_face_inner_resolution + 1) * i;
|
|
}
|
|
}
|
|
prev_coarse_loop = coarse_loop;
|
|
}
|
|
}
|
|
|
|
static void subdiv_create_edges_all_patches(
|
|
SubdivMeshContext *ctx,
|
|
const MPoly *coarse_poly)
|
|
{
|
|
if (coarse_poly->totloop == 4) {
|
|
subdiv_create_edges_all_patches_regular(ctx, coarse_poly);
|
|
}
|
|
else {
|
|
subdiv_create_edges_all_patches_special(ctx, coarse_poly);
|
|
}
|
|
}
|
|
|
|
static void subdiv_create_edges(SubdivMeshContext *ctx, int poly_index)
|
|
{
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
|
|
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
|
|
subdiv_create_edges_all_patches(ctx, coarse_poly);
|
|
}
|
|
|
|
static void subdiv_create_boundary_edges(
|
|
SubdivMeshContext *ctx,
|
|
int edge_index)
|
|
{
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
const MEdge *coarse_medge = coarse_mesh->medge;
|
|
const MEdge *coarse_edge = &coarse_medge[edge_index];
|
|
const int resolution = ctx->settings->resolution;
|
|
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
|
|
const int num_subdiv_edges_per_coarse_edge = resolution - 1;
|
|
Mesh *subdiv_mesh = ctx->subdiv_mesh;
|
|
MEdge *subdiv_medge = subdiv_mesh->medge;
|
|
MEdge *subdiv_edge = &subdiv_medge[
|
|
ctx->edge_boundary_offset +
|
|
edge_index * num_subdiv_edges_per_coarse_edge];
|
|
int last_vertex_index = ctx->vertices_corner_offset + coarse_edge->v1;
|
|
for (int i = 0;
|
|
i < num_subdiv_edges_per_coarse_edge - 1;
|
|
i++, subdiv_edge++)
|
|
{
|
|
subdiv_copy_edge_data(ctx, subdiv_edge, coarse_edge);
|
|
subdiv_edge->v1 = last_vertex_index;
|
|
subdiv_edge->v2 =
|
|
ctx->vertices_edge_offset +
|
|
edge_index * num_subdiv_vertices_per_coarse_edge +
|
|
i;
|
|
last_vertex_index = subdiv_edge->v2;
|
|
}
|
|
subdiv_copy_edge_data(ctx, subdiv_edge, coarse_edge);
|
|
subdiv_edge->v1 = last_vertex_index;
|
|
subdiv_edge->v2 = ctx->vertices_corner_offset + coarse_edge->v2;
|
|
}
|
|
|
|
/* =============================================================================
|
|
* Loops creation/interpolation.
|
|
*/
|
|
|
|
static void subdiv_copy_loop_data(
|
|
const SubdivMeshContext *ctx,
|
|
MLoop *subdiv_loop,
|
|
const LoopsForInterpolation *loop_interpolation,
|
|
const float u, const float v)
|
|
{
|
|
const int subdiv_loop_index = subdiv_loop - ctx->subdiv_mesh->mloop;
|
|
const float weights[4] = {(1.0f - u) * (1.0f - v),
|
|
u * (1.0f - v),
|
|
u * v,
|
|
(1.0f - u) * v};
|
|
CustomData_interp(loop_interpolation->loop_data,
|
|
&ctx->subdiv_mesh->ldata,
|
|
loop_interpolation->loop_indices,
|
|
weights, NULL,
|
|
4,
|
|
subdiv_loop_index);
|
|
/* TODO(sergey): Set ORIGINDEX. */
|
|
}
|
|
|
|
static void subdiv_eval_uv_layer(SubdivMeshContext *ctx,
|
|
MLoop *subdiv_loop,
|
|
const int ptex_face_index,
|
|
const float u, const float v,
|
|
const float du, const float dv)
|
|
{
|
|
if (ctx->num_uv_layers == 0) {
|
|
return;
|
|
}
|
|
Subdiv *subdiv = ctx->subdiv;
|
|
const int mloop_index = subdiv_loop - ctx->subdiv_mesh->mloop;
|
|
for (int layer_index = 0; layer_index < ctx->num_uv_layers; layer_index++) {
|
|
MLoopUV *subdiv_loopuv = &ctx->uv_layers[layer_index][mloop_index];
|
|
BKE_subdiv_eval_face_varying(subdiv,
|
|
layer_index,
|
|
ptex_face_index,
|
|
u, v,
|
|
subdiv_loopuv[0].uv);
|
|
BKE_subdiv_eval_face_varying(subdiv,
|
|
layer_index,
|
|
ptex_face_index,
|
|
u + du, v,
|
|
subdiv_loopuv[1].uv);
|
|
BKE_subdiv_eval_face_varying(subdiv,
|
|
layer_index,
|
|
ptex_face_index,
|
|
u + du, v + dv,
|
|
subdiv_loopuv[2].uv);
|
|
BKE_subdiv_eval_face_varying(subdiv,
|
|
layer_index,
|
|
ptex_face_index,
|
|
u, v + dv,
|
|
subdiv_loopuv[3].uv);
|
|
}
|
|
}
|
|
|
|
static void rotate_indices(const int rot, int *a, int *b, int *c, int *d)
|
|
{
|
|
int values[4] = {*a, *b, *c, *d};
|
|
*a = values[(0 - rot + 4) % 4];
|
|
*b = values[(1 - rot + 4) % 4];
|
|
*c = values[(2 - rot + 4) % 4];
|
|
*d = values[(3 - rot + 4) % 4];
|
|
}
|
|
|
|
static void subdiv_create_loops_of_poly(
|
|
SubdivMeshContext *ctx,
|
|
LoopsForInterpolation *loop_interpolation,
|
|
MLoop *subdiv_loop_start,
|
|
const int ptex_face_index,
|
|
const int rotation,
|
|
/*const*/ int v0, /*const*/ int e0,
|
|
/*const*/ int v1, /*const*/ int e1,
|
|
/*const*/ int v2, /*const*/ int e2,
|
|
/*const*/ int v3, /*const*/ int e3,
|
|
const float u, const float v,
|
|
const float du, const float dv)
|
|
{
|
|
rotate_indices(rotation, &v0, &v1, &v2, &v3);
|
|
rotate_indices(rotation, &e0, &e1, &e2, &e3);
|
|
subdiv_copy_loop_data(ctx,
|
|
&subdiv_loop_start[0],
|
|
loop_interpolation,
|
|
u, v);
|
|
subdiv_loop_start[0].v = v0;
|
|
subdiv_loop_start[0].e = e0;
|
|
subdiv_copy_loop_data(ctx,
|
|
&subdiv_loop_start[1],
|
|
loop_interpolation,
|
|
u + du, v);
|
|
subdiv_loop_start[1].v = v1;
|
|
subdiv_loop_start[1].e = e1;
|
|
subdiv_copy_loop_data(ctx,
|
|
&subdiv_loop_start[2],
|
|
loop_interpolation,
|
|
u + du, v + dv);
|
|
subdiv_loop_start[2].v = v2;
|
|
subdiv_loop_start[2].e = e2;
|
|
subdiv_copy_loop_data(ctx,
|
|
&subdiv_loop_start[3],
|
|
loop_interpolation,
|
|
u, v + dv);
|
|
subdiv_loop_start[3].v = v3;
|
|
subdiv_loop_start[3].e = e3;
|
|
/* Interpolate UV layers using OpenSubdiv. */
|
|
subdiv_eval_uv_layer(ctx,
|
|
subdiv_loop_start,
|
|
ptex_face_index,
|
|
u, v, du, dv);
|
|
}
|
|
|
|
static void subdiv_create_loops_regular(SubdivMeshContext *ctx,
|
|
const MPoly *coarse_poly)
|
|
{
|
|
const int resolution = ctx->settings->resolution;
|
|
/* Base/coarse mesh information. */
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
const MEdge *coarse_medge = coarse_mesh->medge;
|
|
const MLoop *coarse_mloop = coarse_mesh->mloop;
|
|
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
|
|
const int poly_index = coarse_poly - coarse_mpoly;
|
|
const int ptex_resolution =
|
|
ptex_face_resolution_get(coarse_poly, resolution);
|
|
const int ptex_inner_resolution = ptex_resolution - 2;
|
|
const int num_subdiv_edges_per_coarse_edge = resolution - 1;
|
|
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
|
|
const float inv_ptex_resolution_1 = 1.0f / (float)(ptex_resolution - 1);
|
|
const int ptex_face_index = ctx->face_ptex_offset[poly_index];
|
|
const int start_vertex_index =
|
|
ctx->vertices_inner_offset +
|
|
ctx->subdiv_vertex_offset[poly_index];
|
|
const int start_edge_index =
|
|
ctx->edge_inner_offset +
|
|
ctx->subdiv_edge_offset[poly_index];
|
|
const int start_poly_index = ctx->subdiv_polygon_offset[poly_index];
|
|
const int start_loop_index = 4 * start_poly_index;
|
|
const float du = inv_ptex_resolution_1;
|
|
const float dv = inv_ptex_resolution_1;
|
|
/* Hi-poly subdivided mesh. */
|
|
Mesh *subdiv_mesh = ctx->subdiv_mesh;
|
|
MLoop *subdiv_loopoop = subdiv_mesh->mloop;
|
|
MLoop *subdiv_loop = &subdiv_loopoop[start_loop_index];
|
|
LoopsForInterpolation loop_interpolation;
|
|
loop_interpolation_init(ctx, &loop_interpolation, coarse_poly);
|
|
loop_interpolation_from_ptex(ctx,
|
|
&loop_interpolation,
|
|
coarse_poly,
|
|
0);
|
|
/* Loops for inner part of ptex. */
|
|
for (int y = 1; y < ptex_resolution - 2; y++) {
|
|
const float v = y * inv_ptex_resolution_1;
|
|
const int inner_y = y - 1;
|
|
for (int x = 1; x < ptex_resolution - 2; x++, subdiv_loop += 4) {
|
|
const int inner_x = x - 1;
|
|
const float u = x * inv_ptex_resolution_1;
|
|
/* Vertex indicies ordered counter-clockwise. */
|
|
const int v0 = start_vertex_index +
|
|
(inner_y * ptex_inner_resolution + inner_x);
|
|
const int v1 = v0 + 1;
|
|
const int v2 = v0 + ptex_inner_resolution + 1;
|
|
const int v3 = v0 + ptex_inner_resolution;
|
|
/* Edge indicies ordered counter-clockwise. */
|
|
const int e0 = start_edge_index +
|
|
(inner_y * (2 * ptex_inner_resolution - 1) + inner_x);
|
|
const int e1 = e0 + ptex_inner_resolution;
|
|
const int e2 = e0 + (2 * ptex_inner_resolution - 1);
|
|
const int e3 = e0 + ptex_inner_resolution - 1;
|
|
subdiv_create_loops_of_poly(
|
|
ctx, &loop_interpolation, subdiv_loop, ptex_face_index, 0,
|
|
v0, e0, v1, e1, v2, e2, v3, e3,
|
|
u, v, du, dv);
|
|
}
|
|
}
|
|
/* Loops for faces connecting inner ptex part with boundary. */
|
|
const MLoop *prev_coarse_loop =
|
|
&coarse_mloop[coarse_poly->loopstart + coarse_poly->totloop - 1];
|
|
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
|
|
const MLoop *coarse_loop =
|
|
&coarse_mloop[coarse_poly->loopstart + corner];
|
|
const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
|
|
const MEdge *prev_coarse_edge = &coarse_medge[prev_coarse_loop->e];
|
|
const int start_edge_vertex = ctx->vertices_edge_offset +
|
|
coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
|
|
const bool flip = (coarse_edge->v2 == coarse_loop->v);
|
|
int side_start_index = start_vertex_index;
|
|
int side_stride = 0;
|
|
int v0 = ctx->vertices_corner_offset + coarse_loop->v;
|
|
int v3, e3;
|
|
int e2_offset, e2_stride;
|
|
float u, v, delta_u, delta_v;
|
|
if (prev_coarse_loop->v == prev_coarse_edge->v1) {
|
|
v3 = ctx->vertices_edge_offset +
|
|
prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge +
|
|
num_subdiv_vertices_per_coarse_edge - 1;
|
|
e3 = ctx->edge_boundary_offset +
|
|
prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge +
|
|
num_subdiv_edges_per_coarse_edge - 1;
|
|
}
|
|
else {
|
|
v3 = ctx->vertices_edge_offset +
|
|
prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
|
|
e3 = ctx->edge_boundary_offset +
|
|
prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge;
|
|
}
|
|
/* Calculate starting veretx of corresponding inner part of ptex. */
|
|
if (corner == 0) {
|
|
side_stride = 1;
|
|
e2_offset = 0;
|
|
e2_stride = 1;
|
|
u = 0.0f;
|
|
v = 0.0f;
|
|
delta_u = du;
|
|
delta_v = 0.0f;
|
|
}
|
|
else if (corner == 1) {
|
|
side_start_index += resolution - 3;
|
|
side_stride = resolution - 2;
|
|
e2_offset = 2 * num_subdiv_edges_per_coarse_edge - 4;
|
|
e2_stride = 2 * num_subdiv_edges_per_coarse_edge - 3;
|
|
u = 1.0f - du;
|
|
v = 0;
|
|
delta_u = 0.0f;
|
|
delta_v = dv;
|
|
}
|
|
else if (corner == 2) {
|
|
side_start_index += num_subdiv_vertices_per_coarse_edge *
|
|
num_subdiv_vertices_per_coarse_edge - 1;
|
|
side_stride = -1;
|
|
e2_offset = num_edges_per_ptex_face_get(resolution - 2) - 1;
|
|
e2_stride = -1;
|
|
u = 1.0f - du;
|
|
v = 1.0f - dv;
|
|
delta_u = -du;
|
|
delta_v = 0.0f;
|
|
}
|
|
else if (corner == 3) {
|
|
side_start_index += num_subdiv_vertices_per_coarse_edge *
|
|
(num_subdiv_vertices_per_coarse_edge - 1);
|
|
side_stride = -(resolution - 2);
|
|
e2_offset = num_edges_per_ptex_face_get(resolution - 2) -
|
|
(2 * num_subdiv_edges_per_coarse_edge - 3);
|
|
e2_stride = -(2 * num_subdiv_edges_per_coarse_edge - 3);
|
|
u = 0.0f;
|
|
v = 1.0f - dv;
|
|
delta_u = 0.0f;
|
|
delta_v = -dv;
|
|
}
|
|
for (int i = 0; i < resolution - 2; i++, subdiv_loop += 4) {
|
|
int v1;
|
|
if (flip) {
|
|
v1 = start_edge_vertex + (resolution - i - 3);
|
|
}
|
|
else {
|
|
v1 = start_edge_vertex + i;
|
|
}
|
|
const int v2 = side_start_index + side_stride * i;
|
|
int e0;
|
|
if (flip) {
|
|
e0 = ctx->edge_boundary_offset +
|
|
coarse_loop->e * num_subdiv_edges_per_coarse_edge +
|
|
num_subdiv_edges_per_coarse_edge - i - 1;
|
|
}
|
|
else {
|
|
e0 = ctx->edge_boundary_offset +
|
|
coarse_loop->e * num_subdiv_edges_per_coarse_edge +
|
|
i;
|
|
}
|
|
int e1 = start_edge_index +
|
|
num_edges_per_ptex_face_get(resolution - 2) +
|
|
corner * num_subdiv_vertices_per_coarse_edge +
|
|
i;
|
|
int e2;
|
|
if (i == 0) {
|
|
e2 = start_edge_index +
|
|
num_edges_per_ptex_face_get(resolution - 2) +
|
|
((corner - 1 + coarse_poly->totloop) %
|
|
coarse_poly->totloop) *
|
|
num_subdiv_vertices_per_coarse_edge +
|
|
num_subdiv_vertices_per_coarse_edge - 1;
|
|
}
|
|
else {
|
|
e2 = start_edge_index + e2_offset + e2_stride * (i - 1);
|
|
}
|
|
subdiv_create_loops_of_poly(
|
|
ctx, &loop_interpolation, subdiv_loop,
|
|
ptex_face_index, corner,
|
|
v0, e0, v1, e1, v2, e2, v3, e3,
|
|
u + delta_u * i, v + delta_v * i, du, dv);
|
|
v0 = v1;
|
|
v3 = v2;
|
|
e3 = e1;
|
|
}
|
|
prev_coarse_loop = coarse_loop;
|
|
}
|
|
loop_interpolation_end(&loop_interpolation);
|
|
}
|
|
|
|
static void subdiv_create_loops_special(SubdivMeshContext *ctx,
|
|
const MPoly *coarse_poly)
|
|
{
|
|
const int resolution = ctx->settings->resolution;
|
|
/* Base/coarse mesh information. */
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
const MEdge *coarse_medge = coarse_mesh->medge;
|
|
const MLoop *coarse_mloop = coarse_mesh->mloop;
|
|
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
|
|
const int poly_index = coarse_poly - coarse_mpoly;
|
|
const int ptex_face_resolution =
|
|
ptex_face_resolution_get(coarse_poly, resolution);
|
|
const int ptex_face_inner_resolution = ptex_face_resolution - 2;
|
|
const float inv_ptex_resolution_1 =
|
|
1.0f / (float)(ptex_face_resolution - 1);
|
|
const int num_inner_vertices_per_ptex =
|
|
(ptex_face_resolution - 1) * (ptex_face_resolution - 2);
|
|
const int num_inner_edges_per_ptex_face =
|
|
num_inner_edges_per_ptex_face_get(
|
|
ptex_face_inner_resolution + 1);
|
|
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
|
|
const int num_subdiv_edges_per_coarse_edge = resolution - 1;
|
|
const int ptex_face_index = ctx->face_ptex_offset[poly_index];
|
|
const int center_vertex_index =
|
|
ctx->vertices_inner_offset +
|
|
ctx->subdiv_vertex_offset[poly_index];
|
|
const int start_vertex_index = center_vertex_index + 1;
|
|
const int start_inner_vertex_index = center_vertex_index + 1;
|
|
const int start_edge_index = ctx->edge_inner_offset +
|
|
ctx->subdiv_edge_offset[poly_index];
|
|
const int start_poly_index = ctx->subdiv_polygon_offset[poly_index];
|
|
const int start_loop_index = 4 * start_poly_index;
|
|
const float du = inv_ptex_resolution_1;
|
|
const float dv = inv_ptex_resolution_1;
|
|
/* Hi-poly subdivided mesh. */
|
|
Mesh *subdiv_mesh = ctx->subdiv_mesh;
|
|
MLoop *subdiv_loopoop = subdiv_mesh->mloop;
|
|
MLoop *subdiv_loop = &subdiv_loopoop[start_loop_index];
|
|
LoopsForInterpolation loop_interpolation;
|
|
loop_interpolation_init(ctx, &loop_interpolation, coarse_poly);
|
|
for (int corner = 0;
|
|
corner < coarse_poly->totloop;
|
|
corner++)
|
|
{
|
|
const int corner_vertex_index =
|
|
start_vertex_index + corner * num_inner_vertices_per_ptex;
|
|
const int corner_edge_index =
|
|
start_edge_index + corner * num_inner_edges_per_ptex_face;
|
|
loop_interpolation_from_ptex(ctx,
|
|
&loop_interpolation,
|
|
coarse_poly,
|
|
corner);
|
|
for (int y = 1; y < ptex_face_inner_resolution; y++) {
|
|
const float v = y * inv_ptex_resolution_1;
|
|
const int inner_y = y - 1;
|
|
for (int x = 1;
|
|
x < ptex_face_inner_resolution + 1;
|
|
x++, subdiv_loop += 4)
|
|
{
|
|
const int inner_x = x - 1;
|
|
const float u = x * inv_ptex_resolution_1;
|
|
/* Vertex indicies ordered counter-clockwise. */
|
|
const int v0 =
|
|
corner_vertex_index +
|
|
(inner_y * (ptex_face_inner_resolution + 1) + inner_x);
|
|
const int v1 = v0 + 1;
|
|
const int v2 = v0 + ptex_face_inner_resolution + 2;
|
|
const int v3 = v0 + ptex_face_inner_resolution + 1;
|
|
/* Edge indicies ordered counter-clockwise. */
|
|
const int e0 = corner_edge_index +
|
|
(inner_y * (2 * ptex_face_inner_resolution + 1) + inner_x);
|
|
const int e1 = e0 + ptex_face_inner_resolution + 1;
|
|
const int e2 = e0 + (2 * ptex_face_inner_resolution + 1);
|
|
const int e3 = e0 + ptex_face_inner_resolution;
|
|
subdiv_create_loops_of_poly(
|
|
ctx, &loop_interpolation, subdiv_loop,
|
|
ptex_face_index + corner, 0,
|
|
v0, e0, v1, e1, v2, e2, v3, e3,
|
|
u, v, du, dv);
|
|
}
|
|
}
|
|
}
|
|
/* Create connections between ptex faces. */
|
|
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
|
|
const int next_corner = (corner + 1) % coarse_poly->totloop;
|
|
const int corner_edge_index =
|
|
start_edge_index + corner * num_inner_edges_per_ptex_face;
|
|
const int next_corner_edge_index =
|
|
start_edge_index + next_corner * num_inner_edges_per_ptex_face;
|
|
int current_patch_vertex_index =
|
|
start_inner_vertex_index +
|
|
corner * num_inner_vertices_per_ptex +
|
|
ptex_face_inner_resolution;
|
|
int next_path_vertex_index =
|
|
start_inner_vertex_index +
|
|
next_corner * num_inner_vertices_per_ptex +
|
|
num_inner_vertices_per_ptex - ptex_face_resolution + 1;
|
|
int v0 = current_patch_vertex_index;
|
|
int v1 = next_path_vertex_index;
|
|
current_patch_vertex_index += ptex_face_inner_resolution + 1;
|
|
next_path_vertex_index += 1;
|
|
int e0 = start_edge_index +
|
|
coarse_poly->totloop * num_inner_edges_per_ptex_face +
|
|
corner * (ptex_face_resolution - 2);
|
|
int e1 = next_corner_edge_index + num_inner_edges_per_ptex_face -
|
|
ptex_face_resolution + 2;
|
|
int e3 = corner_edge_index + 2 * ptex_face_resolution - 4;
|
|
loop_interpolation_from_ptex(ctx,
|
|
&loop_interpolation,
|
|
coarse_poly,
|
|
next_corner);
|
|
for (int row = 1;
|
|
row < ptex_face_inner_resolution;
|
|
row++, subdiv_loop += 4)
|
|
{
|
|
const int v2 = next_path_vertex_index;
|
|
const int v3 = current_patch_vertex_index;
|
|
const int e2 = e0 + 1;
|
|
const float u = row * du;
|
|
const float v = 1.0f - dv;
|
|
subdiv_create_loops_of_poly(
|
|
ctx, &loop_interpolation, subdiv_loop,
|
|
ptex_face_index + next_corner, 3,
|
|
v0, e0, v1, e1, v2, e2, v3, e3,
|
|
u, v, du, dv);
|
|
current_patch_vertex_index += ptex_face_inner_resolution + 1;
|
|
next_path_vertex_index += 1;
|
|
v0 = v3;
|
|
v1 = v2;
|
|
e0 = e2;
|
|
e1 += 1;
|
|
e3 += 2 * ptex_face_resolution - 3;
|
|
}
|
|
}
|
|
/* Create loops from center. */
|
|
if (ptex_face_resolution >= 3) {
|
|
const int start_center_edge_index =
|
|
start_edge_index +
|
|
(num_inner_edges_per_ptex_face +
|
|
ptex_face_inner_resolution) * coarse_poly->totloop;
|
|
const int start_boundary_edge =
|
|
start_edge_index +
|
|
coarse_poly->totloop * num_inner_edges_per_ptex_face +
|
|
ptex_face_inner_resolution - 1;
|
|
for (int corner = 0, prev_corner = coarse_poly->totloop - 1;
|
|
corner < coarse_poly->totloop;
|
|
prev_corner = corner, corner++, subdiv_loop += 4)
|
|
{
|
|
loop_interpolation_from_ptex(ctx,
|
|
&loop_interpolation,
|
|
coarse_poly,
|
|
corner);
|
|
const int corner_edge_index =
|
|
start_edge_index +
|
|
corner * num_inner_edges_per_ptex_face;
|
|
const int current_patch_end_vertex_index =
|
|
start_vertex_index + corner * num_inner_vertices_per_ptex +
|
|
num_inner_vertices_per_ptex - 1;
|
|
const int prev_current_patch_end_vertex_index =
|
|
start_vertex_index + prev_corner *
|
|
num_inner_vertices_per_ptex +
|
|
num_inner_vertices_per_ptex - 1;
|
|
const int v0 = center_vertex_index;
|
|
const int v1 = prev_current_patch_end_vertex_index;
|
|
const int v2 = current_patch_end_vertex_index - 1;
|
|
const int v3 = current_patch_end_vertex_index;
|
|
const int e0 = start_center_edge_index + prev_corner;
|
|
const int e1 = start_boundary_edge +
|
|
prev_corner * (ptex_face_inner_resolution);
|
|
const int e2 = corner_edge_index +
|
|
num_inner_edges_per_ptex_face - 1;
|
|
const int e3 = start_center_edge_index + corner;
|
|
const float u = 1.0f - du;
|
|
const float v = 1.0f - dv;
|
|
subdiv_create_loops_of_poly(
|
|
ctx, &loop_interpolation, subdiv_loop,
|
|
ptex_face_index + corner, 2,
|
|
v0, e0, v1, e1, v2, e2, v3, e3,
|
|
u, v, du, dv);
|
|
}
|
|
}
|
|
/* Loops for faces connecting inner ptex part with boundary. */
|
|
const MLoop *prev_coarse_loop =
|
|
&coarse_mloop[coarse_poly->loopstart + coarse_poly->totloop - 1];
|
|
for (int prev_corner = coarse_poly->totloop - 1, corner = 0;
|
|
corner < coarse_poly->totloop;
|
|
prev_corner = corner, corner++)
|
|
{
|
|
loop_interpolation_from_ptex(ctx,
|
|
&loop_interpolation,
|
|
coarse_poly,
|
|
corner);
|
|
const MLoop *coarse_loop =
|
|
&coarse_mloop[coarse_poly->loopstart + corner];
|
|
const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
|
|
const MEdge *prev_coarse_edge = &coarse_medge[prev_coarse_loop->e];
|
|
const bool flip = (coarse_edge->v2 == coarse_loop->v);
|
|
const int start_edge_vertex = ctx->vertices_edge_offset +
|
|
coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
|
|
const int corner_vertex_index =
|
|
start_vertex_index + corner * num_inner_vertices_per_ptex;
|
|
const int corner_edge_index =
|
|
start_edge_index + corner * num_inner_edges_per_ptex_face;
|
|
/* Create loops for polygons along U axis. */
|
|
int v0 = ctx->vertices_corner_offset + coarse_loop->v;
|
|
int v3, e3;
|
|
if (prev_coarse_loop->v == prev_coarse_edge->v1) {
|
|
v3 = ctx->vertices_edge_offset +
|
|
prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge +
|
|
num_subdiv_vertices_per_coarse_edge - 1;
|
|
e3 = ctx->edge_boundary_offset +
|
|
prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge +
|
|
num_subdiv_edges_per_coarse_edge - 1;
|
|
}
|
|
else {
|
|
v3 = ctx->vertices_edge_offset +
|
|
prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
|
|
e3 = ctx->edge_boundary_offset +
|
|
prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge;
|
|
}
|
|
for (int i = 0;
|
|
i <= ptex_face_inner_resolution;
|
|
i++, subdiv_loop += 4)
|
|
{
|
|
int v1;
|
|
if (flip) {
|
|
v1 = start_edge_vertex + (resolution - i - 3);
|
|
}
|
|
else {
|
|
v1 = start_edge_vertex + i;
|
|
}
|
|
int v2;
|
|
if (ptex_face_inner_resolution >= 1) {
|
|
v2 = corner_vertex_index + i;
|
|
}
|
|
else {
|
|
v2 = center_vertex_index;
|
|
}
|
|
int e0;
|
|
if (flip) {
|
|
e0 = ctx->edge_boundary_offset +
|
|
coarse_loop->e * num_subdiv_edges_per_coarse_edge +
|
|
num_subdiv_edges_per_coarse_edge - i - 1;
|
|
}
|
|
else {
|
|
e0 = ctx->edge_boundary_offset +
|
|
coarse_loop->e * num_subdiv_edges_per_coarse_edge +
|
|
i;
|
|
}
|
|
int e1 = start_edge_index +
|
|
corner * (2 * ptex_face_inner_resolution + 1);
|
|
if (ptex_face_resolution >= 3) {
|
|
e1 += coarse_poly->totloop * (num_inner_edges_per_ptex_face +
|
|
ptex_face_inner_resolution + 1) +
|
|
i;
|
|
}
|
|
int e2 = 0;
|
|
if (i == 0 && ptex_face_resolution >= 3) {
|
|
e2 = start_edge_index +
|
|
coarse_poly->totloop *
|
|
(num_inner_edges_per_ptex_face +
|
|
ptex_face_inner_resolution + 1) +
|
|
corner * (2 * ptex_face_inner_resolution + 1) +
|
|
ptex_face_inner_resolution + 1;
|
|
}
|
|
else if (i == 0 && ptex_face_resolution < 3) {
|
|
e2 = start_edge_index +
|
|
prev_corner * (2 * ptex_face_inner_resolution + 1);
|
|
}
|
|
else {
|
|
e2 = corner_edge_index + i - 1;
|
|
}
|
|
const float u = du * i;
|
|
const float v = 0.0f;
|
|
subdiv_create_loops_of_poly(
|
|
ctx, &loop_interpolation, subdiv_loop,
|
|
ptex_face_index + corner, 0,
|
|
v0, e0, v1, e1, v2, e2, v3, e3,
|
|
u, v, du, dv);
|
|
v0 = v1;
|
|
v3 = v2;
|
|
e3 = e1;
|
|
}
|
|
/* Create loops for polygons along V axis. */
|
|
const bool flip_prev = (prev_coarse_edge->v2 == coarse_loop->v);
|
|
v0 = corner_vertex_index;
|
|
if (prev_coarse_loop->v == prev_coarse_edge->v1) {
|
|
v3 = ctx->vertices_edge_offset +
|
|
prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge +
|
|
num_subdiv_vertices_per_coarse_edge - 1;
|
|
}
|
|
else {
|
|
v3 = ctx->vertices_edge_offset +
|
|
prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
|
|
}
|
|
e3 = start_edge_index +
|
|
coarse_poly->totloop *
|
|
(num_inner_edges_per_ptex_face +
|
|
ptex_face_inner_resolution + 1) +
|
|
corner * (2 * ptex_face_inner_resolution + 1) +
|
|
ptex_face_inner_resolution + 1;
|
|
for (int i = 0;
|
|
i <= ptex_face_inner_resolution - 1;
|
|
i++, subdiv_loop += 4)
|
|
{
|
|
int v1;
|
|
int e0, e1;
|
|
if (i == ptex_face_inner_resolution - 1) {
|
|
v1 = start_vertex_index +
|
|
prev_corner * num_inner_vertices_per_ptex +
|
|
ptex_face_inner_resolution;
|
|
e1 = start_edge_index +
|
|
coarse_poly->totloop *
|
|
(num_inner_edges_per_ptex_face +
|
|
ptex_face_inner_resolution + 1) +
|
|
prev_corner * (2 * ptex_face_inner_resolution + 1) +
|
|
ptex_face_inner_resolution;
|
|
e0 = start_edge_index +
|
|
coarse_poly->totloop * num_inner_edges_per_ptex_face +
|
|
prev_corner * ptex_face_inner_resolution;
|
|
}
|
|
else {
|
|
v1 = v0 + ptex_face_inner_resolution + 1;
|
|
e0 = corner_edge_index + ptex_face_inner_resolution +
|
|
i * (2 * ptex_face_inner_resolution + 1);
|
|
e1 = e3 + 1;
|
|
}
|
|
int v2 = flip_prev ? v3 - 1 : v3 + 1;
|
|
int e2;
|
|
if (flip_prev) {
|
|
e2 = ctx->edge_boundary_offset +
|
|
prev_coarse_loop->e *
|
|
num_subdiv_edges_per_coarse_edge +
|
|
num_subdiv_edges_per_coarse_edge - 2 - i;
|
|
}
|
|
else {
|
|
e2 = ctx->edge_boundary_offset +
|
|
prev_coarse_loop->e *
|
|
num_subdiv_edges_per_coarse_edge + 1 + i;
|
|
}
|
|
const float u = 0.0f;
|
|
const float v = du * (i + 1);
|
|
subdiv_create_loops_of_poly(
|
|
ctx, &loop_interpolation, subdiv_loop,
|
|
ptex_face_index + corner, 1,
|
|
v0, e0, v1, e1, v2, e2, v3, e3,
|
|
u, v, du, dv);
|
|
v0 = v1;
|
|
v3 = v2;
|
|
e3 = e1;
|
|
}
|
|
prev_coarse_loop = coarse_loop;
|
|
}
|
|
loop_interpolation_end(&loop_interpolation);
|
|
}
|
|
|
|
static void subdiv_create_loops(SubdivMeshContext *ctx, int poly_index)
|
|
{
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
|
|
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
|
|
if (coarse_poly->totloop == 4) {
|
|
subdiv_create_loops_regular(ctx, coarse_poly);
|
|
}
|
|
else {
|
|
subdiv_create_loops_special(ctx, coarse_poly);
|
|
}
|
|
}
|
|
|
|
/* =============================================================================
|
|
* Polygons subdivision process.
|
|
*/
|
|
|
|
static void subdiv_copy_poly_data(const SubdivMeshContext *ctx,
|
|
MPoly *subdiv_poly,
|
|
const MPoly *coarse_poly)
|
|
{
|
|
const int coarse_poly_index = coarse_poly - ctx->coarse_mesh->mpoly;
|
|
const int subdiv_poly_index = subdiv_poly - ctx->subdiv_mesh->mpoly;
|
|
CustomData_copy_data(&ctx->coarse_mesh->pdata,
|
|
&ctx->subdiv_mesh->pdata,
|
|
coarse_poly_index,
|
|
subdiv_poly_index,
|
|
1);
|
|
}
|
|
|
|
static void subdiv_create_polys(SubdivMeshContext *ctx, int poly_index)
|
|
{
|
|
const int resolution = ctx->settings->resolution;
|
|
const int start_poly_index = ctx->subdiv_polygon_offset[poly_index];
|
|
/* Base/coarse mesh information. */
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
|
|
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
|
|
const int num_ptex_faces_per_poly =
|
|
num_ptex_faces_per_poly_get(coarse_poly);
|
|
const int ptex_resolution =
|
|
ptex_face_resolution_get(coarse_poly, resolution);
|
|
const int num_polys_per_ptex = num_polys_per_ptex_get(ptex_resolution);
|
|
const int num_loops_per_ptex = 4 * num_polys_per_ptex;
|
|
const int start_loop_index = 4 * start_poly_index;
|
|
/* Hi-poly subdivided mesh. */
|
|
Mesh *subdiv_mesh = ctx->subdiv_mesh;
|
|
MPoly *subdiv_mpoly = subdiv_mesh->mpoly;
|
|
MPoly *subdiv_mp = &subdiv_mpoly[start_poly_index];
|
|
for (int ptex_of_poly_index = 0;
|
|
ptex_of_poly_index < num_ptex_faces_per_poly;
|
|
ptex_of_poly_index++)
|
|
{
|
|
for (int subdiv_poly_index = 0;
|
|
subdiv_poly_index < num_polys_per_ptex;
|
|
subdiv_poly_index++, subdiv_mp++)
|
|
{
|
|
subdiv_copy_poly_data(ctx, subdiv_mp, coarse_poly);
|
|
subdiv_mp->loopstart = start_loop_index +
|
|
(ptex_of_poly_index * num_loops_per_ptex) +
|
|
(subdiv_poly_index * 4);
|
|
subdiv_mp->totloop = 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* =============================================================================
|
|
* Loose elements subdivision process.
|
|
*/
|
|
|
|
static void subdiv_create_loose_vertices_task(
|
|
void *__restrict userdata,
|
|
const int vertex_index,
|
|
const ParallelRangeTLS *__restrict UNUSED(tls))
|
|
{
|
|
SubdivMeshContext *ctx = userdata;
|
|
if (BLI_BITMAP_TEST_BOOL(ctx->coarse_vertices_used_map, vertex_index)) {
|
|
/* Vertex is not loose, was handled when handling polygons. */
|
|
return;
|
|
}
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
const MVert *coarse_mvert = coarse_mesh->mvert;
|
|
const MVert *coarse_vertex = &coarse_mvert[vertex_index];
|
|
Mesh *subdiv_mesh = ctx->subdiv_mesh;
|
|
MVert *subdiv_mvert = subdiv_mesh->mvert;
|
|
MVert *subdiv_vertex = &subdiv_mvert[
|
|
ctx->vertices_corner_offset + vertex_index];
|
|
subdiv_vertex_data_copy(ctx, coarse_vertex, subdiv_vertex);
|
|
}
|
|
|
|
/* Get neighbor edges of the given one.
|
|
* - neighbors[0] is an edge adjacent to edge->v1.
|
|
* - neighbors[1] is an edge adjacent to edge->v1.
|
|
*/
|
|
static void find_edge_neighbors(const SubdivMeshContext *ctx,
|
|
const MEdge *edge,
|
|
const MEdge *neighbors[2])
|
|
{
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
const MEdge *coarse_medge = coarse_mesh->medge;
|
|
neighbors[0] = NULL;
|
|
neighbors[1] = NULL;
|
|
for (int edge_index = 0; edge_index < coarse_mesh->totedge; edge_index++) {
|
|
if (BLI_BITMAP_TEST_BOOL(ctx->coarse_edges_used_map, edge_index)) {
|
|
continue;
|
|
}
|
|
const MEdge *current_edge = &coarse_medge[edge_index];
|
|
if (current_edge == edge) {
|
|
continue;
|
|
}
|
|
if (ELEM(edge->v1, current_edge->v1, current_edge->v2)) {
|
|
neighbors[0] = current_edge;
|
|
}
|
|
if (ELEM(edge->v2, current_edge->v1, current_edge->v2)) {
|
|
neighbors[1] = current_edge;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void points_for_loose_edges_interpolation_get(
|
|
SubdivMeshContext *ctx,
|
|
const MEdge *coarse_edge,
|
|
const MEdge *neighbors[2],
|
|
float points_r[4][3])
|
|
{
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
const MVert *coarse_mvert = coarse_mesh->mvert;
|
|
/* Middle points corresponds to the edge. */
|
|
copy_v3_v3(points_r[1], coarse_mvert[coarse_edge->v1].co);
|
|
copy_v3_v3(points_r[2], coarse_mvert[coarse_edge->v2].co);
|
|
/* Start point, duplicate from edge start if no neighbor. */
|
|
if (neighbors[0] != NULL) {
|
|
if (neighbors[0]->v1 == coarse_edge->v1) {
|
|
copy_v3_v3(points_r[0], coarse_mvert[neighbors[0]->v2].co);
|
|
}
|
|
else {
|
|
copy_v3_v3(points_r[0], coarse_mvert[neighbors[0]->v1].co);
|
|
}
|
|
}
|
|
else {
|
|
sub_v3_v3v3(points_r[0], points_r[1], points_r[2]);
|
|
add_v3_v3(points_r[0], points_r[1]);
|
|
}
|
|
/* End point, duplicate from edge end if no neighbor. */
|
|
if (neighbors[1] != NULL) {
|
|
if (neighbors[1]->v1 == coarse_edge->v2) {
|
|
copy_v3_v3(points_r[3], coarse_mvert[neighbors[1]->v2].co);
|
|
}
|
|
else {
|
|
copy_v3_v3(points_r[3], coarse_mvert[neighbors[1]->v1].co);
|
|
}
|
|
}
|
|
else {
|
|
sub_v3_v3v3(points_r[3], points_r[2], points_r[1]);
|
|
add_v3_v3(points_r[3], points_r[2]);
|
|
}
|
|
}
|
|
|
|
static void subdiv_create_vertices_of_loose_edges_task(
|
|
void *__restrict userdata,
|
|
const int edge_index,
|
|
const ParallelRangeTLS *__restrict UNUSED(tls))
|
|
{
|
|
SubdivMeshContext *ctx = userdata;
|
|
if (BLI_BITMAP_TEST_BOOL(ctx->coarse_edges_used_map, edge_index)) {
|
|
/* Vertex is not loose, was handled when handling polygons. */
|
|
return;
|
|
}
|
|
const int resolution = ctx->settings->resolution;
|
|
const int resolution_1 = resolution - 1;
|
|
const float inv_resolution_1 = 1.0f / (float)resolution_1;
|
|
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
|
|
const Mesh *coarse_mesh = ctx->coarse_mesh;
|
|
const MEdge *coarse_edge = &coarse_mesh->medge[edge_index];
|
|
Mesh *subdiv_mesh = ctx->subdiv_mesh;
|
|
MVert *subdiv_mvert = subdiv_mesh->mvert;
|
|
/* Find neighbors of the current loose edge. */
|
|
const MEdge *neighbors[2];
|
|
find_edge_neighbors(ctx, coarse_edge, neighbors);
|
|
/* Get points for b-spline interpolation. */
|
|
float points[4][3];
|
|
points_for_loose_edges_interpolation_get(
|
|
ctx, coarse_edge, neighbors, points);
|
|
/* Subdivion verticies which corresponds to edge's v1 and v2. */
|
|
MVert *subdiv_v1 = &subdiv_mvert[
|
|
ctx->vertices_corner_offset + coarse_edge->v1];
|
|
MVert *subdiv_v2 = &subdiv_mvert[
|
|
ctx->vertices_corner_offset + coarse_edge->v2];
|
|
/* First subdivided inner vertex of the edge. */
|
|
MVert *subdiv_start_vertex = &subdiv_mvert[
|
|
ctx->vertices_edge_offset +
|
|
edge_index * num_subdiv_vertices_per_coarse_edge];
|
|
/* Perform interpolation. */
|
|
for (int i = 0; i < resolution; i++) {
|
|
const float u = i * inv_resolution_1;
|
|
float weights[4];
|
|
key_curve_position_weights(u, weights, KEY_BSPLINE);
|
|
|
|
MVert *subdiv_vertex;
|
|
if (i == 0) {
|
|
subdiv_vertex = subdiv_v1;
|
|
}
|
|
else if (i == resolution - 1) {
|
|
subdiv_vertex = subdiv_v2;
|
|
}
|
|
else {
|
|
subdiv_vertex = &subdiv_start_vertex[i - 1];
|
|
}
|
|
interp_v3_v3v3v3v3(subdiv_vertex->co,
|
|
points[0],
|
|
points[1],
|
|
points[2],
|
|
points[3],
|
|
weights);
|
|
/* Reset flags and such. */
|
|
subdiv_vertex->flag = 0;
|
|
subdiv_vertex->bweight = 0.0f;
|
|
/* Reset normal. */
|
|
subdiv_vertex->no[0] = 0.0f;
|
|
subdiv_vertex->no[1] = 0.0f;
|
|
subdiv_vertex->no[2] = 1.0f;
|
|
}
|
|
}
|
|
|
|
/* =============================================================================
|
|
* Subdivision process entry points.
|
|
*/
|
|
|
|
static void subdiv_eval_task(
|
|
void *__restrict userdata,
|
|
const int poly_index,
|
|
const ParallelRangeTLS *__restrict UNUSED(tls))
|
|
{
|
|
SubdivMeshContext *ctx = userdata;
|
|
/* Evaluate hi-poly vertex coordinates and normals. */
|
|
subdiv_evaluate_vertices(ctx, poly_index);
|
|
/* Create mesh geometry for the given base poly index. */
|
|
subdiv_create_edges(ctx, poly_index);
|
|
subdiv_create_loops(ctx, poly_index);
|
|
subdiv_create_polys(ctx, poly_index);
|
|
}
|
|
|
|
static void subdiv_create_boundary_edges_task(
|
|
void *__restrict userdata,
|
|
const int edge_index,
|
|
const ParallelRangeTLS *__restrict UNUSED(tls))
|
|
{
|
|
SubdivMeshContext *ctx = userdata;
|
|
subdiv_create_boundary_edges(ctx, edge_index);
|
|
}
|
|
|
|
Mesh *BKE_subdiv_to_mesh(
|
|
Subdiv *subdiv,
|
|
const SubdivToMeshSettings *settings,
|
|
const Mesh *coarse_mesh)
|
|
{
|
|
BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH);
|
|
/* Make sure evaluator is up to date with possible new topology, and that
|
|
* is is refined for the new positions of coarse vertices.
|
|
*/
|
|
if (!BKE_subdiv_eval_update_from_mesh(subdiv, coarse_mesh)) {
|
|
/* This could happen in two situations:
|
|
* - OpenSubdiv is disabled.
|
|
* - Something totally bad happened, and OpenSubdiv rejected our
|
|
* topology.
|
|
* In either way, we can't safely continue.
|
|
*/
|
|
if (coarse_mesh->totpoly) {
|
|
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH);
|
|
return NULL;
|
|
}
|
|
}
|
|
SubdivMeshContext ctx = {0};
|
|
ctx.coarse_mesh = coarse_mesh;
|
|
ctx.subdiv = subdiv;
|
|
ctx.settings = settings;
|
|
subdiv_mesh_ctx_init(&ctx);
|
|
Mesh *result = BKE_mesh_new_nomain_from_template(
|
|
coarse_mesh,
|
|
ctx.num_subdiv_vertices,
|
|
ctx.num_subdiv_edges,
|
|
0,
|
|
ctx.num_subdiv_loops,
|
|
ctx.num_subdiv_polygons);
|
|
ctx.subdiv_mesh = result;
|
|
subdiv_mesh_ctx_init_result(&ctx);
|
|
/* Multi-threaded evaluation. */
|
|
ParallelRangeSettings parallel_range_settings;
|
|
BKE_subdiv_stats_begin(&subdiv->stats,
|
|
SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY);
|
|
BLI_parallel_range_settings_defaults(¶llel_range_settings);
|
|
BLI_task_parallel_range(0, coarse_mesh->totpoly,
|
|
&ctx,
|
|
subdiv_eval_task,
|
|
¶llel_range_settings);
|
|
BLI_task_parallel_range(0, coarse_mesh->totvert,
|
|
&ctx,
|
|
subdiv_create_loose_vertices_task,
|
|
¶llel_range_settings);
|
|
BLI_task_parallel_range(0, coarse_mesh->totedge,
|
|
&ctx,
|
|
subdiv_create_vertices_of_loose_edges_task,
|
|
¶llel_range_settings);
|
|
BLI_task_parallel_range(0, coarse_mesh->totedge,
|
|
&ctx,
|
|
subdiv_create_boundary_edges_task,
|
|
¶llel_range_settings);
|
|
subdiv_mesh_ctx_free(&ctx);
|
|
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY);
|
|
// BKE_mesh_validate(result, true, true);
|
|
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH);
|
|
return result;
|
|
}
|